The Lucky Lukes (without Luke)

By Nickos13, in X-Wing

lucky240909orf726.jpg

They shoot faster than their shadows the Phantom!

Hey Guys,

please take a look on this rebel build

- Roark Garnet

*Blaster Turret

*Recon Specialist

- Red Squadron Pilot

*R2-D6

*Swarm Tactics

- Blue Squadron Pilot

*Fire-Control-System

- Blue Squadron Pilot

*Fire-Control-System

I usually play the Empire but after too many bad green dice rolls it's the time to betray the Empire and join the Rebellion ... they got shields, y'know?

Edited by Nickos13

I like it. I think though in order to really make it effective you need a ship at PS12 that causes stress, so that you can proactively prevent Whisper and Echo from cloaking on you. Also the Blaster Turret is useless.

Id go with something like this:

Option 1:

Roark + Ion

Cracken + Swarm Tactics

Biggs + R2D6 + Swarm Tactics

Hobbie + R3A2

This will let Biggs do his thing, protecting the group, while Hobbie hands out stress. Cracken in there to get the second Swarm Tactics, and to hand Hobbie a Target Lock.

Option 2:

Roark + Ion + Intelligence Agent

Cracken + Swarm Tactics

Wedge + Swarm Tactics
Rookie + R3A2
Big target on Wedge, but this build has a bit better alpha.
Option 3:
Roark + Ion
Ethan + Swarm Tactics
Rookie
Rookie
Only 2 ships at PS12, but with more crits.
Also I love the Lucky Luke reference. Brings me back to my childhood. Next thread must include Asterix et Obelix! :)

Also the Blaster Turret is useless.

I have to disagree on this point, my Roark with Recon and Blaster (with a free target lock from Lando) killed 1 ship per shot for three rounds straight against XXXZZZ the other night.

As for the squads themselves, I think I like Zoc's option A the best, as Cracken also gives you the best possible attack against the target each turn, handing your second shooter a target lock or focus action after he shoots.

Also the Blaster Turret is useless.

I have to disagree on this point, my Roark with Recon and Blaster (with a free target lock from Lando) killed 1 ship per shot for three rounds straight against XXXZZZ the other night.

And the probability of that is probably something like 100:1...

The math agrees with the blaster turret being pretty useless for the effective cost of 3 + 4 = 7 points. You're better off with the Ion cannon turret, especially for control against Phantoms. Ioned Phantoms can't decloak.

why swarm tactics (which you're paying extra for) on a PS4 pilot?

I like the blaster turret myself. Yea sometimes you only do 1 damage, in which case the ion would have been the better choice. But the possibility of 2 or 3 damage plus crits is worth the extra 2 points IMO.

Kyle Katarn with blaster turret and Etahn should be a fun, slow speed crit fest. Take it slow that first turn to ensure the HWK has enough focus stockpiled and then fire away forever. A good third ship

Can effectively split your enemies fire and keep those two alive.

why swarm tactics (which you're paying extra for) on a PS4 pilot?

Because you are chaining PS12s. :)

Roark gives Red Squadron Pilot PS12 who gives a Blue Squadron Pilot PS12.

I would think that if you're going to be using Roark to stress and lock down someone, you might want to do something like this:

Roark w/ ICT

Airen w/ ST

Knave w/ R3A2

26 points to flavor (EU on Knave + Blue?)

That Roark swarms Airen, who Swarms the Knave. Then you have Airen attack and hand off a free BR/Boost to make sure that the Knave has a shot of those slimy fella's. Stress him out, to prevent the ACD from kicking in... Herm, I like this concept, I might have to work on it a bit.