I have to gripe for a moment and then pose a question. The rogue trader in my campaign is very inept when it comes to role playing and as a whole leading a group of PC's. The first session he derailed the DM completely and cause a PC to not even get introduced, he's over and over again underwhelmed me while in conversations with npc's and in combat as a whole. If it wasn't for the void master or myself I'm not sure if the group would have progressed the disturbingly minute amount it has so far.
So all of this frustration comes to a boiling point when last session we were being hailed over our ships communication relay from a completely shut down, warp tainted ship.
"I'll take the call" words that will forever be infamous amongst the players. He has the call routed to a channel he and the void master have permissions to use and that's when things go downhill. The bridge instantly loses power and Elouise (void master) takes insanity and corruption points, is nearly possessed by a warp entity but somehow manages to incapacitate herself by busting her head, and void suit helmet on the side of a console; she is forced to burn a fate point. I manage to carry her out of the bridge after forcing my way the the powered down door with my thunder hammer.
The rogue trader suffers nothing for his mistake besides being shot several times by some guards who seemed to be charmed or possessed.
My question is this, full on knowing out go character that this rogue trader will be the death of the group and the ship as a whole what would you do? In character this lord-captain has some pretty mean dirt on my character, almost killed the void master and left the whole crew demoralized on several occasions. The astropath hates him, the npc helmsman loathes him. Overall it's on the edge of mutiny.
Give me feedback!
Edited by Hoodlums