So, it occured to me that since my next mission will be in a rather western environment, it's entirely likely that someone will get themselves into a duel. (Of the quickdraw style.) So, my question is, what should the rules be?
I'm thinking a pitted agility test, with a bonus for quick draw (Or a penalty for the lack of it). Possibly a penalty for the weight of your weapon. Then, the first to draw gets a Ballistic Skill test. If they hit, the duel is ended and damage is inflicted as normal. If they miss, their opponent shoots. And so on until someone is hit.
So...
How should I handle dodging? Should it be allowed? It doesn't fit the feel of the duel if everyone's ducking for cover and taking shelter, but how do I tell the players? If I bar them from dodging at all, it'll seem weird that they're suddenly immobile. Maybe, due to the nature of the duel, if they try and leave before it's over (Leave = Move out of the way) then they'll be shot by someone else.
I also feel like taking a page out of the Three Amigos: If they bring too small or wimpy a weapon, (Damage of D10+2 or less) someone will laugh and make them shoot with a hand cannon..m