Top 4 in a Regionals with a Defender + Report

By Darth Ruin, in X-Wing

To all you naysayers...

The Malaysia regional, Spartan Games Kuala Lumpur, 29 Players

Sexy Rexy and the Exploders

Rexler Brath 51

HLC

Outmaneuver

Engine Upgrade

Academy Pilot 12

Academy Pilot 12

Academy Pilot 12

Academy Pilot 12
Since people have discovered Super Chewbacca + Z Swarm I thought I could cause a few upsets by bringing the one man who can crit Chewie. Outmaneuver also hurts the Falcon as being reduced to 0 defence dice stops OP-three-o from working... the clue is in the card art!
Game 1: Roark+Ion, Tala, Bandit, Tarn Mison + R7, Dagger FCS
Deployed in a corner with Rexler on the flank. Rebels deployed slightly left of the middle and got pincered with Rexler on one flank and the mini-swarm on the other. Rexy one-shotted a Z-95 with his opening shot and it was downhill from there on for the Rebels. Staying at range 3 Roark was unable to get an ion off and went down in the next turn, after that it was cleanup.
Game 2: Chewbacca Predator + Luke Crew + OP30 + Title + Engine, 3x Tala
This build is the new hotness as Chewbacca is basically invulnerable to one attack per turn, as evade+C3P0 guarantees a shot needs at least 3 hits to do 1 damage, while maintaining punishing damage with Predator+Luke. As such, he needs to go down first. Met in the middle of the asteroid field and had some good rolls with Rexler, and took Chewbacca down in the 4th or 5th round of combat. The game mostly came down to a 1-forward move that a Z tried to clear that I disputed, and won the roll off (sorry LK!).
Game 3: Chewbacca Predator + Gunner + OP30 + Title + Engine, 2x Bandit, 1x Bandit + Assault Missile
There were at least 9 Falcons (1/3 of the field!) being played at the regional, in various forms.
Manage to get behind Chewbacca with Rexler and started whittling him down with damage as my TIEs scattered to avoid getting Assault Missile'd and to distract his bandits. At one point I had all 4 TIEs exactly outside range 1 of each other but still facing the same direction, like an expanded swarm formation, quite proud of that! The crucial part of the game was Chewie on 2 HP with an evade token and Rexler on 2hp, but higher PS won out as I rolled 3 hits and blew up the Falcon for the win.
Game 4: Chewbacca Predator + Luke Crew + OP30 + Title + Engine, 3x Tala
Sensing a trend yet? My opponent was a regular sparring partner (we headed up on the coach together to the tournament) and the night before we had convinced him to run this list against other variants. To be honest I was feeling a little cocky at this point having wasted the two Falcons prior to this, so was prepared to run the same strategy of flanking Rexler. The game came down to a crucial decision- do I turn my TIE swarm in to hit Chewbacca or to go at the Talas instead? I decided to go in on the Talas, which was a huge mistake and lost me the game. Rexler also died to a Luke re-roll while at 3 HP, which sealed the game for me.
Game 5: Whisper+Tactician+FCS+VI+Adv Cloak, Krassus+HLC+Rebel Captive, Academy Pilot
Rexler can handle Echo but struggles against Whisper, this was quite a bad matchup for me. My plan was to hit the Firespray and TIE hard and then run away to play for time. My opponent played extremely well and predicted all of Sexy Rexy's moves however, and managed to down him after 5 turns. The BH escaped with 2 HP and the game was lost.
At this point I managed to scrape through into the Top 8 on 3-2 thanks to my strength of schedule.
Quarterfinal, Game 6: Echo+Rebel Captive+VI+FCS+ACD, 5x Academy Pilot flown by Hecabomb
Hecabomb is an absolute legend and extremely gracious host, although understandably fatigued by the long day of X-Wing. He deployed Echo a little too far away from his 5 Ties and I was engaging them with my squadron, and he lost 1 TIE before Echo joined the fray... crucially, he forgot to recloak after his first shot with Echo and thus missed his best chance to get back into the fight. An accident with a revealed dial made him voluntarily take another major disadvantage and Rexler took down Echo while cloaked at range 1 with 4 hits. Choosing initiative was huge in this matchup as I was reacting to both Echo and his Academies with my ships instead of vice versa. Great game and great player, superb sportsmanship as well.
Semi-Final, Game 7: Chewbacca Predator + Luke Crew + OP30 + Title + Engine, 3x Tala
WJ again, who at this point was on a 7 game undefeated streak. I played a little more cautiously and we danced around a little; I had an opening shot on Chewbacca and traded focus for 3 damage on Chewbacca, while taking 2 in return, which was a bad trade in retrospect. I managed to turn the flank on his Talas while Chewbacca was taking the long route around the left corner, but good evades left a single Tala alive with one HP. I attempted to kite Chewbacca with Rexler when I should have attempted a collision and then a K-turn to get behind the Falcon and the sole surviving Tala landed a single crit on Rexler through an asteroid- Damaged Sensor Array. Now Rexler would be unable to 5-forward and boost out of range while my 4 undamaged TIEs cleaned up the Tala and engaged Chewbacca... so I K-Turned Rexler to put what damage on Chewie I could before his inevitable demise.
Playing against Predator+Luke Crew puts all your ships on a timer; you have a set number of turns before you lose the necessary firepower to overcome the Falcon's 2 evade a turn. Rexler put down 3 damage before dying to a Luke-reroll at range 3, but his surviving Tala miraculously survived two rounds of shooting from 4 TIEs. Chewbacca 1-shot another TIE the following turn and I conceded after the Tala stubbornly refused to die, with 2 TIEs and 1 TIE on 1 HP it was unlikely I could defeat the Tala and Chewbacca on 5 hp left. I made the same mistake as in the previous game; the TIEs and Rexler needed to engage Chewbacca first with all available guns, instead of the Talas.
I had the tools to defeat the list but even with a hard counter the Falcon + Z list is extremely dangerous. C3P0 on a Falcon is currently a little unbalancing to the game I feel, given the utter domination of Falcon + Z builds in the meta. Rexler was great fun to fly however, and absolutely brutal on the assault. I look forward to supporting him with Fleet Tactician...
Shout-out to the extremely hospitable players at Spartan Games KL, who made us feel incredibly welcome and a conducted a well-run, super fun tournament.

Good report, and congratulations on the top 4 finish!

I get the chewie is a little more survivable with no crits, but all of those builds running him instead of han, with the same upgrade loadout doesn't make sense to me. The PS9 is important with the phantoms running around. The PS on the falcon matters much more than ps 2 or 4 z-95s. Plus han can make better use of the engine upgrade that way. Maybe no one is actually running phantoms there, and it's all falcon slugmatches.

Also, I think c3p0 is fine. If you play builds that focus on bwings/hlc or old school tie swarms, they can handle it fine. It is wokring well right now because so many OTHER people gravitate towards falcons to cover against phantoms. But you know that or you wouldn't have played rexlar hlc :P

We have ourselves a rock(falcon)/paper(swarm)/scissors(phantom) situation right now, more or less.

Edited by bobbywhiskey

Nice report. Looking forward to the full Top 8 lists from the tournament, please post any info in the Regionals thread!

I get the chewie is a little more survivable with no crits, but all of those builds running him instead of han, with the same upgrade loadout doesn't make sense to me. The PS9 is important with the phantoms running around. The PS on the falcon matters much more than ps 2 or 4 z-95s. Plus han can make better use of the engine upgrade that way. Maybe no one is actually running phantoms there, and it's all falcon slugmatches.

The multiple Z-95s, meanwhile, are needed to help put attack dice into a C3-POed ship. You need multiple attackers for that, both to block the evade action and to overwhelm that blasted droid.

PS 9 is overrated; Han's rerolls are unreliable compared to the consistency of Predator and Luke crew, and with Pred+Luke you can afford to evade every turn and not suffer any damage decrease. Chewbacca will eventually wear down the Phantom in a 1v1 as the Phantom needs to roll 3 hits consistently to even do damage.

Edited by Darth Ruin

Against Whisper is not overrated. The ability to move after the falcon with whisper is crucial and can give you a big advantadge, and it was the whole reason people were running intelligence agent. I lost a game on a tourney yesterday against Han for exactly that reason, while i had already defeated two falcon chewbacca lists easily just staying the whole time at range 2-3 no problems (yeah man, it seems like 80% of the people are playing falcons now).

The difference is PS9 on han, vs PS4 on Z's honestly, the Z's on that list are overrated imho, but i guess chewbie and PS4 is much better in the mirror (something that you just expect nowadays).

Edited by DreadStar

Okay. I guess I'm definitely not joining the meta now. Absolutely hate playing against Falcons.

Okay. I guess I'm definitely not joining the meta now. Absolutely hate playing against Falcons.

IMO, falcons aren't that bad. It's more building a list that can counter both a falcon and elite phantoms that is the pain if you don't want to run one or the other. Hopefully, this will settle out somewhat, but I'm certainly missing the pre-phantom meta.

Edited by AlexW

Thanks for the report. I've been experimenting a little bit with a similar list. I'm glad it did well when played well.

Interestingly, the fear of the Phantom pushing a lot of player to take a Falcon help the Defenders. It is the perfect ship to counter it with very good firepower mix with a very decent survivability.

Tell me, was Engine Upgrade useful? I feel like that with the Defender, even moreso with Rexler ability, it is best to take a Focus action to help survive against concentrated fire or boost offense capability.

Grats on the top 4 finish Ruin, glad to see someone take the Defender so far. Other than the fleet tactician (did you mean fleet officer, from wave 5?) you mentioned any changes you would make if you were to run the list again?

I get the chewie is a little more survivable with no crits, but all of those builds running him instead of han, with the same upgrade loadout doesn't make sense to me. The PS9 is important with the phantoms running around. The PS on the falcon matters much more than ps 2 or 4 z-95s. Plus han can make better use of the engine upgrade that way. Maybe no one is actually running phantoms there, and it's all falcon slugmatches.

Also, I think c3p0 is fine. If you play builds that focus on bwings/hlc or old school tie swarms, they can handle it fine. It is wokring well right now because so many OTHER people gravitate towards falcons to cover against phantoms. But you know that or you wouldn't have played rexlar hlc :P

We have ourselves a rock(falcon)/paper(swarm)/scissors(phantom) situation right now, more or less.

It's more than that. Falcon has been around spoiling lists since release. Feels like just as big a spoiler right now as it did wave 2 and 3. Paper (swarms) is paper thin right now on both sides. And there are scissors in phantom land and there are SCISSORS with acd+vi. Stigian Phantoms are pretty fun and point efficient but not nearly as unbeatable.

I have a large preference for Han over Chewie too.

I mean, Chewie's power is not useful in the early game - where most of the games get decided. Then, what fraction of the (7) non-lethal hull damage cards are crits ? In my experience, it averages at 2, and I would say the last one usually barely matters as the game should be over one way or the other at that time.

And there are many VERY GOOD ships that got crippled by Han + navigator or Han + engine upgrade. Phantoms of course, but also interceptors. Yes, you sometimes focus instead of dodging, but the number of shots you arc-dodge should easily make up for that.

There are many decent counters to Chewie. It moves like any other ship and has an average PS. And yes, it has two free dodges, but only against ONE attack a turn, then you can bank most of the rest of your hits.

So, it's all about arc-dodging, which Han does way better. And here is my problem now : I have not found any clear counter against Han.

People really haven't been on the receiving end of defender with a HLC enough yet to fear it but they will, it's expensive but can put some real hurt on at range three early in the game I've killed z-95s in a single turn like that.

Grats on your success.

I'm glad you had success with the Defender. I myself have had mix success, but will keep plugging away with it. I just love the ship and model.

My general opinion is to take out the Falcon's escorts first because you can generally kill an X-wing in a round. That takes 1/3 of the firepower out of the squad. But against a Falcon and Zs, I would be more inclined to ignore the Zs and take on the Falcon first. The Zs don't scare me as much as X-wings.

It will be interesting to see if A-wings become the more popular choice as escorts once Aces comes out. At 15 points with the refit you can easily fit 3 prototype pilots in.

It will be interesting to see if A-wings become the more popular choice as escorts once Aces comes out. At 15 points with the refit you can easily fit 3 prototype pilots in.

For my part with a Falcon list, I'll take 2 Prototype and 1 Bandit. That leaves 58 pts for Han (Predator, Gunner, C3PO and Falcon). The A-Wing, with the better dial, action bar and agility will be a pain for escort.

If you have han and they have whisper, they either a) choose to have initiative so they can shoot first and recloak for defense, but you have luke plus han's ability or b) let you have initiative so they can move last, but at some point they're gonna have to fight, so this is even worse. Going "halfsies" with the phantom is crucial. It means sometimes you're gonna have shots on them on turns where they were just trying to avoid fighting. With chewie, the phantom can more easily choose when to fight and still be cloaked.

What is the point of having engine upgrade and one action and 5 PS? Han is boosting out of arcs/range left and right, and at least has the option of STILL evading with ptl since he doesn't have to play predator. Chewie may get off one nifty boost every once in a while. But then he's not evading. Obviously you get out of arcs when you can/think you can and evade when you can't, but i love han's abitliy to get out of say 2 shots out of 4 enemy ships or w/e, and still have the evade for the other too.

It's a smart build - I never thought Rexlar could be made competitive! It totally makes sense for him to have the HLC.

I was hoping to trade my Defender off for another Z but I have 2nd thoughts now.

It was a tough game with loads of second guessing and fumbling, but the better player won.