Ept force choke point cost 8 darth vader only. enemy ship at range one can no longer pick manuvers or take action and will do the five straight manuver every turn and cannot attack or evade
Ultimate Fix for TIE Advanced
After seeing the goodies the A-Wing will get once Rebel Aces get here I wonder how much more play T/A would get if it could just use those same two goodies. I mean an "extra" EPT and a -2 cost reduction in exchange for giving up missiles seems like a great start.
I'd maybe like to see an "Avenger" title but there are so many different things that could be used for it's hard to price and writeup.
Thread necroing is generally frowned upon if not outright banned on most forums.
And that's too bad. I mean if something has been talked about in the past you might as well bring it forward when everything said in it is still equally valid. I'd say there are only two problems I've ever really seen with necro-posting: One is that you see a post and then reply to it with just about the exact same thing you did the first time around. The other is when the topic as mutated enough to no longer be recognizable.
Most balanced idea so far:
Title. TIE Advanced only.
Cost: -1 (Vader) / -2 (others)
This ship may equip a Fire Control System at no cost.
Eh, but then you run into the possibility of seeing 5 Advanceds, however slight the possibility. Not only is the solution too similar to the A-Wing's, it's also a little hard to digest from a fluff perspective. What about a 0 cost title that allows you to take any 4 point or less modification for free?
Just had a TIE/A place top 8 in Denver yesterday...just saying
http://community.fantasyflightgames.com/index.php?/topic/105107-2014-regionals-results/page-31
It wasn't mine, but I thought I would put it here for everyone thinking it can't be done. Way to go Man on a Wire!
Most balanced idea so far:
Title. TIE Advanced only.
Cost: -1 (Vader) / -2 (others)
This ship may equip a Fire Control System at no cost.
I don't understand this. Why is Vader at 27 pts OP? 29 is too much 27 is too little, it's silly. Straight -2 for all TIE/ad pilots and a system upgrade slot seems better to me, unless I'm missing something?
These threads are so numerous. I really hope they fix the advanced soon if only so I never need see them anymore.
As well, I know I could just pass by, but my gosh it is bothersome to just look over them time after time, after time after time..etc..etc..
And now I have that song stuck in my head.
It comes up I think because people really want to like the advanced but there are so many better options.
Just had a TIE/A place top 8 in Denver yesterday...just saying
http://community.fantasyflightgames.com/index.php?/topic/105107-2014-regionals-results/page-31
It wasn't mine, but I thought I would put it here for everyone thinking it can't be done. Way to go Man on a Wire!
To be fair, it's with Vader. The problem people usually have with the Advanced is with the other pilots. Vader is fine, not great, but fine.
I get a hearty chuckle out of people that say, "Oh, this thread again...please use the search function."Haven't you realized at this point on these forums you're going to have an endless recycling of old and new ideas? In fact, at this point, most threads are going to be recycling old ideas.It never ends."New" Idea-->Discussion-->Thread loses interest-->"New" idea-->Discussion-->"Oh, this thread again."-->Thread loses interest-->Repeat forever
Exactly! New players come all the time and now they have to post on a thread that's 3 months old or longer? Who would post a response to that if they had a question. Plus if everyone never posted because they searched and found the same thread somewhere then this place would die out pretty quick. Anyways back to tie advanced...I would bet money we see a fix to it soon, it's been off the tables for far too long.
Edited by Jaden CkastUnfortunately, I don't really see any kind of price reduction for the TIE Advanced because it is so similar to the X-wing stat-wise. It has lower attack and no astromech, but the third agility takes it a long way. We may see something like a title that gives it a boost for no or little cost, but it won't be the same as anything we have seen already. Some have suggested a title that increases its primary attack, but it WILL have a point cost, likely 3+. Others have suggested a system slot, which I definitely think it can benefit from.
Perhaps the ship stays as it is, but what if there is a title that says something like this:
Your upgrade bar gains two (System Upgrade) icons. You may not equip two of the same system upgrade, and the cost of the cheaper system upgrade equipped is reduced by 2, minimum zero.
But, I am with the crowd in that I really hope there is some sort of fix that makes the great Darth Vader and his great pilot ability more worthwhile. I just seriously doubt we will get a point cost reduction for the ship as is, again because of its similarity to the X-wing.
I really don't like the idea of cards being used to buff older ships. Upgrades that happen to make older ships better is fine, but printing a ship-specific card just to make it cost less I'm not a fan of. A-Wings weren't the best and C Refit makes this obvious, but at least it takes something away from the ship to "justify" the negative points.
I believe the TIE Advanced is just so bad they are better off printing all new cards and finding a way to release them to the players. Either in a new ship pack or sending them to stores with updated stats/points.
Edited by Striker McBainNone of these ideas or any of the others posted that I have ever read, including Proton Rockets, make me want to fly the TIE Advanced. I've tried and it's just a terrible ship. It has no upgrade potential, mediocre dial, Maarek is awful, and it costs nearly that of 2 TIE Fighters and slightly less than the Phantom.
I want to get the attack up to 4 at range 2-3. I want to be able to add other upgrade slots instead of the missile slot. These should be title only cards so they are designed to fix just the Advanced. You can do various refits/title mods that allow various other slots so you can have a ton of different Advanced configurations.
It really needs higher PS pilots, more slots, a higher attack, or a drastic reduction in price (eg -5 or more).
I get a hearty chuckle out of people that say, "Oh, this thread again...please use the search function."Haven't you realized at this point on these forums you're going to have an endless recycling of old and new ideas? In fact, at this point, most threads are going to be recycling old ideas.It never ends."New" Idea-->Discussion-->Thread loses interest-->"New" idea-->Discussion-->"Oh, this thread again."-->Thread loses interest-->Repeat forever
Exactly! New players come all the time and now they have to post on a thread that's 3 months old or longer? Who would post a response to that if they had a question. Plus if everyone never posted because they searched and found the same thread somewhere then this place would die out pretty quick. Anyways back to tie advanced...I would bet money we see a fix to it soon, it's been off the tables for far too long.
If the question is the same the answers may be the same. As for "who would post a response if they had a new question related to that thread?" I'll say just about anyone who would reply to an entirely new post. I know I still "take a look" if it's something I posted to previously and I suspect others do as well.
Vader is more than fine. I'm getting plenty of play with him recently, and I think I'm going to have a tough time not using him anymore. Slap an Engine Upgrade on him, and becomes a very tough ship to pin down.
Vader is more than fine. I'm getting plenty of play with him recently, and I think I'm going to have a tough time not using him anymore. Slap an Engine Upgrade on him, and becomes a very tough ship to pin down.
Oh I love Vader. The more the game evolve, the more use we get from him. Squad Leader to give actions, flanker with Engine Upgrade and Outmaneuver, TL giver for Vessery, end-game finisher. The only reason why I said he was fine and not great is that it is still a 30+ ship that attack with 2 dice. you can have a lot for those points.
But every time I included him in a list, he never disappointed me.
Edited by Red CastleHow about a set of advanced lasers: you can fire (and acquire target locks) at range four, in which case your opponent receives +1 evade. At range three there are no modifiers, at range two you get +1 attack and at range 1 you get +2 attack.
Or how about a much simpler one - you may aquire target locks up to range six (or regardless of range, not much difference). Not a massive benefit after the first round of combat, but worth something.
Edit: I mean range 1-5
Edited by mazz0How about a set of advanced lasers: you can fire (and acquire target locks) at range four, in which case your opponent receives +1 evade. At range three there are no modifiers, at range two you get +1 attack and at range 1 you get +2 attack.
Or how about a much simpler one - you may aquire target locks up to range six (or regardless of range, not much difference). Not a massive benefit after the first round of combat, but worth something.
Unless they include one in a large ship that provides a range 4+ ruler, unlikely. If they were to do another standalone repaint, they'll have to keep it at 1-3.
Exactly! New players come all the time and now they have to post on a thread that's 3 months old or longer? Who would post a response to that if they had a question. Plus if everyone never posted because they searched and found the same thread somewhere then this place would die out pretty quick. Anyways back to tie advanced...I would bet money we see a fix to it soon, it's been off the tables for far too long.I get a hearty chuckle out of people that say, "Oh, this thread again...please use the search function."Haven't you realized at this point on these forums you're going to have an endless recycling of old and new ideas? In fact, at this point, most threads are going to be recycling old ideas.It never ends."New" Idea-->Discussion-->Thread loses interest-->"New" idea-->Discussion-->"Oh, this thread again."-->Thread loses interest-->Repeat forever
If the question is the same the answers may be the same. As for "who would post a response if they had a new question related to that thread?" I'll say just about anyone who would reply to an entirely new post. I know I still "take a look" if it's something I posted to previously and I suspect others do as well.
Also sometimes a thread has up to 11 pages until the answer finally surfaces! That's a lot of reading for someone to do just to find an answer. Sometimes it's not even the answer your looking for and now you've gotta read a another thread in it's entirety. Again easier just to post a new topic.
Edited by Jaden CkastI have enough faith in my search skills that I'm confident I could find what I was looking for before someone got around to answering a question posted here. So yes, I would spend the time right then and there rather than wait for someone to respond.
So, is it time to talk about Y-Wing Aces again, or is it too soon?
Edited by WonderWAAAGHI think the Rebels may be the savior to the Tie Advance. You can count on Proton Rockets being used on those to give it a 5 dice attack. Maybe munitions fail safe to make sure it hits. Also proton rockets uses a focus token which mean spend the focus to roll 5 dice and then spend the target lock for which ones don't hit.
As of now it is a cheaper Tie Defender but points do matter when the limit is 100.
The TIE Advanced has three main issues:
- Firepower - 2 attack dice is lacking for something which is not (a) a light fighter like a Z-95, TIE/ln or A-wing, (b) a turret like a YT-1300 or YT-2400 or © a primarily support ship like a HWK-260.
- Manouvring - yes, it's fast and it has barrel roll, but compared to 'proper' dogfighting TIE craft it lacks the hard '1' turn and has limited ability to shed stress, which makes upgrades like Push The Limit and Opportunist less attractive
- Upgradeability - lacking an Elite Pilot Talent on the Storm Squadron Pilot makes it much less tempting than the TIE/ln Black Squadron Pilot or TIE/in Saber Squadron Pilot or Royal Guard Pilot - many of the options for Imperials generally come from elite talents. The lack of named pilots compared to TIE/ln and TIE/in and the advanced's closest equivalent, the X-wing, underline this.
Proton rockets are already coming, and will help a lot with "1". The Advanced benefits more from these than anyone else, and I anticipate seeing them as almost standard armament.
A "TIE Avenger" title card could help with "1" and/or "2" above. The Avenger canonically has 4 lasers like a squint, so would get 3 attack dice. Making this not just a 'defender but better' would be the key difference - the avenger was the more agile but fragile of the two, making taking on a defender in an avenger (as Maarek Stele did a lot in TIE fighter) was a matter of skill. Adding green manouvres at lower speed would be good.
I understand the FCS suggestion, but wouldn't like to see one card essentially say "equip another card free" - it makes more sense to make the card itself with a lower cost
New pilots is just a given. There are existing named Advanced pilots you can use - the case of storm squadron being the main one.
I might give it a Title that did the same thing as Expose, but as a permanent effect, instead of an action. It would have the stats of an X-wing, butit would still play differently because of it's actions and dial.
Trading the missile slot for a System Upgrade or Cannon could be interesting but I'm not sure if that would really help it all that much.
How about a set of advanced lasers: you can fire (and acquire target locks) at range four, in which case your opponent receives +1 evade. At range three there are no modifiers, at range two you get +1 attack and at range 1 you get +2 attack.
Or how about a much simpler one - you may aquire target locks up to range six (or regardless of range, not much difference). Not a massive benefit after the first round of combat, but worth something.
Unless they include one in a large ship that provides a range 4+ ruler, unlikely. If they were to do another standalone repaint, they'll have to keep it at 1-3.
Not necessarily - I reckon the double-ship box is only slightly smaller on the diagonal than a range ruler (and the range 1-5 ruler is made of two range 1-3 rulers), so they wouldn't have to make it much bigger if at all (I haven't measured).
I think manoeuvering is the biggest problem with the TIE Advanced.
It should have a manoeuvre dial similar to the TIE Fighter or Interceptor.
That's a pretty terrible idea to extend the range beyond 3. For...reasons.
I think a good, simple fix would be this:
Customized Prototype - Title (0pts)
Tie Advanced only.
The first Modifcation you use to upgrade this ship costs 3 less points.
That's it. It avoids the five Advanced thing that people feel will be a problem, it doesn't involve any +attack shenanigans.
And it isn't as limited (read lame) as a title/modification that allows a free FCS - that's just dumb too. If need-be, just make the mod a clone of FCS, but for advanced only...
And finally, it fits the fluff well. The ship is supposed to be an advanced, slightly personalized test-bed fighter.
Oh. And one last note: why three points? Because that way Vader still have to pay a minimum for the more expensive mods like engine or shields. This could easily be two points though if three was too much.
I was told by a friend that playtested the tie advanced before it was released said that originally all of vaders hits would automatically be crits...that would fix it.