Epic Play... Thoughts, Experiences?

By MooseMCA, in X-Wing

Hi all!

I'm getting ready for some of my first epic play games. Any tips, perspectives, and/or reactions to epic play? Did anyone find it extremely enjoyable or not? Overwhelming?

Thanks! I can't wait to try it out.

In my opinion, it's the most fun and thematic way to play the game.

My Tips:

Ion Cannons and Turrets kill big ships.

Kill the big ships

Have fun

Drink beer

Take ships/combo's you would not normally take

Kit out the corvette like a mo-fo!

I liked it.

It's a bit more time consuming then normal play, just due to all the extra ships you have. I didn't find it overwhelming, it was a lot to keep track of but X-Wing is pretty easy to play, and all the info you need is on the table so it's not too bad.

CR90: Han Solo crew + Sensor Team + Weapon Engineer crew is amazing and will help buff your main and as many as you care to power up single turbolasers.

I used Tibanna Gas Supplies cargo and Engineering Team to help with that task. If you put no quad turbolaser or any other card that can fend off stuff at close range, then fly your support fleet close and punish the aggressors.

Largest I've played in was 500 points per side. Took about three hours, with over 90% casualties from both sides.

The biggest difference from normal play? Support ships (HWK, etc) really shine in epic play.

Edited by CatPeeler

Han Solo crew is an absolute must and I highly recommend weapons engineer.

In my opinion, it's the most fun and thematic way to play the game.

Ditto!

:)

Splash damage does wonders. Assault missiles are pure gold. Also, anything that can work with or counter colliding is a major help (adv sensors is way better, Night Beast, APL). Cause there will most often be a big pile-up somewhere in the middle during the game.

Edited by Texx

A lot extra time for everything. It will take much longer than a regular game. If you know squads ahead of time that helps a lot when working with larger point games.

I found my two games so far very enjoyable. Set a side ample time to play. We had to cut our last game short at 2AM. I was clearly starting to get the upper hand with a Phantom, TIE Bomber, TIE Fighter, and TIE interceptor left against a CR-90 and an x-wing.

You can do a lot of fun stuff not possible in 100 point games.

I also brought Assault Missiles, but quickly ended up in a close dogfight meaning I would hit my own ships as well if I fired.

Carefully plan what you intent to do if you bring Huge ships. they can easily become point sinks, if you kit them out for multiple purposes.

And while I haven't tried it yet. The Epic tournaments format does not require the use of Huge ships. I plan on playing a 300 point epic dogfight at some points with no Huge ships.

Some cards just work better or worse in Epic. Area effects are bound to affect more ships as they often are in close proximity.

Has anyone tried alternate epic play of 200pts per side? But not in the 2vs2 player format. Has it been pretty balanced for folks?

We did a team epic tournament that was pretty cool. Rounds took three hours each. Was pretty cool. Though I think they should switch to a different play space size, I think 4x4 would be better then 3x6.

We did a team epic tournament that was pretty cool. Rounds took three hours each. Was pretty cool. Though I think they should switch to a different play space size, I think 4x4 would be better then 3x6.

Honest truth, I'd be willing to bet FFG made the play area size what it is so you could put 2 of the mats you already have together to play it.

Team Epic helps mitigate the extended planning phases, and offers a new layer of strategy. Having to face two separate styles of maneuvering is fun. Plus, 800 point game. It's the most full you'll ever see the board get. And winning against something like the Tantive really really feels like an accomplishment.