Hello,
I just picked up the Core Rulebook, read most of it, and am excited to start a group. However, I have a couple of questions about the function of certain game mechanics that I'd like a little clarification on before I start a group.
1. Strain can be recovered after an encounter. The book also suggests that strain can go away with relaxation or rest. However, PCs cannot simply "rest" after every encounter and recover strain, correct? If that's the case, it seems like (other than by sleep) the only way to reliably recover strain is by fighting. Isn't this counter intuitive? My character cannot just take a seat for five minutes and recover strain, but my character can recover strain by engaging in a 60 second, high intensity gun fight? Is there a reason for the game to function this way?
2. Starship combat against a ship wtih silhouette 4 or lower. When attacking a starship with silhouette 4 or lower, the defending ship decides which direction you're attacking from. Am I understanding this correctly? Is there a reason why PCs in a light freighter wouldn't just adjust their shields to the aft and leave them that way? Every time an enemy attacks the ship, the group just decides that the attack is coming from the aft? Mechanically and thematically, I'm having a hard time with this one. How does a frieghter that is attempting to flee from a pair of pursuing ships get to suddenly turn to face them so their attacks hit the fore shield, then realign and continue to flee their pursuit? What if those two ships are on either side of the frieghter, mechanically can the PCs decide that both attacks coming from both flanking ships hit the same shield? Am I understanding this correctly?
3. Vigilance vs. Cool. So vigilance is used when characters aren't prepared for combat, cool is used when they are prepared. So essentially a character who has put a ton of points into vigilance is really good at reacting when they aren't aware of combat beforehand, but that same character would react more slowly if they were actually prepared for the fight? (assuming they didn't level cool). Again, I'm having a hard time with this thematically. Could that character simply always pretend that they are unaware of combat to always roll vigilance?
"Okay Jim, watch that door and shoot any stormtroopers that come through."
"Na, man. I'll be quicker if I stare at this wall and they take me by surprise."
By the way, I think this game looks awesome. These are just some mechanically and thematic implements that I anticipating being difficult to explain to new PCs that I need some clarity on.
Thanks for your answers!
-Arch