Does the Phantom make Boba Fett relevant?

By Scizzler, in X-Wing

Question: Do you HAVE to take navigator though? Can you just try to rely on your piloting to take the Recon Specialist (who is AMAZING for firesprays) or does not having navigator gimp Boba Fett's ability so much that it's almost pointless to run him. I honestly haven't played Boba enough to know.

Question: Do you HAVE to take navigator though? Can you just try to rely on your piloting to take the Recon Specialist (who is AMAZING for firesprays) or does not having navigator gimp Boba Fett's ability so much that it's almost pointless to run him. I honestly haven't played Boba enough to know.

It's a maneuvering issue that's not obvious without practice, but Navigator on Fett is often overkill. A friend of mine says that for any given ship, there are between 0 and 1 good maneuvers--and it's hyperbole, but not by much. There are enough constraints on maneuvering in X-wing, particularly with a Large base, that even Fett's ability by itself doesn't come up that often; the interaction of Fett and Navigator is brilliant to have when you can use it, but in my experience that's maybe once per game.

So Navigator on Fett is really most handy when you want to adjust the length of a straight maneuver before you execute it. I do like it, but I swapped it out of my tourney list at the last minute for a Rebel Captive--knowing that Fett would be a priority target for my opponent, and wanting to punish him or her for that choice. Recon Specialist is also always a strong choice, as is a Gunner.

I'd say to get Fettigator on the table and play around with it as much as possible. If you like it--great, keep it. I can definitely see how it could help against Phantoms. But don't be afraid to experiment, either, since one of the strengths of the crew slot is that there are so many good choices.

Edited by Vorpal Sword

What Vorpal said is especially true with large based ships, you're generally only going to have 1 move you can make that isn't going to end up colliding and is going to keep guys in arc. Tried a list with Fett last night and didn't use his ability once despite Fett being my longest surviving ship. That said I still think there's some promise and going to tweak the list and try again it again tonight.

Edited by stmack

No, he isn't viable.

He is still over costed and bunk against every single none phantom list. People are getting tunnel vision. Trying to do everything they can to stop phantoms. It is clouding their judgment against non phantom lists.

Balance is still the key to list making. Being able to create a list that is actively effected against any ship. That means every single point is even more crucial.

Overspending on 1 ship that is only effective against 1 ship is not the way to do things.

Question: Do you HAVE to take navigator though? Can you just try to rely on your piloting to take the Recon Specialist (who is AMAZING for firesprays) or does not having navigator gimp Boba Fett's ability so much that it's almost pointless to run him. I honestly haven't played Boba enough to know.

No. And I'll say it a thousand times if I have to - it isn't. Engine upgrade is better if you want to take advantage of Boba's ability, giving him 360 arc coverage. And it takes a slot that isn't better used by something else - gunner, recspec, tactician.

Question: Do you HAVE to take navigator though? Can you just try to rely on your piloting to take the Recon Specialist (who is AMAZING for firesprays) or does not having navigator gimp Boba Fett's ability so much that it's almost pointless to run him. I honestly haven't played Boba enough to know.

It's a maneuvering issue that's not obvious without practice, but Navigator on Fett is often overkill. A friend of mine says that for any given ship, there are between 0 and 1 good maneuvers--and it's hyperbole, but not by much. There are enough constraints on maneuvering in X-wing, particularly with a Large base, that even Fett's ability by itself doesn't come up that often; the interaction of Fett and Navigator is brilliant to have when you can use it, but in my experience that's maybe once per game.

So Navigator on Fett is really most handy when you want to adjust the length of a straight maneuver before you execute it. I do like it, but I swapped it out of my tourney list at the last minute for a Rebel Captive--knowing that Fett would be a priority target for my opponent, and wanting to punish him or her for that choice. Recon Specialist is also always a strong choice, as is a Gunner.

I'd say to get Fettigator on the table and play around with it as much as possible. If you like it--great, keep it. I can definitely see how it could help against Phantoms. But don't be afraid to experiment, either, since one of the strengths of the crew slot is that there are so many good choices.

This is exactly the insight I was looking for! I've been brain storming a 2 firespray list. I'm thinking Fett with VI and nav/recon spec, Kath with Vi and Tactician, and lastly DC. If I'm not happy with my ability to catch people in arcs then I'll drop Kath down because her only real purpose is to have another 9 that can chuck at least a stress. I'm not convinced that tactician is worth 2 points either.

I ran this last night at friend's house

BH - Rebel Captive

Dark Curse - moving like Berney

Boba Fett - VI EU and Nav

I really thought the strongest point came from rebel captive which helped me setup to block enemy ships to keep them from shedding stress or causing them to collide with any of my guys. I could see where I could be particularly devastating on the phantom and the falcon without nien numb. I had run this before with kath and boba and no EUbut that was a mistake. EU makes a world of difference, it can give you a shot when you have none. It can set you up to soft bank playing into Boba's ability instead of forcing the hard turn. It also can be the difference of 3 ships having shots on you to no ships having shots on you. It's definitely a must. I can see where Vorpal Sword put rebel captive on Boba, it's such an underrated crew slot. I had never used it before, but now I'm in love.

And as an added bonus, Phantom players (which many seem to be afraid of) will hate you for taking Captive.