This thread has some really good ideas About inter-atmospheric battles!
On 7/20/2014 at 1:57 PM, Punning Pundit said:I'd love to see some sort of atmospheric rules for this game- the big advantage X-Wings and Z-95s had over Tie Fighters (other than hyper drives) was their ability to perform well in the atmosphere. This is something the Rebellion took advantage of a few times in the course of the war.
I almost think you'd need special dials, though. And everyone has 1 fewer agility die.
On 7/20/2014 at 2:01 PM, Ikka said:Simple rule would be that any TIE-based ship has 2 fewer agility and all other ships have 1 less due to the TIE having massive issues with atmospheric turbulence.
On 7/20/2014 at 2:19 PM, Punning Pundit said:That's a good approximation, I think. I'd like to also simulate the Tie's lack of left/right turning as well, but that would require a bit more work.
I feel this would be a great alternate way to play the game. I know I like suggesting alternate game play formats, but this is quite a good (albeit, unfinished), idea.
Edited by Infinite_Maelstrom
Long Live the Emperor!