Order/"Good" Hilde!!!!

By Lord Hamara, in UFS Deck Building

Character:

Hilde 7hs 18v

Assets:

3x Assasination Arts

2x owlface

2x soc

Foundations:

4x atoning for his wicked deeds

4x Amy's Assistance

4x brt

4x lord of the makai

3x makai high noble

3x Hope for one's people

3x Program Malfunction

3x Aquakinesis

3x Holding Ground

3x Cutting Edge

3x Chinese Boxing

2x ShadoWar

2x Red lotus

2x Memories of a nightmare

Actions:

4x Tag along

3x Aura of Strength

Attacks:

4x Heel Snipe

3x Feline Spike

I have played around with the deck and usualy never have to go to the multiple of spike because the first one kills. Max damage I've had with one spike is 40 damage and 49 speed. Lets see if there are any sugestions on what to do if you can make it better.

Thanks.

If you're not having to go fully multipled out on a Spike then why bother running it? Why not run a throw like ISpin, Mega Spike, Diving Wind Kick Throw etc etc or even just an attack with a better check that you can pump to high heavens?

thanks I think I'll look to do that.

My suggestions would be Pommel Smashes and Lynx Tails. Both work EXTREMLY well with Hilde.

Agreed.

The disgusting thing about Hilde is she can run those blank, vanilla attacks and still make them painful.

Lynx Tail is yay. You also need more attacks than 8. Especially without momentum generation for the Spike; then again I wouldn't consider Spike on Hilde.

Now, Ira-Spinta, THAT'S something you should consider. In the mirror match or in the face of Holding Ground/Healers, it's good to sacrifice something to get rid of two things.

If what you're looking for is something with high printed damage to Ass Arts with, Hilde's own Siren's Call could suffice, especially since after pumping it to high hell you can reduce some damage to commit anything (you lose the thing's difficulty). It's also one less diff and one more control.

If you're playing a 1cc attack in Hilde, you might as well make it Darkness Blade.