My friends and I just started an online group. We all live apart and only have time to play 2 hours a week. We started with the beginner game and then this week we started the long arm of the hurt campaign to continue the learning process. We are a rather immature group and we love joking around and don't take it too seriously. We do a lot of really weird stuff haha. The first part of the long arm of the hutt campaign frustrated a lot of the group. Going around exploring the ship for 2 hours was not the most exciting thing ever for us. Some of the members of the group are frustrated at this point. Any tips to keep us engaged? What would a good fast paced campaign be? Beyond the rim, jewel of having, the one in the core rulebook, or the gm pack one? For most of us this is our first roleplaying game.. So something that might not be too hard to wrap our brains around would be good. Should we stick with long arm of the hutt and continue to use our pregen dudes? Any advice or tips would be greatly appreciated, as I don't want the group to fall apart.
PS. Sorry for any spelling or grammar mistakes.. I am on my phone.