That does look totally cool.
Rebel Aces II?
Correct I wish she was actually in the Z-95 pack rather than one of the 2 pilots already in there. I do not recall any EU book where Cracken actually flew, as far as I know he was only the head of Alliance/New Republic Intel not a pilot
I'm not a Mara Jade expert, so what's your reasoning for that statement, you only want to see her as a crew card?
Not if it is Mara Jade.
You think it's too early for a Z-95 Headhunter Ace?
Sorry, I read your answer wrong... it's not too early for Mara Jade... gotcha.
That would make Mara Jade a rebel pilot though.
EDIT: That Mara Jade you linked is just a bit completely broken. Very convoluted rules text too.
This is more the ballpark we'd be talking:
Better but you missed a couple of things.
Needs a missile slot, the trim is not purple, and should have an EPT slot, IMO.
Edited by gabe69velasquez
HAY GUYS I MADE A NEW OVERPOWERED SHIP ITS A JAMMING Z95, THE PINK JAMMER:
Edited by iPeregrine
He has a fair point about the missing missile slot and the likelihood of an EPT, even if the pilot ability is one of the most overpowered things ever suggested.
HAY GUYS I MADE A NEW OVERPOWERED SHIP ITS A JAMMING Z95, THE PINK JAMMER:
This is possibly your finest post. Well played, sir!
That's actually pretty **** funny.
HAY GUYS I MADE A NEW OVERPOWERED SHIP ITS A JAMMING Z95, THE PINK JAMMER:
Da-dhamnz...
I'm tempted to paint all my ships with purple trim now. That actually looks really cool.
I like it, but a smidgen darker shade of purple would rule IMO.
Edited by gabe69velasquezHe has a fair point about the missing missile slot and the likelihood of an EPT, even if the pilot ability is one of the most overpowered things ever suggested.
Let's ignore the fact that Mara was rolling in her Z while she was the Emperors Hand... Clearly, not a Rebel at this point in the game...
Edited by sirhcI don't know about that, with such simple mechanics that are already in-game, I think maybe you mean under-costed.
No, we mean blatantly overpowered. No other ship gets a free action AND gets to cripple an enemy ship at the same time. And you've made the trigger for the action incredibly easy to use, and even given it an action a z-95 can't normally take. Remember, Farlander is a very powerful pilot (overpowered according to some people) because he gets a free "action" for taking stress. If he also gave that stress token to an enemy ship you would have people calling for FFG's game designers to be fired.
I'm tempted to paint all my ships with purple trim now. That actually looks really cool.
I like it, but a smidgen darker shade of purple would rule IMO.
Now that you focus my attention to it, the defender makes me think of a girls toy, like that pink mandalorian armor I saw in the new Rebel series.
I'm tempted to paint all my ships with purple trim now. That actually looks really cool.
So...Pimp Slap Squadron?....
Yeah I am thinking of a darker purple similar to the slat blue of TIE Defenders as they are done now.
This is possibly your finest post. Well played, sir!
On the contrary, It's harassment and bullying and shows that this place is populated by children who allowed to think they can get away with murder.This is possibly your finest post. Well played, sir!
I wouldn't compare it to murder. If you set yourself up to be mocked on the Internet, expect to be mocked.
On the contrary, It's harassment and bullying and shows that this place is populated by children who allowed to think they can get away with murder.This is possibly your finest post. Well played, sir!
Murder, this post is not.
Actually, that little bit about the microchip in your molar came close... Sorry, for that.
Actually, that little bit about the microchip in your molar came close... Sorry, for that.
You're a troll who adds nothing of worth to this thread or any other,
a chimpanzee throwing his own sh*t is all.
Edited by gabe69velasquez
I'm tempted to paint all my ships with purple trim now. That actually looks really cool.
So...Pimp Slap Squadron?....
And it stands out more as pink when you put them next to blue.
Edited by gabe69velasquez
You're a troll who adds nothing of worth to this thread or any other, a chimpanzee throwing his own sh*t is all.
You're a troll! And you're a troll! And you're a troll!
You're a troll who adds nothing of worth to this thread or any other, a chimpanzee throwing his own sh*t is all.
You're a troll! And you're a troll! And you're a troll!
How impressive. More pathetic attempts at back-and-forth internet bullying and pandering for imaginary support to achieve some twisted idea of pointless argument victory are rarely made.
Is it too late to re-title this thread as 'How Not to Act in Public'?
Haven't gone through the who convo yet but what about the astromech slot? Instead of messing with point costs and structural changes maybe a few specialized R2 units could be the answer, such as adding range or adding Outmaneuver to the entire 360 arc. I like the Y-Wing as is but if we are going on a wish-list shopping spree then a bad a$$ droid could make a huge difference without altering the core ship. My 2 cents.
My mantra is that anything that increases viable build diversity is a good thing. So new droids and turrets are always good, as long as they are balanced. I personally would also like to see the naked Y-wing (no turret) viable without simultaneously making the turret Y-wing too powerful. You could do new droids and turrets in addition to helping out the naked Y-wings. But you have to be careful not to try and help out the naked Y-wing and just end up making the turreted version more appealing.
Alternatively, you can do nothing and just accept that Y-wings should never be run without a turret weapon.
Alternatively, you can do nothing and just accept that Y-wings should never be run without a turret weapon.
Personally I think that a Y-Wing should always have a turret weapon of some sort. Every image of one I've seen has one, so IMO it's more fluffy to make changes that somehow incorporate one.
Just joined the forum. First post ever!
... ... ...
Finally, disruption is all about ruining your opponents plans through denial. Stress and Ion tokens are excellent examples, as this limit movement and action, respectively. I think this is where the Y-Wing has the most potential as a place to grow. Something like limiting attacks would be a logical place to go, given that there is a trinity of steps per turn (movement, action, attack). I'm sure FFG has toyed with the idea, and perhaps we'll see it with new releases. Obviously, the cost of something like that would also be important, like giving up your attack to stop an attack, taking a stress token to stop dice modification, or giving up a movement and an action to prevent an attack. I think something like this would go a long way to making the Y-Wing a more competitive ship.
Similarly, dispensing disruption over multiple ships would play into disruption AND economy. Something like an Ion Bomb (where multiple ships are ion-ed), flash bomb (opponents can't attack/modify dice because the pilot is blinded) or stress bomb (where multiple ships are stressed) would be logical choices, given how the various missiles and torpedoes have developed. Ion turrets coupled with the ability to equip bombs to Y-Wings and more bomb variety would be very good at establishing the Y-Wing as a control ship. It would single-handedly carve out a bigger space for control-based play, and make the Y-Wing the basis for all rebel control players.
How's that for a first post?
Not a very serious suggestion, but not an off canon one either.The autoblaster was reintroduced during the Galactic Civil War, now as an updated version of blaster technology. Designed for the B-wing fighter, this modern autoblaster had an even higher rate of fire than other blasters, but was not available to other models until after the Battle of Endor.
The other card was such a big hit I thought I would try
another modification upgrade that might be cool for
REBEL ACES 2.
Edited by gabe69velasquez
Fluff: The Y-Wing Mk2 was an attempt by rebel forces to increase survivability of the bomber shortly after the battle for the first Death Star. The battle there had shown some immanent weaknesses especially in engine design and rear protection of the Y-wing.
Four additional Ion Turbo Capacitators (ITC) were added next to the main fuselage to boost performance, two of each capacitators able to turbo charge each ion drive for a short period.
Some additional armour plating was added to the droid section and the main fuselage, especially the vulnerable rear section. After a small number of Y-Wing had been expensively upgraded to Mk2 the Rebellion forces were able to get a hold on the more powerful B-Wing design and ceased retrofitting the Y-Wings.
The Mk2s saw action in a handful of raids against Imperial convoys and proved themselves worthy in combat but to expensive on the long term for the Rebels.
IMO, another cool candidate for REBEL ACES 2
Edited by gabe69velasquezYou sir, are the real troll.
Spamming rubbish on a thread hardly constitutes "adding something to the discussion". Vorpal was right about you, you are spamming worthless garbage in a sad attempt to raise your post count.
But here, I'll bite. Your latest upgrade is beyond broken. 3 points for a cannon that can fire outside of its arc, are you kidding me? You're kidding, right? You must be, because this is madness. You're proposing we make the Y-Wing into an Outrider and doing so for 3 points in Rebel Aces 2? Wow.
Edited by sirhc