Noob Lv - High Lv Xp #s

By Lancer999, in Star Wars: Edge of the Empire RPG

Ok so what is considered a High lv PC in this game??

So far my group has played only the premade games that FFG has come out with. JoY, some of the beginner game in EotE, and one other. So we have all or most of the xp in those games. I think my PC alone has 130ish xp?? I have 5 Ranks in Pilot Space and 4 in Ranged Light, but most of my other stats are 1s or 2s but not many. I have 7 talents all in Pilot and all of them in the 15pt or lower range.

I have enough credits now to get another pair of weapons w/ superior & some mods, and I am getting an astromech.

Overall I'd say he is doing well considering. I have basic EQ from the books nothing to cray cray, unless you count the crazy amt of dice I have to roll for my 2 pistols that modded. (4Y, 2Blk, 2 or 3P usually) and add a black if they have armor on. And my next pts will go toward my 5th rank in Rng Lt.

So I like this PC a lot and I am waiting for the Smugglers book to come out before I add a 2nd specialization if any that will go towards his theme which is a Gunslinger (Dual Weapons)/Pilot (Space) Unless there isn't anything in that book that excites me then I will go Force sensitive and just PWN but I want to avoid the cliche w/ this PC. I will leave the cliche w/ his brother that I want to create (Ace Pilot / Force Sens. Emerg)

Anyhoo, that is my guy. Is he good or am I just still in mid lvs. Cuz in D&D I would know if he is Lv 6 or 7 by now and would like or dislike accordingly :)

I like systems without levels. I don't know how you would compare the xp to levels in that sense... I know the Edge game I'm running I'm "expediting" XP until they get to 200 points or so... but that's so at that point, they'll have quite a few skills/talents that will make them unique and capable.

Savage Worlds uses a 0/20/40/60 XP classification between levels (novice, seasoned, etc). It gives relative power levels, but because of the way that system works, a novice (0xp) can still knock out a veteran (40xp) in a single round -- as in real life...

Cortex Plus (Firefly) is another level-less based system that are pretty decent. I really like the new Margaret Weis version of Firefly, although I have chosen not to run it because it like FFGs version, are narrative style. In it too, a character with next to no xp can hammer a character with quite a bit.

On the contrary, in Pathfinder (like D&D), I just don't see how a level 1 could take out a 12th level character. They just can't deal that kind of damage except in very rare circumstances.

I think the difference is that you're talking about two very distinct types of systems. Edge of the Empire, Age of Rebellion, Firefly, World of Darkness, etc use a narrative system. They just don't lend themselves to the "level" thing as well. Pathfinder, D&D, and games like this need that level thing to develop your character. The old Cortex sits somewhere in the middle... no levels, but more like Pathfinder/D&D in my opinion than Cortex Plus in Firefly.

I'm at a point that I prefer the Narrative style now, but I've played D&D since the late 70s and have enjoyed that style as well.

I don't think there really is a breaking point, given how varied a two characters can be simply based upon where they spent their XP, both during and after character creation.

You might have a player that sinks the majority of their character's XP into skills, making them incredibly capable but without a lot of extra bells & whistles that a player who sunk their character's XP into talents.

That said, it feels like the first 200 or so XP is getting a character "up to speed" so that they are generally competent within their area of focus while also having a few extra tricks (i.e. talents). And even then that could vary. In one campaign I'm in, our group has accrued an average of 200 XP per character, and while a couple of the PCs are very capable (the Wookiee Commando and Sullustan Explorer) within their areas of expertise (combat and piloting) and have been for a little while now, the Mirialan Outlaw Tech and Chiss Tactician both feel like they're still in the development stage, where my Human Scoundrel/Emergent has just started coming into his own in regards to being a Force-user.

Hiyas!

You may want to consider that certain species (like the droid) begin with huge amounts of XP right off the bat, whilst others (selonians), not so much; yet, each has "balancing compensations". Usually this makes it difficult to gauge the proficiency/critter's level. & that, in the "FFG SW system", you get into encounters with minions, rivals &/or nemeses (unlike other system's antagonists), whose lethality/threat are in no way based on levels, like other alluded systems.

So, it's kinda difficult. In my case, I would take a baseline approach from the average dice pool that could be constructed from the PC in question. More upgrades, more experienced. But, that's just a very narrow & "ball-park figure" approach. There are a lot of variables. Maybe see if you can cross check [& compare] stats from major NPCs/critters (nemeses or rivals)?

Hope that wasn't too convoluted!

MTFBWY

A

L

Edited by LETE

Would it be possible to use comparisons to the "Canon" characters of the movies??

Han Solo in Ep 4 vs Ep 5 & 6

Luke in Ep 4 etc.

I mean you can get a good feel as to what these guys were in comparison to the enemies around them and what they did in those respective movies.

Also has anyone sat down and really tried to hash out what those characters look like as PCs in this system yet???

Ok so what is considered a High lv PC in this game??

Hard to say, this isn't like other games. I'd say if a characteristic is a 4, any skill that matches or exceeds that is "high level", or "upper mid" at least, but your character could be useless in other areas, which is "low level". I'm prone to building and supporting "specialized generalists" among my players, which means most of them have the "four 3s" at chargen and build from there. Some are 4/3/2/2/2/2, so are a bit more specialized. Most also take a second spec early on. Which means YYY or YYYG is about as high as anyone has managed to get in any skill, but they're fairly capable all around, and only suck in a minority of situations. My current team is sitting on 190XP, and I think they've really only begun to explore their characters. Only a couple have 20XP Talents, for example, but they've picked a lot of the low-hanging fruit. One just picked up the Force tree and the Sense power, but can't do much with it yet. I expect by the time they hit 300XP I will have to start upping the power of the opposition.

One of the ways I "encourage" some breadth is introducing situations that make it more clear. Asking for Fear rolls means the players are suddenly interested in Discipline, ambushing them means they realize they need some Vigilance, blowing an ambush because somebody farted at the wrong moment means they need more Cool (...waaaay more Cool...), recovering from a stressful situation means they understand the value of Resilience.

So in all honesty I'd call your character "low level". Outside of piloting and shooting a blaster, it doesn't sound like he can do much else with a good chance of success (though anything Agility-based won't suffer of course). Personally I'd say that 5th rank in Piloting or Ranged Light is a waste: that's 50 points that could be used to pick up a lot of Talents that do more important things like add boost dice or reduce setback, or just fleshing out the character with at least 1 rank in each career skill so he might be able to assist other characters. Taking Point Blank or Quick Strike with dual pistols and YYYY is plenty bad-ass, but you'd need the Vigilance or Cool to pull it off.

Edited by whafrog

Hiyas!

So far, the only "canon writeup" is for Lando C (pre Ep V, but post IV)., nestled within the confines of The Jewel of Yavin adventure/resource book.

HtH

L

Edited by LETE