Recruit talent tree: now everyone can shoot.

By Satchmo72, in Star Wars: Age of Rebellion RPG

It's possible that F&D might have a Universal... Oh, let's call it "Peacekeeper" (this seems like it could cover social skills from "good cop" to "bad cop" to variations betwixt) spec.

It seems in keeping with Jedi philosophy but not dependent on Force powers and can be just open enough for any career that may want some extra social pizazz. You keep the "law man" aspects to a minimum (or with a bit of wiggle room) to accommodate a definition of "Peacekeeper" that simply means "resolved this unholy mess of events without no one getting punched, shot, cut up or dropped down a deep shaft".

Edited by Aluminium Falcon

So I suppose the "Political Intern" universal class could appear should FFG decide to make a core book centered around all the prequel trilogy's senate scenes...

The upcoming prequel era core rulebook, "Etiquette & Protocol", will feature careers that will let the players re-enact all the exciting debate and dialogue scenes from Episodes 1,2 & 3. Talents like "Walk and Talk", "Sit and Talk" and the all-important, "Stand and Talk" will give PCs the edge they need to set policy for billions of beings they'll never meet, once it winds its way through countless committees and inevitable judiciary challenges. Compatibility with characters created in previous core books will be assured with the "Random Name in the Phone Book" universal specialization, making Droning and Deception class skills for anyone -- with just a few talents, even the most annoying member of the most annoying species in the galaxy can rise to the level of Republic Senator, thus proving that democracy is a total failure.

I find that many of the Career Skills assignments in AoR are, well, weird. We have Engineers with Athletics (climbing, jumping, lifting, running, and swimming are a core element of Engineers?) and Soldiers with Medicine (but lacking Discipline, Resilience, and Vigilance). There are other cases where it just looks like they expected dipping into Recruit to cover gaps (like getting Discipline and Vigilance for a Soldier). I'm not saying that they did it wrong, but I'm not particularly thrilled with the results.

We have Engineers with Athletics (climbing, jumping, lifting, running, and swimming are a core element of Engineers?)

Well, maybe not the pocket-protector wearing types, but I always got the impression that the "Engineer" career was meant to represent combat engineers, or the Army Corps of Engineers, and sapper types. From Wikipedia:

The term "engineer" is not to be confused with the term applied to Professional Engineer or Chartered Engineer.

I like the Recruit concept a lot.

My idea about the Recruit is those people that came from an oppresed planet that is rescued by the Alliance and wishes to change things. They use to be common people that desires to help by any way and the Rebellion gives them the basic training in the field they need or want.

First row for the street dealers and gunslingers, second row maybe for pilots and smuggler, third one for scouts and spies and the last one for infantry and militias.

I love that concept :D

After looking it over, I'm inclined to believe that the Recruit spec might be best thought of as Special Operations Recruit rather than just 'basic training' especially as it has to come after your initial Career spec. It's weird to think you might be an Ace or a Soldier and then have to go to basic training, but being one of those Careers and then being recruited for SpecOps makes a lot more sense.

After looking it over, I'm inclined to believe that the Recruit spec might be best thought of as Special Operations Recruit rather than just 'basic training' especially as it has to come after your initial Career spec. It's weird to think you might be an Ace or a Soldier and then have to go to basic training, but being one of those Careers and then being recruited for SpecOps makes a lot more sense.

See I see it as working both ways. EotE or other "Civilian" Specs can take this to be more combat effective in a more AoR military/combat ops themed campaign, where a AoR "Combat" Spec can use recruit to round out their combat capability.

It costs experience points to get the talents. Anyone can jump into the spec without penalty. I fail to see any issue here.