All A-wing Squad?

By Smashotron, in X-Wing

Why put deadeye on a ship with proton rockets?

Why put deadeye on a ship with proton rockets?

The requirement throws people for a loop initially, then they see it and realize how awesome they are!

Also, Munitions Failsafe is probably wasted if you're rolling 5 dice with a Focus to hit. Your odds of connecting are that good.

Edited by Skargoth

yeah dump the pair of deadeyes since proton rockets only require a focus anyhow. could get Veteran Instincts or something else on the pair instead

I like these 2 lists for post Scum-Aces:

List 1:

Green Squadron Pilot (19) x5
Outmaneuver (3)
Chardaan Refit (-2)
100 points
List 2:

Green Squadron Pilot (19) x4
Outmaneuver (3)
Proton Rockets (3)

100 points
The -1 defense dice really helps to bring the 2 attack dice to bare. -1 defense dice and 5 attack dice for the rockets is even more devastating.

Fly these lists like you'd fly squints.

Edited by n3ctaris

There are going to be a lot of options for A-wings squadrons after Aces. Predator, Outmaneuver, Proton Rockets, and Refit will all be popular.

I like

3x Green Squadron Pilot (19pts) with A-Wing Test Pilot(0pts) Chardaan Refit(-2pts), Predator (3pts), Push the Limit (3pts)

Jake Farrell (24pts) with a-Wing Test Pilot (0pts) Chardaan Refit(-2pts), Predator (3pts), Push the Limit (3pts) Hull upgrade

Edited by Cubanboy

Ive been thinking of adding Ethan to a flight of Awings. Since the Ewing is almost an interceptor.

I like

3x Green Squadron Pilot (19pts) with A-Wing Test Pilot(0pts) Chardaan Refit(-2pts), Predator (3pts), Push the Limit (3pts)

Jake Farrell (24pts) with a-Wing Test Pilot (0pts) Chardaan Refit(-2pts), Predator (3pts), Push the Limit (3pts) Hull upgrade

I would give Jake Farrell Outmaneuver instead of Predator and somehow fit in Proton Rockets. Having his heavy hit will be worthwhile.

Though if Expose and Outmaneuver found themselves on an Awing that could prove deadly.

Though if Expose and Outmaneuver found themselves on an Awing that could prove deadly.

Opportunist and Outmaneuver if we're going that route. Makes for a nasty PS3 A-wing that can shoot after tokens are spent.

I've flown a triple A-wing squad ever since wave 2 came out. While it hasn't been easy I have mostly been in the top half in tournaments. Usually I make sure to have PtL and Stealth Device on my A-wings, as Focus+Evade and 4 dice in basis is pretty much impossible to hit unless it suffers a lot of focused fire. As for the stress tokens, well, there are plenty of green maneuvers to choose from.

Though I must say I am intrigued by these lists with 4 green sqdr pilots. Outmaneuver would fit great on an A-wing. There are several lists I want to try when Rebel Aces comes out.

Firstly:

Tycho

Jake

Arvel

All with Proton Rockets, PtL and Stealth Device. Exactly 100p

Variations of this squad could be to exchange Arvel with a green squadron with the same buildup, and a VI for ps5 and then use the remaining 3 points to give Tycho or Jake an additional EP. Like Daredevil or Outmaneuver, or give him EH and then give Jake a VI for the last point. Plenty of options.

As for a 4 ship squadron I want to try taking 4 Green Squadron with PtL and Outmaneuver.

I'm thinking that PtL on Jake is counter-productive. As soon as he's stressed, he cannot use the free barrel roll or boost.

PTL on jake = focus first getting free boost/barrel roll, then PTL for a third action then green maneuver next turn.
I don't see it being counter productive at all.

Jake+ PTL+outmaneuver+ refit + test pilot

Green + refit + test pilot + EPTs of choice x2

Bandit/talas to fill

Just like the interceptor pilots, Jake getting to boost and BR AND focus is big time. I like cracken in there to hand him an action during the combat round so he can reposition or arc dodge.

I suppose I see it as counter productive mostly due to my use of Garven and/or Kyle with some frequency. I see keeping Jake stress free as a means to enjoy a boost/BR later in the turn outside of the movement phase. I don't like blasting through all of my options before everyone has completed their moves. YMMV.

Edited by Slugrage

Lots of love for Outmaneuver in here. I like the card, but I'm a bit reluctant to use it in an all A-Wing list.

It seems like the kind of thing you'd want on 1-2 flanking A-Wings, if the rest of your squad consists of other threats that your opponent will want to deal with first. They hone in on those threats, and the flankers are ignored, left free to come in from the side/behind and trigger Outmaneuver.

In a pure A-Wing list your opponent is always going to be pointed at the A-Wings, and it seems like it would be difficult to get in behind his arcs. Jake being the exception to this.

I tried Etahn + 4x Prototypes on the weekend, and while I think the concept still has merit, I got crushed. I was way too reckless with Etahn, and he was the first to die. I also ate a perfect Assault Missile that tagged every ship in my list. I plan to retry the list when the pain has faded, and I'll probably convert Etahn to more simple defensive upgrade (R2-D2, Hull/Shield, Sensor Jammer, etc.) instead of the build I used that requires more skill to stay safe with (Advanced Sensors, R2 Astro, PTL).

Tycho + PTL + Expert Handling + Chardaan Refit + Test Pilot

Farrel + PTL + Outmanuever + Chardaan Refit + Test Pilot

Avrel + Veteran Instincts + Chardaan Refit + Test Pilot

Tycho + Veteran Instincts + Chardaan Refit + Test Pilot

Part of me is torn about Avrel. I think I want to give him Daredevil to go crashing. I am very upset that Enhanced Scopes is Sensors only Upgrade as I would be throwing that on Avrel all the time.

Just for fun, I'd like to try flying a list with all four A-wing unique pilots. You can fit all four with Push the Limit (but Predator instead for Arvel) and a point left for Jake's Vet Instincts.

EDIT: Looks like someone is trying a similar thing above. I too was wondering about Enhanced Scopes but it doesn't make sense actually. You do want a higher pilot skill because if you bump at PS 0, then the enemy is just going to execute their maneuver and fly away from you right after.

Edited by IronTau

No. :)

The bumper would aim to end his manuever where you expect the bumpe to end theirs, thus causing the bumpe to lose their action while the bumper would keep theres. Additionally, because its Avrel, he can shoot the bumpe without fear of return fire.

Either way, Im happy with paying 22 points for a PS8 Awing. :) Its a point more than a Rookie, with a much better dial, built in arc dodging, and more defence.

I really think predator would be more useful than outmaneuver. Outmaneuver is conditional on positioning, and would remove an agility die versus ALWAYS being able to reroll an attack die; it's like having an unlimited range howlrunner. And against tie swarms you can totally reroll your attack dice. It's like you'd never have to take a target lock action and could just boost and focus into range 1 or take an evade to protect yourself. Outmaneuver doesn't open up the playing field anywhere near as much as predator would, especially when paired with Prototype pilot and Push The Limit

What outmaneuver gains on awings (probably just one or two though) is that it cracks nuts! Vs. defenders, interceptors, anything with 3 greens the awings are going to have a long day even with TL/focus unless they are constantly getting range 1 shots.

Jake is ideal for outmaneuver since he can boost and BR with PTL and is high enough PS to play interceptor. I also love Outmanuever vs. falcons, Bwings, and Ywings. That's not nearly as many HP when you get no chance to dodge.

Part of me is torn about Avrel. I think I want to give him Daredevil to go crashing.

This is an awesome idea, if you're saying what I think you're saying/it works how I think it works.

I'm not sure about all A-Wings but I am more than ready to finally be able to give daredevil to Arvyl:

Arvyl Crynyd 23

A-Wing Test Pilot 0

Chardaan Refit -2

Daredevil 3

24 Points

Paired with Garven could be firing at an overlapped ship a lot more regularly with a focus no less, throw in Jan + ICT and Airen Cracken and you have yourself a nice interesting list.

I'm not sure about all A-Wings but I am more than ready to finally be able to give daredevil to Arvyl:

Arvyl Crynyd 23

A-Wing Test Pilot 0

Chardaan Refit -2

Daredevil 3

24 Points

Paired with Garven could be firing at an overlapped ship a lot more regularly with a focus no less, throw in Jan + ICT and Airen Cracken and you have yourself a nice interesting list.

You've just mad me want to create a 6's list, and one that excludes a B-wing at that! Maybe Dutch can give Arvel a TL instead...