Fellow BC players/GMs, please provide me with creative ideas on how
cause trouble
wreak havoc to an RT group to which I GM.
You are to hunt down a Rogue Trader crew using a damaged Dictator-class Cruiser (full of dangerous Starhawk Bombers) provided you have a Slaughter-class chaos cruiser at your disposal (you are working for Karrad Vall).
Vall has deals with a corrupted RT in which taking down this dictator would not only mean access to its hulk but also to being gifted with a brand new imperial free trader ship with registries and all (which would mean free access to planets in the Calixis Sector for your group).
Obviously, losing or heavily damaging your Slaughter Cruiser is a terrible idea and its original owner (Vall) would have your
soul
balls for it.
You have the rough location of where this ship may go within the Koronus Expanse and your sorcerers/demons are being able to reliably (but with some delay) follow the tracks of this ship in the warp to planets like Vaporius (heathen desertic and feudal planet) and Processional of the Damned (enormous, unnatural, nurgle-owned voidship graveyard).
You've also managed to drag a blasted worthless hulk of a system-ship to a path through which the RT may pass...
You can have 5-20 people passing as crew-members at the enemy ship. These people can have a mission and are able to receive/transmit messages whenever the ship specifically enters/leaves the warp through some very specific sorcery.