1.) Spell Timing.
We have been playing where spells are resolved in the order they are played. What is unclear is who can play spells first? If it is my turn do I get casting priority? Or is it just simply a matter of who ever is the quicker at declaring what they are doing?
2.) Armor use on the 'attack'.
I read a curious line in the standard rules book. In the section that defines weapons and armors it states that only one armor may be used during an "attack". Does this mean if you are attacking another player you may only use a helmet or a shield or an armor? Or does this mean any time you are in a battle with a creature or player you may only use 1?
3.) Random Spell.
The Lose Strength* and Lose Craft* effects of this spell are not clear. The asterick reads "All but strength and craft values and those gained from followers and objects". What exactley does this mean? You lose all your strength points you've gained from cashing in trophies and/or pools of strength?
4.) Invisibility/Evade.
Do spells/abilities that let you 'evade' let you avoid spells and the crown of command effect or no?
5.) "Gaining" spells.
When a druid with 6+ craft lands on a woods region he gains his full compliment of spells. Does that mean I draw 3 spell cards regardless of how many I am holdinig? Or does it mean that I draw enough spell cards to bring the total in my hand up to 3?
Thanks for any help in advance.