Talking tactics

By Osoling, in X-Wing

I have a very agressive game, so I choose agressive ships, that let me throw as many dice as posible, but my top tactic, is get a lot of fun, and make some friend, greettings

Just wanted to bring this thread back to increase the amount of thought we put into real strategizing and getting better at this game.

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One of the biggest parts of getting better at strategy is actually a more fundamental level. In a 1v1 game like Xwing or Starcraft, the only person you can blame is yourself (or sheer luck, which I will get to later). Do you have a mindset that allows you to get better? or just mad/confused when you lose?

Do you have any idea of how good you are?

One certain aspect of learning new concepts is being introduced to them. Play with groups, learn from people ou don't normally play with, this will allow you to see new subtler concepts, such as movement tricks. (ever deployed facing sideways as a plan? not just as a whim.)

Looking at your own play, there are a bunch of things that one can improve on on their own:

Do you run into asteroids and other ships unintentionally?

Do you have better theoretical statistics?

1. do you have a focus or TL or other dice mod when your opponent does not for MOST of your engagements?

2. are you rolling more red dice than green dice?

3. Do you have the same number or more shots on your opponent?

4. Are you modifying your position with movement actions when your opponent doesnt have to and is taking a focus?

This second point deals with "luck". Luck happens in this game. Sometimes quite a bit. However, there are concrete measurements of how much you allow luck to have a say in the game. These are four things that improve your statistical advantage when playing this game.

I play both Magic and used to play Tactics Arena Online. One of the most important differences between a naive player and the understanding player is that they understand the role of luck.

- A good player creates situations where the luck is completely mitigated (ex in Tactics, if you attack from behind or with magic its 100% chance of a hit. So tactics players will tend to take the final shot with a weak magic attack).

- A good player will also do their best to put the odds in their favor. For instance, being good enough at movement that they can save their actions to take focuses or TLs where their opponents need to alter their position with movement actions (BR, boost). They take engagements where they have a focus and their opponent is stressed off a K-turn.

Flexibility is most key for me. I try to have a few different plans going in to every match. That way I can react to whatever gets thrown my way. I try not to be too rigid, but don't just entirely wing it either.

I used to wing it, but now I'm an X-winger.

Find the ship that would be the toughest to face in late game and take it out first.

Never leave a phantom, fel, Luke or chewy for late game. You won't win.

(Any military aviators out there know this is real advice)

Don't dog one ship for too long. Two rounds, tops. I know it defies the conventional wisdom in this game of "focus them down", but this has worked for me. If you have someone in your sights that you really hate, but dice luck has seen them survive long past when they should have died, bugger it. Break hard by turning the opposite way or blasting straight out of the fight, or look for another target that you can engage by taking an unpredicted move or action. The straight 4-5, or the 3-bank are classic hoodwinks in this category. The reason I say this is that by dogging one ship you become too predictable. By all means, seeing red on that one target can blind you to truly tactical opportunistic shots. Don't pass them up just because you're convinced Wedge really needs to die.

(Any military aviators out there know this is real advice)

Don't dog one ship for too long. Two rounds, tops. I know it defies the conventional wisdom in this game of "focus them down", but this has worked for me. If you have someone in your sights that you really hate, but dice luck has seen them survive long past when they should have died, bugger it. Break hard by turning the opposite way or blasting straight out of the fight, or look for another target that you can engage by taking an unpredicted move or action. The straight 4-5, or the 3-bank are classic hoodwinks in this category. The reason I say this is that by dogging one ship you become too predictable. By all means, seeing red on that one target can blind you to truly tactical opportunistic shots. Don't pass them up just because you're convinced Wedge really needs to die.

This has allot of truth behind it, I used this last night to great effect.

I was behind in points as he had 3 named interceptors, and I only had 2 acdemies and a badly hurt vader.

My darth vader with EU had 1 hp, and I had his loorir down to 1 hp, I could of easily pursued loorir the following turn with vader, but he would know exactly where I would be. With a change in direction I was able to face his incoming ships and get vader out of all arcs except loorir (who only got there by trying to pull a risky move off though failed to capitalize on it)

He "dogged" vader and became predictable. He thought I was going to dog loorir, but by disengaging the dogging, I was able to turn the tide back into my favor and win the game