Donald said:
PearlJamaholic said:
PRODIGEE said:
And, you might say that not every cards are potentially A+ cards. But I feel like it's sweet ! Having top cards everytime would'nt allow you to build original decks and differents uses. The interest of it is that the player has to find a way to breack the rule, but a powerfullcard won't mean everytime that its effect is positive for the meta. I do love some cards (like the clever zoog) which don't offer a huge potential, but do provide a strategic advantage if you use your brain !
i like that not every card is some super power must have in a deck. its gonna be nice not to see the same few cards in every deck of a faction. sure there is gonna be a few 'must include' cards but as the game is now i think there is alot more room for varitey in the decks.
Sorry, but that's contradictory to me. Only having a few good cards per pack narrows the field of cards that are going to be played and cuts down the variety of decks being used. If every cards is a A+ card, they all are not going to be going to the same endgame (milling , quick tokens, etc), which would increase the number of viable decks and strategies. Good cards doesn't have to mean powerful. Random is being used to refer to a lack of combos and synergistic cards, not who gets their combo off first.
is that almost exactly what i said...... you disagree with what i said but then you basically said the same thing.