... And you're adding that to his assessment because you think it contradict something.The Ion Pulse Missile only has one shot.
"...that can ionize a big ship with one shot..."
And then it's spent. The proposed quad ion can shoot every turn.
And my point is that he didn't have that qualifier in what he first wrote, just "two ion tokens in one shot."
Yeah....my initial suggestion for the 2-ion token cannon was for a Huge Ship only slot, almost like a hard point. Somehow, it got mounted onto a basic Y-Wing, turned into a 360 firing arch, increased range, and increased attack dice/chance to hit. I dunno. It breaks game balance. One huge ship nullifying the energy production of another huge ship is one thing. A small snub fighter repeatedly shutting down a corvette in one shot is something else entirely...The suggestion was not meant to turn the Y-Wing into a super weapon.
But I have shut a huge ship down, it is possible without the turret upgrade I made, you're wrong to suggest it isn't possible. We already have the means. I took two Y-wings with Ion Cannon Turrets, two B-wings with Ion Cannons, and two A-wings, each with Ion Pulse Missiles as part of my fleet and it was enough to shut down a huge ship long enough to destroy it. But it certainly takes a lot more than you suggest, more than two ion tokens per turn. And originally you said "anti-huge ship, maybe huge ship only" so I don't feel like I took your suggestion incorrectly since you didn't have a "definitely huge ship only." I believe almost anything can be costed correctly for the game, and so wouldn't unbalance the game if the cost is correct. You're ignoring Heavy Laser Cannons for some reason, and the Outrider title card, I don't see that breaking the game.
(these are for my own reference)
How is this worse than those?
Edited by gabe69velasquez