Colorado Regionals BatRep

By Ailowynn, in X-Wing Battle Reports

Yesterday was my first and only Regional tourney, and, lucky me, it was only thirty minutes down the road from me. I flew:

::The Hunters::

Z-95 Headhunter (Bandit Squadron Pilot) 12

Z-95 Headhunter (Bandit Squadron Pilot) 12

A-Wing (Green Squadron Pilot) 19

Predator 3

B-Wing (Dagger Squadron Pilot) 24

Advanced Sensors 3

B-Wing (Dagger Squadron Pilot) 24

Advanced Sensors 3

Total: 100 points
Generally, the Headhunters go in front to soak up hits for the B-Wing and then fly in as blockers, while the A-Wing is used as a flanker.
Game One
I was up against Chewie + Luke + MF title + PtL + 3P0, Airen Cracken, and Biggs. The asteroids were fairly clustered towards my side, in hopes of stopping Chewie from turning around too easily. The first few rounds of combat saw a couple of shields off of Biggs, who promptly ran away, and an annihilated Cracken. In response, a B-Wing went down. I chased down Biggs next, which turned out to be a big mistake. I'd hoped to bring him down pretty quickly, and thus get rid of his threat; but he managed to evade my guns for several rounds, and with his dying breath, landed four hits on a B-Wing. At the same time, Chewie was whittling down my forces as well. The A-Wing bit the dust, followed before long by the B-Wing. The Z-95s didn't have what it took to survive the Falcon' s barrage, and, once the first Bandit went down, I had to concede--as long as Chewie kept evading, it would be literally impossible for me to damage him. And even if I did, he still had massive amounts of hull to chew through, while I only had a shield and two hull. Lesson learned: point the big guns at the YT-tank.
Game Two
This time, I faced a list very similar to one I'd seen before: Rexler Brath + Predator, Doomshuttle, and Bounty Hunter + Recon Specialist. The asteroids, thanks to a couple of not-so-smart placements on my part, ended up in a bowling pin formation, with plenty of clear flight lines. I quickly grouped my ships together this time, and then stormed down the middle at his Bounty Hunter and Defender. The doomshuttle took up a flanking position, but I had it shooting through a rock at me. In the first round, a Z-95 went down on my side, and a couple shields came off the Defender. Then, rather stupidly, I moved forward, using one Z to block the Firespray, and entirely forgetting about the white K-Turn on the Defender. He flew behind me, and unleashed a rather lackluster salvo. In return, I pummeled the actionless bounty hunter, landing a crit (reduce primary weapon value by one). The next round, we all started chasing each other. The Defender went down thanks to the Bs, and the Firespray took a couple more points of damage. In short order, my A-Wing died, the doomshuttle was killed off (I would've preferred to focus down the Firespray first, but thanks to the placement of a B-Wing, he had a R1 shot on a nearly dead shuttle and no shot on the BH), and one of my B-Wings was brought down to just one or two hull remaining.
After that, however, things still looked bad for the Firespray--especially since I managed to barrel roll out of his arc several times with my damaged B-Wing, and landed some more damage and another crit on him. I chased after him, keeping my damaged B out of the line of fire as much as possible, and destroyed him in short order.
My biggest mistake, I would say, was not firing on the Bounty Hunter before Brath. It ended up well, but I probably could have focused down the Hunter in two, maybe three rounds, and then brought down Brath at a point where he couldn't K-Turn all around me. The doomshuttle wasn't worrying me very much at all--yes, crits hurt, but I had several ships that were much cheaper than said shuttle, but would've required it to virtually destroy itself to kill them; and a couple of ships that had tons of shields and a good chunk of hull. In a three-ship list, a suicide ship is not the best idea.
Game Three
My opponent was a fairly new player, and was flying Cracken + Wingman, Biggs, Wedge + PtL, and a Blue Squadron Pilot. He flew down the edge of the board on the left-hand side, while I flew just inside the asteroids on the same side. My A-Wing came zooming in from the right, and I was forced to divide my fire as Biggs was just out of range of a couple of my ships. In the meantime, he fired mainly on the Zs. On the next turn, however, my opponent's inexperience showed up, as he bumped a few ships and sent Biggs soaring into Range 1 of most of my ships. This turn, he focused on a B-Wing, rather than the same Z, and I blew up Biggs. He then had to contend with a bunch of asteroids in the face of his ships; I K-turned and concentrated on Wedge, pummeling him until he went down. After that, I focused on his B-Wing while he brought down a Headhunter. The Blue Squadron Pilot, now limping, took a risky move which didn't pay off, and left him in the firing arcs of most of my ships. After that, Cracken was easy to bring down.
Game Four
I was up against Soontir + PtL and a swarm of two Obsidian squadron TIEs, two Academy TIEs, and Howlrunner + Swarm Tactics. He set up along the right-hand side; I set my Bs and Zs up a bit more centered, with the A-Wing off to the left side. As he advanced, Soontir Fel flew down the sidelines ahead of everyone else, obviously trying to flank. I decided that the ten attack dice of the swarm were more important than the three of the Baron. My ships advanced slowly, with a line of asteroids to my right. He had to do a hard-turn to cut through them, rather than a bank, which meant that he had only a couple of shots on my ships. The first couple of rounds went well for me, with my A in perfect flanking position, coming at the swarm from the top; Howlrunner being killed off almost immediately with a few R2 and 3 shots; and Soontir still having to do some flying to reach a flanking position. In return, he killed off a Z-95. Then, a massive crash erupted, with just about everyone colliding. I'd hoped to get some big guns pointing at Soontir, but it was not to be. Fortunately, the A-Wing had Predator--virtually an action unto itself--and the B-Wings were able to use AdvS to focus before crashing.
With my ships out of formation, I hammered down his TIEs, killing off all but three. A few rounds of tricky maneuvering saw me botch a few moves; the only reason I didn't lose the game here was because of Advanced Sensors. My ships were scrambled all over the place, and I bumped several times. The A-Wing went down (I'm pretty sure Soontir one-shotted it, but I could be wrong). One of the B-Wings was limping. We only had one more turn until time was called at this point, and I had the damaged B barrel roll out of arc and behind a rock. Only one TIE now had a shot at him. But, in my effort to get the Z-95 out of arcs, I ended up with Soontir Fel facing me from an inch away. He had a focus and evade combo, but it wasn't enough by itself. The shields on the Z went down. My B-Wings brought down a TIE before it could shoot, and the remaining two took shots at the Headhunter--but only rolled one hit. I sighed in relief (despite rolling two blanks to evade), and, after counting up the scores, we found that I had only won by seven points--had that Z-95 not survived, I would've lost.
I flew well at first, but after running into that massive swarm head-first, my maneuvers just went downhill. I managed to make up for a couple of stupid mistakes that should have cost me the game, including leaving that Headhunter with no shot and an angry Interceptor right in front of it.
Game Five (top 8!)
My opponent was flying an unusual list: Chewie tank with Gunner, and Corran with Engine Upgrade, FCS, R2-D2, and, I think, Predator. I knew that Corran was going to make a mean flanker; but I also knew that I had to go after the Falcon while I still had three-dice attacks. Unfortunately, in doing so, I committed myself too much, and, thanks to the very unexpected move of Chewie flying four-straight through an asteroid, I had no shots while Corran was on my tail. I tried desperately to turn around, but the damage had already been done. My opponent was a much better flier than I was, and the Chewie tank stood up to my sustained fire. My ships were all out of line, and Corran took them down while I threw everything I had, ineffectively, against the Wookiee. I got him down to one hit point, but by that point I only had two-attack ships left (an A-Wing and a Headhunter). The tank held on for three more rounds with one hull left, while Corran blew up the Z-95. The A-Wing went all-out in a futile attempt to take off that one point of hull, flying through an asteroid up to range one, where he promptly got one-shotted.
Nonetheless, I was quite happy to have made it this far. I just came for a few games of X-Wing, and walked away ten hours later with some shiny prizes. I definitely deserved the loss; even if Chewie had been blown up, I wouldn't have had anything to go after Corran Horn with. He was a better pilot than me, and better at predicting my moves than I was at guessing his--I was doomed as soon as I flung my force at that Falcon, even as soon as I allowed Corran to sneak up behind me. I've run the situation over a few more times in my head, and decided that the only shot that I would've really had would have been to split my force; yes, it's risky, but even with two attacks per turn, Corran can only kill two ships a turn with amazing luck, while Chewie can only kill one a turn, max. If I had done that, and managed to stay on Corran's tail, I think I would've stood a shot a winning it.
A Few Afterthoughts
There were a few things that I thought were interesting with this tournament. For one thing, everyone seemed to be prepared to beat the crap out of Phantoms--but only one Phantom was actually found in the tourney. Seems to me that people are just about as afraid of flying them as they are of fighting them (and I can't say I'm not--Echo is incredibly difficult to fly well, and one bad move costs you hugely).
I was glad to see that a two-ship list (in which one ship is not a Falcon) can be perfectly viable, as long as you fly it well, but I really disliked the sudden and enormous spike in the number of YT-1300s. I understand that everyone wanted them for turrets, but I think that a big part of the reasoning behind flying one is C-3P0. Now, I don't want to sound like a sore loser or anything, but that card seems to border on overpowered with the Falcon, whether he's on Han, Chewie, Lando, or even an ORS. My list usually chews through Falcons in two, maybe three rounds; instead, I found myself pummeling them for five turns or more, and only scratching the hull. And this wouldn't even be all that bad, if it weren't for the fact that I have no idea what I could've done better to counter it. I know only two Falcon lists are mentioned, but I also flew a friendly game against another one--I had all my guns firing on him, with him flying straight at me, and it took (I think) five rounds to bring the monster down. In the meantime, most of my force had been decimated. You can't ignore the tank, but you also can't ignore the rest of the squad. Anyone have a strategy that works well here? Have others have the same experience, or am I just angry because I lost?
And finally, I was really surprised by how much people talk about the dice (mostly to complain). Now, this was only my second tournament, so I don't know if it's similar everywhere else; but almost ever time I saw or heard anyone lose, I heard something like "and then the dice betrayed me, and I whiffed my roll, and lost." Now, obviously, dice can be lucky or unlucky; but you only really hear about them being unlucky. It seems like an excuse that so many people use now, when, in reality, you have just about as many brilliant rolls as you do terrible ones. I rolled awfully for the last five rounds of my final game; but I also rolled really well in the first few rounds (on the rare opportunity that I got a shot). And even if I had rolled better, it wouldn't have made much of a difference--I still would have lost, just not by as much. Is this just me, or does anyone else feel the same?
Edited by Ailowynn

And finally, I was really surprised by how much people talk about the dice (mostly to complain). Now, this was only my second tournament, so I don't know if it's similar everywhere else; but almost ever time I saw or heard anyone lose, I heard something like "and then the dice betrayed me, and I whiffed my roll, and lost." Now, obviously, dice can be lucky or unlucky; but you only really hear about them being unlucky. It seems like an excuse that so many people use now, when, in reality, you have just about as many brilliant rolls as you do terrible ones. I rolled awfully for the last five rounds of my final game; but I also rolled really well in the first few rounds (on the rare opportunity that I got a shot). And even if I had rolled better, it wouldn't have made much of a difference--I still would have lost, just not by as much. Is this just me, or does anyone else feel the same?

Just a guess, but it might have to do that for a lot of people, team building is more about average than absolutes. 3 attacks gives you 1.5 success, when you Focus, it raise to 2.25, TL is better because you have the chance to crit and there is 7(?) Direct hit out of 33 cards. you are better to take an evade when at range 1-2 with 3 dice but a focus at range 3 because you have 25% chance to get a focus per dice so it equal to 1 but then you can also use it in attack but the Evade action is lost, etc, etc, etc.... So when the dice fails their average, they focus more on that part. He should have hit him, statistics says so, he should have dodge that shot, that's what the probability told him. A game of numbers for some.

There's a lot of ways you could change c-3po, but I think the easiest might be that you can't equip him on a ship that has the evade action, meaning you can't pair him with the mf title on a falcon and get 2 evades a round.

The falcon is currently the only ship in the game that can get guarantee 2 hits evaded a combat round all by itself...and it's on a 13 hit point ship that's hard enough to kill already!!

Game Five (top 8!)
My opponent was flying an unusual list: Chewie tank with Gunner, and Corran with Engine Upgrade, FCS, R2-D2, and, I think, Predator. I knew that Corran was going to make a mean flanker; but I also knew that I had to go after the Falcon while I still had three-dice attacks. Unfortunately, in doing so, I committed myself too much, and, thanks to the very unexpected move of Chewie flying four-straight through an asteroid, I had no shots while Corran was on my tail. I tried desperately to turn around, but the damage had already been done. My opponent was a much better flier than I was, and the Chewie tank stood up to my sustained fire. My ships were all out of line, and Corran took them down while I threw everything I had, ineffectively, against the Wookiee. I got him down to one hit point, but by that point I only had two-attack ships left (an A-Wing and a Headhunter). The tank held on for three more rounds with one hull left, while Corran blew up the Z-95. The A-Wing went all-out in a futile attempt to take off that one point of hull, flying through an asteroid up to range one, where he promptly got one-shotted.
Nonetheless, I was quite happy to have made it this far. I just came for a few games of X-Wing, and walked away ten hours later with some shiny prizes. I definitely deserved the loss; even if Chewie had been blown up, I wouldn't have had anything to go after Corran Horn with. He was a better pilot than me, and better at predicting my moves than I was at guessing his--I was doomed as soon as I flung my force at that Falcon, even as soon as I allowed Corran to sneak up behind me. I've run the situation over a few more times in my head, and decided that the only shot that I would've really had would have been to split my force; yes, it's risky, but even with two attacks per turn, Corran can only kill two ships a turn with amazing luck, while Chewie can only kill one a turn, max. If I had done that, and managed to stay on Corran's tail, I think I would've stood a shot a winning it.
A Few Afterthoughts
...
I was glad to see that a two-ship list (in which one ship is not a Falcon) can be perfectly viable, as long as you fly it well, but I really disliked the sudden and enormous spike in the number of YT-1300s. I understand that everyone wanted them for turrets, but I think that a big part of the reasoning behind flying one is C-3P0. Now, I don't want to sound like a sore loser or anything, but that card seems to border on overpowered with the Falcon, whether he's on Han, Chewie, Lando, or even an ORS. My list usually chews through Falcons in two, maybe three rounds; instead, I found myself pummeling them for five turns or more, and only scratching the hull. And this wouldn't even be all that bad, if it weren't for the fact that I have no idea what I could've done better to counter it. I know only two Falcon lists are mentioned, but I also flew a friendly game against another one--I had all my guns firing on him, with him flying straight at me, and it took (I think) five rounds to bring the monster down. In the meantime, most of my force had been decimated. You can't ignore the tank, but you also can't ignore the rest of the squad. Anyone have a strategy that works well here? Have others have the same experience, or am I just angry because I lost?

Hey Ailowynn, nice report! I wanted to chime in on our Top 8 match up: I think the lesson you learned earlier against a super falcon was correct- gang up on it early and force it down with sustained multiple attacks. You honestly don't need all your ships on it (though that is ideal), you just need enough guns at range 1-2 to force the first shot to be weak (due to evade and 3PO) and the rest will land their normal damage. This is best at the beginning when you have your full list available. I was completely melted in my round 2 match by a 4 TIE Fighter/Advanced Vader list and all it took was 3 TIE fighters at range 1-2 and Vader launching a Homing Missile. Just melted Chewie down to around 4 or 5 hull. He was dead a round or two later with me trying to run/evade as best as I could. So Super Falcons go down like before, you just need to focus on them like they are the only ship in the game. I goosed you with that Asteroid jump but I don't know if I could catch you off guard like that again so your tactic was sound, it just didn't have a chance to execute (much to my relief!).

I think your squad could have made more headway if you changed the A-wings role from flanker to blocker. Zs aren't nimble enough for that task but with your Awing at PS 3, it could have tried to block up Chewbacca and stop my evade action. Easier said than done but as we discussed briefly after the match, it didn't seem like you had a full plan with that A-wing and he was kind of all over the map. That plan would have given him a defined purpose and the rest of your squad could have continued on with their plan.

Thanks for the game and it was nice to see another unique list make it to the top 8 cut. BTW, this list does some interesting things when Rebel Aces comes out: Green Squad gets 2 points back (with the Chardaan Refit). Those 2 points could upgrade the Bandits to Talas. That give you movement flexibility with the Daggers and Talas (maybe even putting the Daggers in front on the Alpha attack and then pushing the Talas in front (Daggers using Adv Sen to gain action when they bump after the leapfrog). Might get some opponents to focus on the forward Bs first then have them switch target priorities when they Talas get in there face, splitting damage, which is a great tactic for swarm builds.

Good Luck and I hope to see you at future events!

Thanks for the comments everyone! Spacemonkeymafia: thanks for the feedback! Now, out of curiosity, would you suggest blocking with the A in that game in particular, or just in general? Usually, it serves me much better as a flanker, and the bandits are easier to take risks with when blocking, since they're cheap little ships anyway. Perhaps I'll try out a Prototype A-Wing as a pure blocker, and use the two saved points to upgrade the Bandits to Talas as you suggested. Should be interesting. When Aces comes out...well, I might just have to fit some Proton Rockets in somehow. I played a friendly game against Gemmer, I think, with Rockets...well, suffice it to say, Wes Janson got one-shotted.

I'm sure I'll see you again when the tournament season kicks in--my first two were definitely enough fun to keep me coming back for more. Good luck and may the Force be with you!

Edit--and how did you end up doing, anyway? Did you get to the final round?

Edited by Ailowynn

Spacemonkeymafia won the whole kit and caboodle (whatever a caboodle is).

Spacemonkeymafia won the whole kit and caboodle (whatever a caboodle is).

Cool! Congrats to him! With a two-ship list, no less!

Spacemonkeymafia won the whole kit and caboodle (whatever a caboodle is).

Cool! Congrats to him! With a two-ship list, no less!

Thanks! That list is deceiving as it hits like 3 ships when it needs to and regenerates to fight the inevitable entropy that hits all lists. My last two matches saw me regen about 6 shields or more each match. Combined with some nice agility dice love, I think R2D2 basically negated 4-5 shots each game.

Regarding your first question- I meant in that game. If you wanted a consistent blocker, you wouldn't have put predator on it and pushed it to Green Squadron. While Bandits can block a player jousting you, you could tell I wasn't going to joust if I could help it and so the A-wing is nimble enough to try to block instead. Since you have bandits with focus (most likely), you're not losing too much firepower switching out those roles. That decision was going to need to be made pretty much by Round 2 if you wanted to go that route. It wasn't the only option, just the first that came to mind. If you could get all 5 shots at it (especially with some range 1s in there), that would have been more effective but harder to pull off. The block strategy stops the Super Falcon from evading and can help pinpoint where he'll be to align shots.

Glad you're enjoying tournament play!

Alright. Good stuff. Definitely would have been a good idea to block with the A, especially since he didn't really see much use otherwise. Thanks for the advice!

Spacemonkeymafia won the whole kit and caboodle (whatever a caboodle is).

It's kind of like a Plano case that girls put makeup in. :P

Spacemonkeymafia won the whole kit and caboodle (whatever a caboodle is).

It's kind of like a Plano case that girls put makeup in. :P

@spacemonkeymafia: Great win and good advice. Just wondreing, what are your thoughts of taking PTL on Corran instead of Predator? I see a potential issue if this list goes up against a Phantom (especially Echo) + 4-5 TIEs (or BH+TIEs), since Corran without PTL will get outmaneuvered by Echo pretty easily (especially if Echo loses initiative on purpose to move after Corran). With PTL I think Corran can do decently well matching Echo or at least have a chance of keeping echo busy.

thanks!

@spacemonkeymafia: Great win and good advice. Just wondreing, what are your thoughts of taking PTL on Corran instead of Predator? I see a potential issue if this list goes up against a Phantom (especially Echo) + 4-5 TIEs (or BH+TIEs), since Corran without PTL will get outmaneuvered by Echo pretty easily (especially if Echo loses initiative on purpose to move after Corran). With PTL I think Corran can do decently well matching Echo or at least have a chance of keeping echo busy.

thanks!

I had Predator on Chewbacca and VI on Corran to avoid moving before any Phantom. While it didn't come into play in that regard (as I didn't see any phantoms), it did help against a Han list.

If you want to discuss the merits of dropping VI for PTL on Corran, I can see that. You get a more positional Corran and he can tank better when he's not firing. Whisper will likely out flank you most of the day so that match up might be difficult. Echo is an interesting situation. There is a movement brewing to not have Echo take VI since the PS bid is so tough when starting at PS 6. A PS 6 Echo would make PTL Corran much better. He could get position and hit hard on both attacks. A PS 8 Echo faces a hard choice, go 2nd to have positional advantage but remain vulnerable if Corran ever has arc (as he'll shoot first before you can re-cloak). Or forgo positional advantage and fire first to get your re-cloak up before Corran starts attacking.

PTL Corran is always going to be a strong option but Predator Corran is a bit weak IMO. Fire Control does a great job at dice mitigation on hard targets so the re-rolls are redundant. Outmaneuver might work better but PTL is still probably the best option if you aren't going Veteran Instincts in this type of 2 ship build. One caveat is that PTL on Corran works best with Engine Upgrade. Without Engine, PTL is still nice but it's a different playstyle and you're not so positional.

Yup, totally agree on PTL. Sorry I thought you had Predator on Corran, which puzzled me, but that was based on the battle report. VI makes a lot more sense.

Did you need the Predator on Chewbacca even though he has Gunner already? I guess every bit helps, but I like having PTL on Corran when he has Engine.

Whisper will still go after Corran without VI, but her decloak is much easier to guess and doesn't give the 45 degree angle change that Echo does, so I'm usually not as worried playing Whisper. That's when PTL at least can get Corran in a "not so bad" position.

Will definitely try this list out sometime since it's so unique!

Edited by kryzak

Yup, totally agree on PTL. Sorry I thought you had Predator on Corran, which puzzled me, but that was based on the battle report. VI makes a lot more sense.

Did you need the Predator on Chewbacca even though he has Gunner already? I guess every bit helps, but I like having PTL on Corran when he has Engine.

Whisper will still go after Corran without VI, but her decloak is much easier to guess and doesn't give the 45 degree angle change that Echo does, so I'm usually not as worried playing Whisper. That's when PTL at least can get Corran in a "not so bad" position.

Will definitely try this list out sometime since it's so unique!

PTL Corran is a ship I'd like to fly very soon. It seems fun.

PTL Corran is a ship I'd like to fly very soon. It seems fun.

It's pretty amazing. I play imperial a lot more, so PTL on Corran with Engine makes him feel like an interceptor with more hitpoints and firepower.

Yup, totally agree on PTL. Sorry I thought you had Predator on Corran, which puzzled me, but that was based on the battle report. VI makes a lot more sense.

Did you need the Predator on Chewbacca even though he has Gunner already? I guess every bit helps, but I like having PTL on Corran when he has Engine.

Whisper will still go after Corran without VI, but her decloak is much easier to guess and doesn't give the 45 degree angle change that Echo does, so I'm usually not as worried playing Whisper. That's when PTL at least can get Corran in a "not so bad" position.

Will definitely try this list out sometime since it's so unique!

"Need" Predator? I don't know, there are a lot of options out there. PTL Chewie can work and have him tank more. I would say I "preferred" Predator. It was the first time I had it in a list and wanted to see it play out. I feel like I got more use out of it than PTL would have. I worry about swarms and action denial against this list so Predator helps with both of those. I'm not a fan of unmodified Gunner ships since it feels like you are just throwing unmodified dice twice at a ship hoping for something to land. Predator makes both shots count and against Super Falcons, the first shot makes sure that the opponent spends the evade and threepio and then gets Gunner'd (with Predator) on the next shot (or is forced to take damage on the first shot. It gives you a better chance to land damage on a cloaked Phantom because both shots count and it helps clear out Bandit and Academy Fodder faster. I feel like 2 ships needs to hit with every attack everytime so I like Predator on Chewie. I don't like it on Han because I feel it's too redundant.

PTL Corran is a ship I'd like to fly very soon. It seems fun.

I agree with all this.

And for the record Ptl on Corran with EU is awesome, but for my money I have to have an R2 with it. It is basically a little lower in the order than Soontir and trades a stress-foci for a second shot that turn. Super similar otherwise, and I looooove me some Soontir. (Although it is a ton more expensive too - 44 pts compared to 30).

Another fun loadout for an E is: R7 with Sensor Jammer. Not Fat Chewie defensive, but a defensive powerhouse in its own right.

The only other thing I'd add is that "space monkey" is one hell of pilot (in the context of this game; I've never seen him fly a plane - he might be brilliant at that too!). If anyone could've pulled out a win with only two ships it's probably him.