Corran with R2-F2 and Advanced Sensors

By BCooper85, in X-Wing

Morning guys,

Has anyone tried the above? I was thinking during the turn he can't shoot I want him be as jinky as he can so thought the two upgrades would work well together.

Thoughts?

Sensor jammers made Etahn a tank try that. Your idea is a good one though.

Sensor jammers made Etahn a tank try that. Your idea is a good one though.

Thanks buddy I think it's my first individual thought on this game!

I don't have sensor jammers :(

I didn't till my friends moaned me into getting the shuttle. Um glad they did. Its good fun. If you can afford it its a worthwhile purchase.

You really feel sensor jammers make so much of a difference?

I'd think that if my opponent wants to shoot a "sensor-jammers Etahn" he'd make sure to have a focus ready.

Yeah, but focus denies TL, evade, barrel roll and boost. Stress (kturns) also mean no focus. Even if they do have a focus, sensor jammer makes it a conundrum to spend for 1 hit or keep for defense.

Sensor jammers routinely save more than 1 damage. It's a really effective upgrade.

I just played a two Ewing list, with etahn constantly under fire, he survived 13 rounds, and corran remained undamaged.

Edited by Ravncat

You really feel sensor jammers make so much of a difference?

I'd think that if my opponent wants to shoot a "sensor-jammers Etahn" he'd make sure to have a focus ready.

They would need a second focus. Attacker modify dice then defender. He would need a second focus to fix what sensor jammers broke

You really feel sensor jammers make so much of a difference?

I'd think that if my opponent wants to shoot a "sensor-jammers Etahn" he'd make sure to have a focus ready.

They would need a second focus. Attacker modify dice then defender. He would need a second focus to fix what sensor jammers broke

You have this backwards. Defender modifies attack dice before the attacker. I don't have my book handy to tell you the page, but that's the case.

Edit... Ninja'd!

Um not so... Page 11 of the rule book...

If the attacker and defender both have abilities that can modify attack dice, the defender resolves all of his abilities before the attacker.

Edited by Wisesam

My bad

Yeah, but focus denies TL, evade, barrel roll and boost. Stress (kturns) also mean no focus. Even if they do have a focus, sensor jammer makes it a conundrum to spend for 1 hit or keep for defense.

Sensor jammers routinely save more than 1 damage. It's a really effective upgrade.

I just played a two Ewing list, with etahn constantly under fire, he survived 13 rounds, and corran remained undamaged.

Similar out come with 2 x-wing list watched 9 hits changed to focus and he had not token. R2 d2 sensor jammer push kept that ewing alive for a lot longer then he should have been.

So.....does everyone else agree with the plan?

I think that adding PTL on here would take it from a good build to a stellar build. Shoot twice one turn; on the next you use Advanced Sensors to evade AND activate R2-F2 and then maneuver somewhere quiet. Even if you chose to bug out, theres a white 5 on the dial so the stress from PTL wouldn't be that big a deal and you already know you won't be attacking this turn so a K-turn doesn't make a ton of sense. Just try to get to range 3 or behind an asteroid (or both!!!) and i think Corran would be sticking around for a loooong time

Edit:

I also wanted to throw in Yoink! 'cuz i'm totally stealing your idea.

Edited by PhrisbeePhul

R2F2 is not that good naked.

Getting from 3 AGI to 4 AGI by itself means you go from 9/8 average evades to 12/8.

staying at 3 AGI and focusing means you'll have an average of 15/8!

Now, if you can stack R2-F2 and a focus (through PTL), your average is now 20/8, a solid 2 evades and often a 3rd.

E-Wings have a hard time dealing with stress, I find. The lack of a green 2 hard turn means it'll have a bad field day if pursued by a few nimble ships. It's absolutely a nightmare to deal with that in the end game. The E-Wing's cost makes that a little more likely, since your support ships won't be numerous themselves. I'm having a hard time not running R2 all the time to get those really useful bank 1 and turn 2 green maneuvers that are normally lacking.

I've added PTL onto him and am just about to play a game so will let you know how I get on!

So, just played a 200pt game(my friend Adam was Imp on his own, myself and my bro John had 100pts each for Rebs) and although he didn't take a hit Corran didn't kill anything either! Not the best game to test him in as my mate was concentrating on my bro's YT and my two Y-wings that were harassing him with ion.

Will definitely test him out again.

You really feel sensor jammers make so much of a difference?

I'd think that if my opponent wants to shoot a "sensor-jammers Etahn" he'd make sure to have a focus ready.

That ship would then not have focus defensively, win win scenario.

My experience with Corran is that you use his ability selectively, and not at every opportunity. This keeps the damage consistent every turn. The beauty of his ability is that when a good opportunity arises (like being aimed at Echo and stripping his shields & tokens with the first shot, it can be devastating.

Upgrading what is already the most expensive small rebel ship to benefit it on those occasional rounds where he doesn't shoot is getting minimal return on points. At base 35 points, Corran needs to be built to help remove ships.

You really feel sensor jammers make so much of a difference?

I'd think that if my opponent wants to shoot a "sensor-jammers Etahn" he'd make sure to have a focus ready.

That ship would then not have focus defensively, win win scenario.

My only problem with this is those times that your opponent rolls one or more natural focuses, and you know he'd be cashing in the focus token anyway. The Jammer is still a cool upgrade, but it's one of those that can feel like an expensive waste of points sometimes, when the dice results chain doesn't go your way.

if your adding r2-f2, why not add stealth device as well. Take PtL and r2f2 & focus, thats 5 focused defense dice. A phantom will have trouble getting through that.

My experience with Corran is that you use his ability selectively, and not at every opportunity. This keeps the damage consistent every turn. The beauty of his ability is that when a good opportunity arises (like being aimed at Echo and stripping his shields & tokens with the first shot, it can be devastating.

Upgrading what is already the most expensive small rebel ship to benefit it on those occasional rounds where he doesn't shoot is getting minimal return on points. At base 35 points, Corran needs to be built to help remove ships.

Hmmmm….so maybe FCS. Or an Advanced sensors/Predator combo? There isn't really an astromech card that's useful on the offense, so maybe an R7 droid with the FCS since you're likely to have a TL on the ship...

But i can see what you're saying; i've used Corran a few times now and that second attack in the turn is kind of wimpy since most of the time i've used up my focus or TL on the first attack. I think i'll try a 2 E-wing build with both Ethan and Corran, throwing the R2-F2 and adv. sensors and PTL on the Ethan and pairing him with some headhunters.

Corran Horn (35)

Fire Control Systems (2)

Ethan A'Baht (32)

Advanced Sensors (3)

Push the Limit (3)

Tala Squadron (13)

Bandit Squadron (12)

I'm just spit-balling here. I have no clue if this would be any good.

R7-T1, FCS, and PTL on Corran can be an offensive beast.

Target lock then boost to range 1, push the limit to focus. The first shot has 4 dice and focus + TL, second shot is 4 dice with TL.

R7-T1 can also be used to boost defensivly. it's conditional but happens often enough especially if they are gunning for Corran.

Think I'll be coming back to this thread to try all this out after I've used Corran a few times with what I gave him yesterday :D

I definitely like the idea here, but since the E-Wing already has Evade, it may be better to simply use a regular R2 Astromech (dubbed "The Interceptor Droid" at our store) and PtL in conjunction with the Sensor Jammer. So instead of PtL'ing to use R2-F2 and Evade, then having very limited options for shedding stress, you can still PtL to have Focus + Evade (Still quite potent along with the Jammer), and shed stress easier than Soontir Fel.

R7-T1, FCS, and PTL on Corran can be an offensive beast.

Target lock then boost to range 1, push the limit to focus. The first shot has 4 dice and focus + TL, second shot is 4 dice with TL.

R7-T1 can also be used to boost defensivly. it's conditional but happens often enough especially if they are gunning for Corran.

I think R7-T1 is a cool idea for Coran, but it really pairs best with advanced sensors. You can trigger it before he moves, allowing Coran to do banked K-turns and the like.