I have a justification on to why the Kingsport investigators are so powerful

By Guest, in Arkham Horror Second Edition

It's because the Kingsport Ancient Ones are so tough. It only makes sense. Likewise, I believe we will get some pretty broken investigators in Innsmouth.

I hope not. While Ancient Ones are not created equally in the interest of choosing your game's toughness, every investigator ideally should be the same in general. I just think there were a couple "oops"es in Kingsport. To a newbie, for example, Daisy's ability doesn't really seem overly strong.

But for a character who is so "broken" her win percentage is on the lower end of investigators...

kroen said:

It's because the Kingsport Ancient Ones are so tough.

I don't own Kingsport, but that was my assumption. I figured Kingsport was roughly analogous to an RPG module for high-level characters. Of course, not all KH investigators are exactly "high level."

johnwatersfan said:

But for a character who is so "broken" her win percentage is on the lower end of investigators...

Don't forget that Kingsport's difficult AOs and Epic Battle inject a lot of difficulty. Kingsport investigators are going to tend towards the bottom of the list.

IMHO Wendy is a lot more broken than Daisy. Not only because she starts with an elder sign (although that's a huge plus) but because she can basically evade any monster in the game, and not just in the streets.

johnwatersfan said:

But for a character who is so "broken" her win percentage is on the lower end of investigators...

Daisy is complicated and her powers are not completely self evident. I give her out at conventions only to relatively novice players. Often they don't bother with even picking a spell with her Livre d'Ivon. Other than that I don't include her in our random drawings with my more experienced group. I've gone games where Daisy never ever loses any Sanity Tokens.

Almost as good is Wendy for the reasons previously pointed out. She's not very exciting but with her ability to Evade and and gain an early seal, she's a major contributer. In my 3 and 4 player games I've never gotten less than three seals out of her. She's mostly a one trick pony though.

But with her practically free casting and the ability to choose any spell she wants, she's more powerful than anyone other investigator. If she happens to end up with 2 Shrivelings, that's +12 magic attacks to her fight ability. I use her with Summon Shantak. That gives her 5 Movement and almost total evasion that she casts with 5 Lore dice. (Casting with 4 dice)

There are several postings on this forum about the various abuses with Daisy. By herself she's amazing. Put her with Kate and the right spell investigators get to choose when and if gates open.

johnwatersfan said:

But for a character who is so "broken" her win percentage is on the lower end of investigators...

That wouldn't surprise me. I don't think the better players would be willing to select her or if at all, only randomly. Believe me, it's *so* easy to break the game with Daisy.

I got my fingers crossed that Daisy has a particularly difficult Personaly Story to complete.