I haven't changed my mind about introducing the prequel ships to a separate-but-compatible game yet and I still think it would be interesting to design some ships. I usually see prequel threads pop up once a week with recommendations for a ship to be designed and now I feel obligated to bring it up each week. I'll make this week 1 of a series of threads to design prequel ships, and I'll link back to each thread every week. Hopefully it will be interesting enough to stick around and fun to look back on.
If you are opposed to the ideas of prequel ships, you are still more than welcome to share your opinions. Though, I kindly request to try to keep things on an objective, design-based criticism to help those of us that are interested in designing ships design better ships and improve our knowledge, input and overall ideas for the game. ![]()
With that being said, lets design the Eta-2 Actis-class Light Interceptor!
Flavor fully, Eta-2s were agile, had little to no shielding and couldn't take much of a beat down. They were armed with Ion Cannons and Astromech, as well as being piloted by force-sensitive Jedi, which is a fair trade off for an agile, weak interceptor.
Eta-2 Light Interceptor
Attack: 2
Agility: 3
Shield: 1
Hull: 2
Actions: Barrel Roll, Focus, Evade, Target Lock
Cannon, Astromech
I feel the lackluster hit point stats can be made up for with an amazing dial, much like the A-Wing or TIE Interceptor. Having a highly agile, glass cannon of a fighter would be an interesting sight to see on the field. Sure, you can potentially throw an HLC on it and give it 4 Attack for 7 points, but is it worth putting it on a risky 1 Shield 2 Hull ship? But with the low HP value, I'm not sure if this shoehorns players wanting to field the Eta-2 into a position where they feel the absolute necessity to run them with a cannon upgrade or not at all.
I also think Target Lock might also be able to be replaced by a new Jedi-specific action, and the lowest PS, non-Jedi pilot will miss out on this ability reducing its action bar to 3 actions. But that's a whole other design scheme that can be tackled later. If this is the case for a generic, non-Jedi pilot, I think it would be safe to add 1 Hull or Shield to the ship, since it was mostly the Jedi who liked to run their Eta-2s with little shielding.
I'd also like to see what pilots and abilities we can come up with for the Eta-2. Design away!