Johnny Cash isn't a country musician. He's a musician whose chosen language was country.
/hates country
//loads of respect for Cash
Johnny Cash isn't a country musician. He's a musician whose chosen language was country.
/hates country
//loads of respect for Cash
For the people who decry it because it is "situational" I have one thing to say. Everything in the game is situational. Is Outmaneuver worthless because you are not always out of someone's firing arc? No. That is silly. Also, complaining it takes an Action is the same as saying that Focus is worthless because it takes an Action. Ummm, no. That is a nonsense statement.
Pretty sure it is worse because it costs 4 points, an EPT slot, 1 agility, for a worse result than a focus. Focus is good and not situational, basically because it is free and because it is for offense and defense. I mean, you can't really go with your actions more jack of all trades than with a focus action.
Edited by DreadStar
For the people who decry it because it is "situational" I have one thing to say. Everything in the game is situational. Is Outmaneuver worthless because you are not always out of someone's firing arc? No. That is silly. Also, complaining it takes an Action is the same as saying that Focus is worthless because it takes an Action. Ummm, no. That is a nonsense statement.
Pretty sure it is worse because it costs 4 points, an EPT slot, 1 agility, for a worse result than a focus. Focus is good and not situational, basically because it is free and because it is for offense and defense. I mean, you can't really go with your actions more jack of all trades than with a focus action.
Hmm.. everyone has good points. I think generally speaking there are better options in most cases when it comes to taking expose. I do not however, think expose is a bad upgrade, in fact I really think it will shine in due time. Certain ships will obviously be better off when taking said upgrade / same situation as proton rockets (who would take PR on a 1 agility ship, wouldn't be worth it).
Lets for instance stick expose on a green squadron with PTL and a chardaan. Now you have a 24 point ship (one point more than a red squadron) that can take two actions a turn, has a great dial, and can at will change itself into a x wing for a round (3 att / 2 agility) when the situation presents itself and still have an action left with a better action bar (draw backs being one less PS and one less HP).
anyways we could argue about this all day. I'm not saying a green is where I'd put expose, but I have a feeling sooner or later some ship is going to come out that will make expose shine. Will it be the new large imperial ship? who knows. Does sound like it will benefit since one of the draw backs goes away. Anyone ever try a expose on a phantom?
Hmm.. everyone has good points. I think generally speaking there are better options in most cases when it comes to taking expose. I do not however, think expose is a bad upgrade, in fact I really think it will shine in due time. Certain ships will obviously be better off when taking said upgrade / same situation as proton rockets (who would take PR on a 1 agility ship, wouldn't be worth it).Pretty sure it is worse because it costs 4 points, an EPT slot, 1 agility, for a worse result than a focus. Focus is good and not situational, basically because it is free and because it is for offense and defense. I mean, you can't really go with your actions more jack of all trades than with a focus action.For the people who decry it because it is "situational" I have one thing to say. Everything in the game is situational. Is Outmaneuver worthless because you are not always out of someone's firing arc? No. That is silly. Also, complaining it takes an Action is the same as saying that Focus is worthless because it takes an Action. Ummm, no. That is a nonsense statement.
Lets for instance stick expose on a green squadron with PTL and a chardaan. Now you have a 24 point ship (one point more than a red squadron) that can take two actions a turn, has a great dial, and can at will change itself into a x wing for a round (3 att / 2 agility) when the situation presents itself and still have an action left with a better action bar (draw backs being one less PS and one less HP).
anyways we could argue about this all day. I'm not saying a green is where I'd put expose, but I have a feeling sooner or later some ship is going to come out that will make expose shine. Will it be the new large imperial ship? who knows. Does sound like it will benefit since one of the draw backs goes away. Anyone ever try a expose on a phantom?
Now your just being silly ![]()
You know anyone not from the states does not know who johnny cash is right, just let country music die off people.
I only know because i'm ancient.
I believe the Expose wheelhouse is 2-Attack dice, or lower, ships that can, somehow, get Focus or Target Lock (or some other re-roll mechanic) in addition to the Expose. The math seems to bear this out.
I'm really just looking at Expose on the Decimator. In particular, Chiraneau who gets a mini-Focus with his 'turn an EYE to a CRIT' pilot ability.
If I roll 4 dice, my statistically perfect results are Hit, Crit, Eye, Blank. This means I should average 2 Hits and a Crit.
If I roll 3 dice and have a Focus, the Focus only helps me if I throw 2 Eyes, as I can auto convert 1 Eye. Since I don't roll Agility dice in defense, the Focus does me no good there, so it's really between Expose and Target Lock. Since I'm thinking Gunner, the Target Lock would only be useful for one of the two attacks, leaving me unable to modify the second attack beyond my pilot ability.
I'm really just looking at Expose on... Chiraneau who gets a mini-Focus with his 'turn an EYE to a CRIT' pilot ability.
That should actually work. I just looked (relatively) quickly at Chiraneau with Expose against Chiraneau with Predator + Focus, and they came out with the same damage--exactly the same damage, which is weird enough to suggest an error, but I can't find one.
And that suggests to me that Chiraneau + Expose (regardless of Gunner) is actually going to be a viable choice. Well spotted.
Well, the same damage at range 1-2 right ? Anyways, i would prefer predator, since it is not an action and you could use useful stuff like engine upgrade, to have an easier time to get into that range.
Something worth trying out nonetheless.
There is some questionable math in relation to Gunner here. If you have a base 3 attack dice ship using Focus, Target Lock, Expose and Gunner you can never have more than 4 hits. Ever. Gunner does not double the number of hits you have.
Now that I let my mind dwell on it, I could just use a slash to divide the two attacks.
Edited by gabe69velasquezThanks for pointing that out, but there isn't a better way, that I though of when I did the chart, of showing what gunner does in this format. If you have a better way let me know and I fix the chart.Now that I let my mind dwell on it, I could just use a slash to divide the two attacks.There is some questionable math in relation to Gunner here. If you have a base 3 attack dice ship using Focus, Target Lock, Expose and Gunner you can never have more than 4 hits. Ever. Gunner does not double the number of hits you have.
You really can't determine Gunner's effectiveness without including a set of defense dice. If you don't want to do that, you could probably just drop it from the chart; it's not very useful to say 2/2 hits.
Thanks for pointing that out, but there isn't a better way, that I though of when I did the chart, of showing what gunner does in this format. If you have a better way let me know and I fix the chart.Now that I let my mind dwell on it, I could just use a slash to divide the two attacks.There is some questionable math in relation to Gunner here. If you have a base 3 attack dice ship using Focus, Target Lock, Expose and Gunner you can never have more than 4 hits. Ever. Gunner does not double the number of hits you have.
You really can't determine Gunner's effectiveness without including a set of defense dice. If you don't want to do that, you could probably just drop it from the chart; it's not very useful to say 2/2 hits.
I agree. If you really want to do this, you have to have a nested spreadsheet with hit probabilities at various agility dice values to see if Gunner triggers. Thinking more about it, enemy Evade and Focus tokens come into play... Thinking more, my eyes are rolling into my head as I go insane...
Is there a mathematical way to model this? Yes, but it is extremely complicated. My rule of thumb is that the value of Gunner goes up as the agility of the target goes up and as your own attack dice value goes down.
I've used expose on Han with Airen Cracken (VI), Jan Ors (Blaster Turret and Nien Numb) with interesting results. It's not the best build in the world, but it gives Han 6 attack at range one, which annihilates Rebels in mirror matches. Sure, it loses to tie swarms, but it's fun as all hell. Airen gives Han focus and he's got his re-roll, so it lets him really punish ships with low agility.