We need a bomb that moves!

By Boomer_J, in X-Wing

Remember in the old Tie fighter game how the bombs traveled towards its target at the same momentum as the craft was going at the time of launch? We need a bomb that can do that. Say you do a straight 1,2,3 or 4 move at the time of bomb deployment, each round after you would use a 1,2,3 or 4 straight template to advance the bomb token forward tell it hit a target or goes off the play mat. This would be nice for taking down huge ships. What do you think?

That sounds neat, yeah. Curves would need to have the bomb go straight ahead, too.

try Outer Rim Smuggler with Anti-Pursuit Lasers :) its not auto damage when they hit u but its a chance to deal free damage :)

We have a bomb that moves. It's called a torpedo.

The card can read:

ATTACK (1-4 straight):

After you execute a 1-4 straight maneuver you may deploy one bomb token like you would for any other bomb this round. At the end of the next activation phases move the bomb token forward by using the same maneuver template used at the time of deployment tell bomb is destroyed, hits a target or leaves the play area. Note: Bombs can be targeted and attacked and have an Agility Value of 3 and a Hull value of 1.

I don’t know about the Agility and Hull values or if the bomb should be able to be targeted. What do you think?

We have a bomb that moves. It's called a torpedo.

I just knew someone would say this. <_<

A torpedo in the star wars use is more like a missile. I’m talking about something that acts like the slow heavy bombs used in the Tie Fighter game.

Edited by Boomer_J

We have a bomb that moves. It's called a torpedo.

I just knew someone would say this. <_<

A torpedo in the star wars use is more like a missile. I’m talking about something that acts like the slow heavy bombs used in the Tie Fighter game.

You guys...

<_<

As for the above-stated movement rules, I disagree. The bomb should probably go slower. One that goes 4-straight every turn is gonna disappear quick

As for the above-stated movement rules, I disagree. The bomb should probably go slower. One that goes 4-straight every turn is gonna disappear quick

This. And I feel that 3 evade is too high. I know that you want to have bombs get through, but it should be easier to kill, with the downside being a missed opportunity to fire at your other ships instead of a bomb you shot at them.

Or maybe base 3 is too low, and it should be a fluctuating scale where the number of evades rolled is equal to the attacks rolled.

Physics works as there is no force to slow it down upon release, so it will just travel at velocity and direction upon time of release... But... Do we really need this? This is a dogfighting game to simulate WWII planes... Aren't there enough cool space mechanics in the game to satisfy? Why then, do any of the spacecraft have wings?

I gave it 3 agility because a bomb would be a hard target to hit due to its size or you could throw the bomb as a target out altogether. This bomb would be used primarily on huge ships.

We have a bomb that moves. It's called a torpedo.

I just knew someone would say this. <_<

A torpedo in the star wars use is more like a missile. I’m talking about something that acts like the slow heavy bombs used in the Tie Fighter game.

So then what's a missile like in Star Wars?

Physics works as there is no force to slow it down upon release, so it will just travel at velocity and direction upon time of release... But... Do we really need this? This is a dogfighting game to simulate WWII planes... Aren't there enough cool space mechanics in the game to satisfy? Why then, do any of the spacecraft have wings?

I thought direction was already implied by velocity.

Edited by WonderWAAAGH

So then what's a missile like in Star Wars?

Like a torpedo in the Star Wars X wing Miniatures Game. ;)

Physics works as there is no force to slow it down upon release, so it will just travel at velocity and direction upon time of release... But... Do we really need this? This is a dogfighting game to simulate WWII planes... Aren't there enough cool space mechanics in the game to satisfy? Why then, do any of the spacecraft have wings?

I thought direction was already implied by velocity.

Touché - I've got nothing inresponse to that as I was being a member of the department of redundancy department,... Regardless, moving bombs in a game that doesn't have... moving asteroids, a third dimension play space, wings on ships, sounds in space, lasers that aren't a constant stream and that make sounds, etc... Seems... Overkill.

Physics works as there is no force to slow it down upon release, so it will just travel at velocity and direction upon time of release... But... Do we really need this? This is a dogfighting game to simulate WWII planes... Aren't there enough cool space mechanics in the game to satisfy? Why then, do any of the spacecraft have wings?

I thought direction was already implied by velocity.

Touché - I've got nothing inresponse to that as I was being a member of the department of redundancy department,... Regardless, moving bombs in a game that doesn't have... moving asteroids, a third dimension play space, wings on ships, sounds in space, lasers that aren't a constant stream and that make sounds, etc... Seems... Overkill.

Sorry just a thought it would be cool not trying to overcomplicate the game or add micromanagement to it.

Edited by Boomer_J

We have a bomb that moves. It's called a torpedo.

I just knew someone would say this. <_<

A torpedo in the star wars use is more like a missile. I’m talking about something that acts like the slow heavy bombs used in the Tie Fighter game.

So then what's a missile like in Star Wars?

Physics works as there is no force to slow it down upon release, so it will just travel at velocity and direction upon time of release... But... Do we really need this? This is a dogfighting game to simulate WWII planes... Aren't there enough cool space mechanics in the game to satisfy? Why then, do any of the spacecraft have wings?

I thought direction was already implied by velocity.

Seems like a lot of hem have wings for assisted flying in atmosphere landing.

Fair enough. I actually had the idea of. Moving asteroids (roll a random direction) and move them all one in that direction every round, but I just think it over complicates things. I try to not think of this as an actual space game and more of a combination of chess and craps :). Once I embraced that, I found peace in the current mechanics. Hope I didn't cause offense.

Fair enough. I actually had the idea of. Moving asteroids (roll a random direction) and move them all one in that direction every round, but I just think it over complicates things. I try to not think of this as an actual space game and more of a combination of chess and craps :). Once I embraced that, I found peace in the current mechanics. Hope I didn't cause offense.

No not at all. That’s what it’s all about to get other people’s opinions.

I don't think it will be useful, with the missiles and torpedoes is enough, and the bomb has excactly the objective to mantain a position, and affect only ships around it, greettings.

Touché - I've got nothing inresponse to that as I was being a member of the department of redundancy department,... Regardless, moving bombs in a game that doesn't have... moving asteroids, a third dimension play space, wings on ships, sounds in space, lasers that aren't a constant stream and that make sounds, etc... Seems... Overkill.

Technically they aren't lasers, they're blasters. They're superheated bolts of gas (Tibana gas i believe).

I stand corrected... Still doesn't explain why all star ships in every space movie are always oriented the same direction, or the countless other logic leaks. It's fiction, you gotta embrace it for what it is at some point and stop trying to explain it away. Makes for a fun miniatures game though! And fun movies to watch!

Still doesn't explain why all star ships in every space movie are always oriented the same direction

I have always wondered this myself. Maybe they are all oriented level to the galactic plane. But back on topic, you could use a ship ID token placed on the bomb token to mark its velocity. Say you deployed the bomb on a forward 3 move then place a 3 ship ID token on the bomb token to keep track of the bomb’s velocity. Or you could use a bomb token made like a maneuver dial with all straight moves. Just turn the dial to match your ships last move at the time of deployment. That is if you wanted to have a moving bomb in your game. I know some of you may think it’s silly but I think it would be awesome against huge ships.

Physics works as there is no force to slow it down upon release

If you fire it out the back at the same speed as the ship is travelling then it should stay put, no?

I like this idea it would be a fun mechanic and really make things like Bombers and Y wings (if they got an upgrade to allow it) would be strong against big things (Caps)

The "it's a dogfighting game" comments, Horse and stable door comes to mind

The Science remarks I had read somewhere Lucas had based it on WW2 fighters, so we pretty much should forget this argument IMO

could you imagine a scenario where a imperial/rebel bomber/Y-wing group are trying to take down a ISD (off board) and have to guide a bomb (or more) to its destination and protect it against fighter groups

Edited by Lilikin
We need a bomb that moves!

His name is Soontir Fel and he is the bomb

- that moves.

Jokes aside, I would love to see a 'Seeker Mine' type of bomb being implemented.