Does anyone have the Arcane AP (The Terror of the Tides) already?

By bard8, in CoC General Discussion

Donald said:

PearlJamaholic said:

PRODIGEE said:

And, you might say that not every cards are potentially A+ cards. But I feel like it's sweet ! Having top cards everytime would'nt allow you to build original decks and differents uses. The interest of it is that the player has to find a way to breack the rule, but a powerfullcard won't mean everytime that its effect is positive for the meta. I do love some cards (like the clever zoog) which don't offer a huge potential, but do provide a strategic advantage if you use your brain !

i like that not every card is some super power must have in a deck. its gonna be nice not to see the same few cards in every deck of a faction. sure there is gonna be a few 'must include' cards but as the game is now i think there is alot more room for varitey in the decks.

Sorry, but that's contradictory to me. Only having a few good cards per pack narrows the field of cards that are going to be played and cuts down the variety of decks being used. If every cards is a A+ card, they all are not going to be going to the same endgame (milling , quick tokens, etc), which would increase the number of viable decks and strategies. Good cards doesn't have to mean powerful. Random is being used to refer to a lack of combos and synergistic cards, not who gets their combo off first.

is that almost exactly what i said...... you disagree with what i said but then you basically said the same thing.

You were agreeing with everything Prodigee said and you're comment made it seem you were happy there were less than useful cards in the APs since it would cause players to use a variety of cards and not just the good ones. That's part of what seems contradictory to me. There's always been room for variety in decks, it just that most of the variations didn't do well against the 'power decks'.

Donald

Donald said:

You were agreeing with everything Prodigee said and you're comment made it seem you were happy there were less than useful cards in the APs since it would cause players to use a variety of cards and not just the good ones. That's part of what seems contradictory to me. There's always been room for variety in decks, it just that most of the variations didn't do well against the 'power decks'.

Donald

i was agreeing with him but there is a difference between useless cards and good cards. i still dont see the need for anything thats so powerful its nearly broken. ghoul is a prime example, well nearly every 'good' card after EE suffered from this, and we cant forget the fact that even the ccg cards had more than their fair share of sucky cards. MN anyone? id say each pack is far better with good to crappy cards ratio than the old ccg format. i think most cards in the packs are equally good (or sucky if youre one of the anti-lcg players) which allows more variety in decks, but there has been a few cards that do have the 'oh wow' effect, atleast in the lcg format.

Donald said:

Sorry, but that's contradictory to me. Only having a few good cards per pack narrows the field of cards that are going to be played and cuts down the variety of decks being used. If every cards is a A+ card, they all are not going to be going to the same endgame (milling , quick tokens, etc), which would increase the number of viable decks and strategies. Good cards doesn't have to mean powerful. Random is being used to refer to a lack of combos and synergistic cards, not who gets their combo off first.

Well, I don't really feel the same : The LCG format offer a newway to start the game. The AP did offer incremental packs, with cookies for the oldest players, and some possibility to explore new strategies for the beginner.

I do agree with you that having AP with just A+ cards should help every type of decks... But where would you see originality ? Everybody would choose a strategy, play the referential game with the same 50 cards in. IMO, I do think that a good card is well balanced, but offers multiple levels for use.

A 1 coaster should be a block, a firestarter or a little token machine, I don't mind as long as it respects a kind of balance.

But don't get me wrong, I don't want the AP to be fulfilled with crap (and I don't think it is now..). Ok, some of the top decks, like the PA decks or the Red Y'go are not defeatable by every fun decks, but a well-shapped decks should offer multiples possibility. and some stuffs like "Fine touth comb" or some syndicated cards did offer alternatives. But those cards are not top cards, that's sure and I won't mind as long as the blance would be kept.

I do understand Pearljamaholic's point : we don't need uberpowerfull cards to keep the game alive. New strategies are possible with the new AP, which I don't find too weak.