Chewie and C-3P oh yeah!

By Knucklesamwich, in X-Wing

I have been seeing many people talk about turtleing chewie up with C-3PO and having much success. I have run imp far far more then rebels but this type of list had me intrigued. I ran Chewie with PTL, Falcon title and C-3PO with two Z-95's and Tarn with R2D2. My opponent was trying out a 3 ship build with a low level phantom and defender along with vader. The phantom and defender chewed up the Z-95's pretty quick but I was able to get some lucky shots through on the Phantom and a couple On the defender. Running chewie all defensive had my opponent going after the easier to kill support ships. Things looked grim on turn 3 when he predicted my moves and was able to take out both z's before they could fire. Luckily chewie blasted the phantom to bits. This is when it got fun. Chewie running two evades every round is nuts! He lives FOREVER. Vader didn't have a prayer of hitting him and the defender had Tarn tailing him by this point. The defender in three turns of firing only took chewie down to 8 hits left while Vader tried to go after Tarn. It was really fun to fly and I would be a little afraid of running into that chewie build in a timed game. Being able to get 4 ships with a YT-1300 is very powerful and I can hit what I think is a critical mark of 10+ attack dice. I love me some chewie now!

Considering the sheer volume of Chewie/3PO Falcons at regionals, I wouldn't be surprised if FFG released an EPT soon that allowed players to target crew members or modifications.

Edited by PhantomFO

Count me in the numbers who said DR 3-4 Yt-1300's were a bad idea. Phantoms can still roll all blanks, This set up rewards you for rolling all blanks and lives through many many rounds of zero evades. And then there's chewy... No critz to boot.

Ironically, though, the Regionals threads have shown it to be a build that gets ruthlessly murdered by TIE swarms.

Considering the sheer volume of Chewie/3PO Falcons at regionals, I wouldn't be surprised if FFG released an EPT soon that allowed players to target crew members or modifications.

Does Rexler w/ Outmaneuver count? That's sorta like targeting upgrades...

Outmaneuver is a beautiful thing. It makes C-3PO on Falcons cry.

Outmaneuver is a beautiful thing. It makes C-3PO on Falcons cry.

I guess the Falcon pilot just switches off C-3PO when he's outmaneuvered :D

3P0 Falcons are killing the game/have killed the small ship game. Please don't encourage their use.

Here is a novel concept run something the Falcon doesn't like playing against. Run a Swarm even if you don't feel like being creative. But what about the Phantom?! Who cares about it if everyone else is so preoccupied with it that all you see is Falcons.

Trying to stifle conversation on the subject on supped up Falcon's on furthers any perceived issues. Instead of telling people not to promote them because they are "killing the game" you really should be promoting discussion on them and what to bring against them. Especially if you believe they are actually "killing the game". Then again doing that takes a bit more then hyperbole.

3P0 Falcons are killing the game/have killed the small ship game. Please don't encourage their use.

How does one guaranteed evade roll wreck the game, at most it will stop one ship attacking per turn you know if they only rolled one hit.

3P0 Falcons are killing the game/have killed the small ship game. Please don't encourage their use.

How does one guaranteed evade roll wreck the game, at most it will stop one ship attacking per turn you know if they only rolled one hit.

It's not the crew it's the fact rebel lists are being dominated by turret ships that's killing the small ship lists, does not matter how well you fly if every target has a 360 arc.

What C3PO does is force you to target the YT first. Between C3PO and the MF title, that's 2 damage evaded every turn. Which means in order to get SOMETHING through, you have to roll 3 hits. Meanwhile, especially if gunner is the other crew, the MF is doing at least 1 damage back at you, quite possibly more than that. Seeing as the MF has the most health, it's a losing game if you leave it for last. Even if you start with 2 full health ships against it, by the time the YT kills off one of them, if you don't have the YT down to ~4 health or less, it'll be very difficult for you to win.

So, no more attack the escorts first because the rate of fire decreases faster that way. Now you have to attack the Falcon first to mitigate the effects of the MF title and C3PO (2 evades over 4 shots is a lot better than 2 evades over 1 or 2 shots)... However, now the enemy is at full strength for a much longer period of time, while your numbers should diminish first.

Oh yeah, and then lets not forget that it has a turret and will always be shooting at you while he might be out of your arc.

I had a bad feeling about this when I saw C-3PO.

3P0 Falcons are killing the game/have killed the small ship game. Please don't encourage their use.

How does one guaranteed evade roll wreck the game, at most it will stop one ship attacking per turn you know if they only rolled one hit.

Indeed. Focus fire on the Falcon = problem solved. C3PO and the Falcon title only guarantees 2 evades per turn, and you should be rolling at least 9 dice, if not more. It's hardly game breaking.

If you choose to focus on Chewie's support ships and leave the Falcon for the end game while he thins out your numbers, then you're really not doing it right.

A build that really gets Chewie going is as follows:

Chewbacca (42) + Predator (3) + Luke Skywalker (7) + C-3PO (3) + MF Title (2) = (57)

It's expensive, but it has high defense and consistent damage output.

The remaining 43 points also leave room for some good support ships.

These DR (C3P0 + MF title) YTs are very annoying in the endgame as well - in a one and one dogfight, they negate two damage a round. You have to be at range one with a tie fighter to even do one damage!

... and you may as well go all out and have Lando on board. He has the potential to give you more oomph with your attack and defense.

Now you have a BAMF MF.

;)

Edited by Joe Boss Red Seven

It is a tough build to tackle for sure and may get tougher when Rebel Aces is out and Green Squadron A-Wings become very viable partners to it.

I am not sold on the throw away Z-95 add-ons. Right now I'd sooner go with a Red Squadron X-Wing and a Green Squadron A-Wing, both of which add great support.

(Now, if only the Firespray could be as offensive and defensively built as the Chewie/Han, MF, C3PO variants and had a 360 arc.)

Yes - I am sick of seeing unkillable Falcons as well - in a DOGFIGHTING game. :P

A build that really gets Chewie going is as follows:

Chewbacca (42) + Predator (3) + Luke Skywalker (7) + C-3PO (3) + MF Title (2) = (57)

It's expensive, but it has high defense and consistent damage output.

The remaining 43 points also leave room for some good support ships.

It's actually 56 and with Engine Upgrade you have Fat Chewie at 60. And he is a monster.

And I'll take 3 talas to a red and a green any day.

Edited by Futant420

(Now, if only the Firespray could be as offensive and defensively built as the Chewie/Han, MF, C3PO variants and had a 360 arc.)

Yes - I am sick of seeing unkillable Falcons as well - in a DOGFIGHTING game. :P

They had turrets in WWI & WWII.

:lol:

True... dogfighting is not just about front mounted gun that are only aimed by the he-ro-ic pilots flying MoJo.

:o:huh::lol:

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RESPECT MF!

;)

I think the black squadron ties with predator would have eaten chewie alive or really any classic swarm would still destroy him. I feel like we have a real Rock Paper Scissors scenario building with this game which I like. There is no dominant build that can always have a high chance of winning against anything like we have had with the swarm for so long.

I think the black squadron ties with predator would have eaten chewie alive or really any classic swarm would still destroy him. I feel like we have a real Rock Paper Scissors scenario building with this game which I like. There is no dominant build that can always have a high chance of winning against anything like we have had with the swarm for so long.

The swarm isn't that good against a super strong falcon build. I faced two swarms at regionals, a ps 6 swarm with vader and a howlie swarm. trounced them both, and not due to bad piloting. Even if they all hit for two (which they don't) it's impossible to take down in one turn. Add any kind of actual skill on the falcon players part and it is very easy to dismantle a swarm. And 3 support ships is nothing to ignore either. Not saying the swarm isn't awesome, just saying I'm not sure it's on the same level as the phantom/falcon builds we are seeing. I wish it was.

Chewie or Han+Chewie crew and a maximum-attack Corran Horn is something I've started playing around with:

(99 points)

Han Solo + Gunner + Chewbacca (crew) +Millenium Falcon (title)

Corran Horn + Marksmanship + Fire Control System + R2-D2

Or you can drop R2-D2 from Corran and give Han Marksmanship, or you can drop Han to Chewie (pilot) and get:

(100 points)

Chewbacca + Gunner + C-3P0 + Push the Limit + Millenium Falcon (title)

Corran Horn + Marksmanship + Fire Control System + R2-D2 + Flechette Torpedo

My bad. MF title is 1 pt.