How to combat everyone's common enemy?

By icewolf200, in X-Wing

I'm sure everyone has this common enemy and that is the dice, unless your my son who can one shot a Phantom while it is cloacked with Luke Skywalker. Not only was that bad dice, but bad damage deck draw. I fully admit I'm having a hard time beating a 6 year old who is successfully building his own teams because my dice luck is horrible. So my question is, what teams work when a player has horrible dice. Yes, I've done a 6 TIE Swarm and still lost. I was close to winning it that time at least.

I'm sure everyone has this common enemy and that is the dice, unless your my son who can one shot a Phantom while it is cloacked with Luke Skywalker. Not only was that bad dice, but bad damage deck draw. I fully admit I'm having a hard time beating a 6 year old who is successfully building his own teams because my dice luck is horrible. So my question is, what teams work when a player has horrible dice. Yes, I've done a 6 TIE Swarm and still lost. I was close to winning it that time at least.

Minimize your green dice. YT, Shuttles, B and Y wings are all good choices for that. There are many ways to modify offensive dice to reduce the randomness of them, but not so much for green dice. So if you don't like being 1 shot, then go with something with lots of hull that's designed to sit there and eat it.

Double falcon pretty well ignores dice.

I'm really happy to hear that your 6 year old is playing! that gives me hope: only have to wait another 4 years... mwhahah!

anyways, I suggest taking ships that don't rely on agility dice.. b wings / y wings / x wings. Ties are great but they rely on you rolling well and avoiding any damage. They have no shields to eat through. B wings on the other hand are designed to be a tank and take damage, no one expects you to roll an evade with 1 dice..

B-wings can also use advanced sensors that let you take your action before you move (barrel roll). really helps you stay out of firing arcs. If you have some spare time / look up some of the tournaments where "Paul Heaver" usings his b wings.

My advice: Play what you want and let it be. I know it can be frustrating as an adult to constantly lose to your children, but IMO that means they will enjoy it more and keep playing. I would much rather lose every game and play with my kids (if they enjoy it) than worry about my pride and win and then have them quit out of frustration.

But if you must win, I would maybe go some Buzzsaw Shuttles + Whatever. As others have said, reducing the number of green dice while keeping HPs/Attack dice up helps a lot.

Evade tokens are good (I wish I had more Rebel ships with evade). Staying out of firing arcs is always a good move as is hanging back at long range for that extra dice. At the end of the day dice are dice and they will cause you to lose games just because they don't want to roll very well.

If you lose consistently, it's much more likely due to poor play than poor dice. I'm legendary for rolling bad dice, but much more often it's a maneuvering error or strategic mistake that does me in. I think our tendency is to blame the dice, but it's typically not that, if I'm honest. Losing ways to modify dice rolls is a killer -- one of my key tactics is to do everything possible to have actions available.

If your green dice suck then maximize your red.

Red dice have more hits on them due to the critical, so are more likely to be good. Maximize your red dice potential by always taking a target lock if you can, or if not then at least focus. Consider upgrades and pilot skills that will grant you one of these for free, so you can potentially get BOTH of these effects.

Pick one particularly poor-performing die, and place it in the microwave. Take the rest of your dice, and place them--with a crit or evade result facing up--in front of the microwave, where they can see.

Then turn it on high power for one minute. They'll learn. Oh, yes, they'll learn.

Pick one particularly poor-performing die, and place it in the microwave. Take the rest of your dice, and place them--with a crit or evade result facing up--in front of the microwave, where they can see.

Then turn it on high power for one minute. They'll learn. Oh, yes, they'll learn.

I preferred freezing it then hitting it with a hammer.

To improve your dice odds you must use target locks, focus and evades appropriately. Maneuver well so that range and asteroids work in your favor. In other words -- roll more dice when you do roll, and your odds will improve.

Pick one particularly poor-performing die, and place it in the microwave. Take the rest of your dice, and place them--with a crit or evade result facing up--in front of the microwave, where they can see.

Then turn it on high power for one minute. They'll learn. Oh, yes, they'll learn.

:lol:

This made my day.

Also, isn't it the case that if you nuke your dice with the desired side facing up, you'll make it more likely to roll that result?

(No, I've not tried this, nor would I, but I heard this recently.)

Pick one particularly poor-performing die, and place it in the microwave. Take the rest of your dice, and place them--with a crit or evade result facing up--in front of the microwave, where they can see.

Then turn it on high power for one minute. They'll learn. Oh, yes, they'll learn.

:lol:

This made my day.

Also, isn't it the case that if you nuke your dice with the desired side facing up, you'll make it more likely to roll that result?

(No, I've not tried this, nor would I, but I heard this recently.)

Have you ever seen what happens to ivory soap in the microwave? I would guess the air bubbles in the dice would react in a similar fassion but I lack imperical evidence. I suggest you try it and report back.

Edited by father911

I thought everyone's common enemy was the 'Broken' Phantom. :D

Your kid's a badass!

I am familiar with the dice rolls. My dad ran two interceptors, a TIE fighter and Darth Vader against me once. Against two Xs and my souped up HWK.

And I destroyed everything he had. It was somewhat unfair.

I expected this to be a thread about gingivitis and how to beat it, i was utterly disappointed.

I thought everyone's common enemy was the 'Broken' Phantom. :D

Bad dodge dice are what breaks a Phantom.

Pick one particularly poor-performing die, and place it in the microwave. Take the rest of your dice, and place them--with a crit or evade result facing up--in front of the microwave, where they can see.

Then turn it on high power for one minute. They'll learn. Oh, yes, they'll learn.

:lol:

This made my day.

Also, isn't it the case that if you nuke your dice with the desired side facing up, you'll make it more likely to roll that result?

(No, I've not tried this, nor would I, but I heard this recently.)

I quit playing attack wing, so I microwaved a couple of their dice to see what would happen. I know attack wing has bigger dice, also attack wing has a half comprised of just hits and battle stations (focus). I took some to the oven, some to the microwave. I tried both a critical facing up, and the side of nothing but hits and battle stations up (made a special holder)

After doing some extensive cooking (and testing throughout different stages) Ive come to the conclusion that it is impossible to simply microwave an auto hit into you die. I tried a couple of different types of rolling to try to control the die, but I would always get a miss or a crit on average amount of dice rolls

If anyone however suspects someone of using baked dice, rub your fingernail on the outside of the die. It will make a sound much easier then a normal unbaked die.

edit: I think cheating is a move of extreme desperation. I also figure there would be 1 person in 100 who use baked dice, so I wanted to see any sort of difference between the dice if I ran into someone baked at nationals. I have since put my baked dice on my work bench so I can cut them open and look inside (also to never get confused with my real dice, should I ever sell my collection or start playing again)

Edited by Torresse

I think he is just playing better than you. The moment you start accepting that, you may start to learn. Yes yes, it sounds unlikely, but nobody gets his ass handed for so long because of luck.

For example, you talk about Luke one shotting your phantom. What were the circumstances ? Was it an Echo or Whisper ? If so, why were you at R1 on his arc ?

Etc... My tip would be to make some detailed battle reports and ask for advice or where you could have made mistakes.

Cheers!

Get the tournament-prize clear acrylic dice. They roll much better and they're the best way to beat your 6-year old son.

Kind of sad this thread wasn't titled "Help me defeat my 6 year old son." No judgment, just saying.

Pick one particularly poor-performing die, and place it in the microwave. Take the rest of your dice, and place them--with a crit or evade result facing up--in front of the microwave, where they can see.Then turn it on high power for one minute. They'll learn. Oh, yes, they'll learn.

Apparently this disciplinary action is known as Dicemation.

If you can't deal damage because of the dice then it will be time to switch to TIE Bombers and Seismic Charges or Proton Bombs; no dice required to deal pain. Of course you'll need a lot of luck getting that to actually work.

Without knowing all the specifics...I will just focus on the green dice dilemma.

The previous advice about tankier ships is quite sound. If however you prefer TIEs...then I strongly recommend using the evade action more often. Alternatively you could try the Firespray, a very solid (as tanky as a shuttle) ship that also has the evade action, is still suprisingly agile, and possesses substantial firepower to boot.

Or you could run Space Cows. Lambda shuttles are also quite tough.

Other than that I would try to maximize action availabilty. Focus, Target Lock, Gunner, Recon Fire Control Systems, etc...anything that gives extra actions/rerolls greatly increases your chances. Shuttle plus Fire Control means they can spend their action on focus and get Target Lock and focus in the same round. TL being usable immediately...with focus if needed or banked to help that meh defense roll.

Still most importantly...remember to have fun. :)

Edited by Tiltowait

I fully admit I'm having a hard time beating a 6 year old who is successfully building his own teams because my dice luck is horrible.

If you're giving your best and still lose, don't change anything about how you play :D - it'll keep you an opponent who doesn't have to travel and has lots of free time to play :D