Ok GMs/PCs...
I bet Credits to Donuts that in the Smugglers book we will not have rules for us to create a syndicate or something that is on the level of Jabba the Hutt.
So my question is how would you create one? My PC is a Pilot/Gunslinger (I do hope that there will be a Gun-slinging Spec. but I digress) And his 1 desire besides jacking an X-Wing is getting his hands on a CR92A! I could do many a bad thing w/ that puppy! Yes the Keldabe Class Battleship will do more damage, but it is not as subtle. And that coming from me Mr. Battleship in a Bathtub is saying something. I just like the more scalpel effect of a CR92A than something bigger. Anyhoo, the problem w/ trying to get a Cap ship is getting the people to run the ship than your 5 or 6 PC team.
So how would you guys go about starting up a "Legitimate Business Venture" enterprise??