Hi all,
I've been playing around with echo a bit lately, trying out all sorts of combos to see what works best. I'm sure others of you have been doing the same, so I thought it might be good to share what we've found works.
Personally I've tried outmanoeuvre, advanced sensors, FCS, PtL, ACD and SPA. not yet given the crew slot a try out so of anyone has please let know what works.
anyway, here's what I've found out:
ACD vs SPA: I initially thought the accelerator had a mathematical edge, but I'd not realised the power of being able to decloak and attack every turn. I did find that 4 dice without tokens can whiff every now and then, the real strength of echo is in dodging arcs anyway.
Advanced Sensors vs FCS: when I had advanced sensors without PtL I found I didn't use it, wanting to keep the action until the end to see whether I can get out of arcs so that I know whether I need to decloak or not. In a limited number of occasions I might have had some benefit from a pre-manoeuvre barrel roll, but mostly I found I just wasn't using it. With ptl I was using it to do crazy action shenanigans, followed by a green manoeuvre to relieve stress, but see below for what I thought of ptl. Similarly I found FCS wasn't that useful for most of the game. Firstly, Echo is very capable of getting into range 1 and one-shotting most small ships. And when he can't, the HLC defender I run alongside him can usually finish them off and the lock is wasted. Secondly, I find if I'm dodging arcs as best I can I have to flit between targets. It might not be the best strategy to let ships live, but if I can keep echo out of arcs he's likely going to win me the game in the long run.
I've not tried the jammer, has anyone tried it? how was it?
PtL vs Outmaneuver: PtL was a lot of fun doing all the crazy action stuff with advanced sensors... focus, barrel roll, decloak, manoeuvre to remove stress, then attack and get to cloak and evade. However, I have found that the most useful manoeuvres with echo are the hard turns, and limiting him to green manoeuvres makes him predictable, despite the barrel roll and decloak. Outmaneuver, on the other hand, is really good. I got to use it with almost every attack, and it really does make a difference.
Again, I've not tried VI, as is don't own a copy, but in all the games I've played it wouldn't have made a difference. If there's a pilot with PS > 6 I've made them top priority for arc avoidance, whilst the one list that really hurts is Han shoots first, against which VI makes no difference to echo.
Anyway, that's what I've tried so far, but I'm thinking about adding in a crew upgrade. what have people tried? What works? My initial thoughts are that the rebel captive might be good vs HSF, but otherwise useless given how I fly. Gunner could be good, but expensive. Might a navigator or Intel operative be useful, or if I learn to fly it right will it just not matter?
Anyway, over to you lot. What have you been using, and how have you found it?
Cheerio,
Ben