My tweaks for the more powerful upgrades

By markcsoul, in X-Wing

So I think most people can agree that some of the upgrades in the game are more powerful than others, and possibly a bit under-priced as well. So rather than say make X upgrade 1-2 points more expensive, I thought I'd offer my text modifications to make them more appropriate for the current cost.

Fire Control System - 2 points

Current Text - "After you perform an attack, you may acquire a target lock on the defender."

Modified Text - "After you perform an attack, you may acquire a target lock on the defender (small ship only)."

Reasoning - FCS is devastating against large ships for the price as you can have multiple opportunities to have target lock + focus. With small ships your ability might get used once at most per ship.

Advanced Sensors - 3 points

Current Text - "Immediately before you reveal your maneuver, you may perform 1 free action. If you use this ability, you must skip your "Perform action" step during this round."

Modified Text - "Immediately before you reveal a white or red maneuver, you may perform 1 free action. If you use this ability, you must skip your "Perform action" step during this round."

Reasoning - Possibly the most under-costed upgrade in the game. I had a hard time deciding how to change it and not make it too confusing. I think by eliminating using it on green moves, you will see less of the intentional crashing and still getting actions I see a lot. I debated making it red move only, but that that might be too far.

C-3PO - 3 points

Current Text - "Once per round, before you roll 1 or more defense dice, you may guess aloud a number of Evade results. If you roll that many Evade results (before modifying dice), add 1 Evade result."

Modified Text - "Once per round, before you roll 1 or more defense dice, you may guess aloud a number of Evade results (minimum 1). If you roll that many Evade results (before modifying dice), add 1 Evade result."

Reasoning - Everyone guesses zero with c-3po to get the guaranteed evade. When combined with the MF title this is very strong. My modification makes him more high risk/high reward now.

Predator - 3 points

Current Text - "When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice."

Modified Text - "When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice. You cannot use this ability while stressed."

Reasoning - Everyone loves predator, it's much better than ptl for those who used ptl on offense before, but it has absolutely no limits which makes it a bit too strong for the price.

Feel free to add your own suggestions.

Good does not mean broken. None of these upgrades need any form of fixing. They function very well in the game.

I would much rather see improvements to the less useful upgrades than nerfs to the good ones. Nerfing good upgrades probably would not help many/most of the 'weaker' ones, as they would still be weak and generally not that desirable, and those points might be better spent on more ships/better pilots

What's the purpose of this thread?

I disagree with the criteria for things that need to be fixed, the list of game elements that meet those criteria, and the specific suggested fixes. As Aminar says, all of those upgrades function very nicely.

For me, the only game element that needs to be dialed back is Biggs.

Hate that FCS idea. FCS already has quite a few drawbacks. You don't get the TL until after an attack in the first place. If the target dies to focus fire, you may never get to use it at all. If the ship you have a TL on moves out of your arc next turn, you have to either sit on it until you can get them back in arc, or give it to whomever you shoot next. That ship may also move out of arc.

Really, it's only good against large ships. Take that away, and it's almost a waste of two points.

So I think most people can agree that some of the upgrades in the game are more powerful than others, and possibly a bit under-priced as well. So rather than say make X upgrade 1-2 points more expensive, I thought I'd offer my text modifications to make them more appropriate for the current cost.

I'm sure everyone would agree that some upgrades are better than others, but that's it.

Feel free to add your own suggestions.

Play the game as FFG intended.

No offence to the OP but you picked silly mods to mess with. Making bad ones better would be a better way to go.

Op should play the game more if he honestly thinks the cards mentioned above need any fixing let alone any card in the game for that matte.

I do think that Advanced Sensors might have been more fairly priced at 4 points, but hey, the game hasn't fallen apart by a long shot.

I do think that Advanced Sensors might have been more fairly priced at 4 points, but hey, the game hasn't fallen apart by a long shot.

I think it's right on the bubble between 3 and 4, but if the B-wing were 1 point more expensive I don't think anyone would perceive it as an issue.

EDIT: I mean that if the B-wing were 1 point more expensive, few people would perceive Advanced Sensors as having a cost issue.

Edited by Vorpal Sword

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Can we get a dislike button?

Well I have to say I'm dissapointed at how negative the response has been.

Maybe my original intent wasn't that clear. I'm not saying any upgrade cards are broken, or bad, or whatever necessarily. But I think some, like advanced sensors especially, can certainly be argued to be under priced for what they do. Not everyone will agree of course.

I was trying to make it more fun than saying "advanced sensors should be 4 points" and instead modify the text to make them a little less powerful and reflect the current cost better. I didn't want to do the opposite topic of cards that are over priced (like expose) as that has been done to death already.

If no one likes this idea I apologize.

No, the game is fair and balanced, no need to change these.. and AS is fine as it is .. yes I'm saying it is not under-costed..

What's interesting is that 12 months ago, everyone thought that PTL was broken and underpriced... and that interceptors weren't viable, especially useless Alpha Squadrons...

And now all of a sudden they're popping up in quite a few lists, and PTL has been phased out of "insta-add" category...

The one thing I find interesting with how FFG is staying ahead of the meta is that W4 seems to be pushing for high PS mobility ships... and then Rebel Aces (4.5 if you will) include enhanced scopes which require you to move at PS0... I'm very interested with the logic for that being a necessary add.

What's interesting is that 12 months ago, everyone thought that PTL was broken and underpriced... and that interceptors weren't viable, especially useless Alpha Squadrons...

And now all of a sudden they're popping up in quite a few lists, and PTL has been phased out of "insta-add" category...

Two things happened, I think. Well, okay, three.

The first thing that happened was that a lot of people were crazy. Alpha Squadron and PTL Fel were the only Interceptors I felt consistently earned back their points; everything else needed a one- or two-point decrease to be really viable.

The second thing that happened is that in my view, the FFG design team decided to let Push the Limit be a pivot rather than a breaking point. It wasn't really underpriced or overpowered, but it was one of the first EPTs that really consistently paid off. In fact it paid off so well that people started trying to shoehorn it into builds where it wasn't really needed or didn't belong because, basically, it didn't have a lot of competition.

So FFG decided that instead of continuing to add "meh" upgrades, they'd start introducing other EPTs that were actually good--that contributed to your build, and reliably earned back their cost. Now we have Predator, Outmaneuver, and Opportunist, all of which do interesting and helpful things, and all of which help players break out of the mold of "well, there's an EPT slot so I'll put PTL there".

And the final nail in the coffin was the fairly large set of stress-inducing upgrades. There used to be a lot of times when PTL was basically risk-free; the stress cost wasn't really functioning very well. Now, though, PTL comes with a gamble: if someone comes in with R3-A2 or Flechettes or Tactician, you could very well be stuck with a 3-point upgrade that doesn't work, and desperately trying to remember how to fly a ship that has to choose between an offensive buff and a barrel roll.

The one thing I find interesting with how FFG is staying ahead of the meta is that W4 seems to be pushing for high PS mobility ships... and then Rebel Aces (4.5 if you will) include enhanced scopes which require you to move at PS0... I'm very interested with the logic for that being a necessary add.

If nothing else, it makes the ship carrying it into a more reliable blocker--and prevents the ship from being blocked.

Edited by Vorpal Sword

I'll be curious to see Enhanced Scopes used well. Right now, it carries some serious drawbacks. Most ships with a System slot also have the ability to Target Lock, but TL is an action that benefits from moving later. The exception is the Phantom, but that ship also wants to move as late as possible to ensure a safe decloak.

It may have some use on a Lambda, as an Omicron with Scopes and an Engine Upgrade can serve as a blocker without losing much, but I can't think of a high-PS pilot who I'd ever use this on. It basically blinds you.

I do think that Advanced Sensors might have been more fairly priced at 4 points, but hey, the game hasn't fallen apart by a long shot.

I think it's right on the bubble between 3 and 4, but if the B-wing were 1 point more expensive I don't think anyone would perceive it as an issue.EDIT: I mean that if the B-wing were 1 point more expensive, few people would perceive Advanced Sensors as having a cost issue.

True. It's really the combo of putting it on Bwings that makes it seem too cheap.

Well I have to say I'm dissapointed at how negative the response has been.

Maybe my original intent wasn't that clear. I'm not saying any upgrade cards are broken, or bad, or whatever necessarily. But I think some, like advanced sensors especially, can certainly be argued to be under priced for what they do. Not everyone will agree of course.

Sure. So far nobody seems to agree, that's all that's happening. I haven't really heard complaints that those upgrades are under costed, even on here where EVERYTHING gets complained about at some point.

I'm having a hard time finding anything that is so absurdly OP that it becomes an auto-include for every ship. Even things that look under priced have an opportunity cost built in- taking Fire Control System means I can't take Advanced Sensors. And 4 Advanced Sensors means I can't take a Z-95/Tie Fighter.

And most of the time, if I'm taking an EPS, I'm paying for a pilot high-skilled enough to take one. The single point upgrade between an Academy Tie and an Obsidian Tie gets you 2 PS, but another point gets you an EPS on the Black Squadron Tie. Most people pay the 2 points to have the chance to spend more points on it. So PTL on Black Squadron isn't merely 3 points, it's at least 4 points. Maybe 5. Make that decision 3 times, and you're foregoing a whole extra Tie.

To me, the biggest problem is that it is usually better to have the extra ship than to have most of the kit that has been released for those ships. Most people would rather have a 99 point list than take Determination, after all.

To me, the biggest problem is that it is usually better to have the extra ship than to have most of the kit that has been released for those ships. Most people would rather have a 99 point list than take Determination, after all.

How red hot is a dozen TIE butt-slaps as compared to eight TIE supper-dupers?

Epic!

:lol:

Edited by Joe Boss Red Seven