So while everyone is talking about the new races that just dropped, I thought I'd gush over the signature abilities:
Appropriately, the Colonist’s two signature abilities play to some of this career’s greatest strengths, and the Colonists who take them become even better at drawing upon the knowledge and skills that allow them to thrive on some of the galaxy’s wildest and most dangerous planets.
“The first is called Insightful Revelation. As befits the career with the Scholar specialization, Insightful Revelation allows characters to really put their Knowledge skills to use; a character with Insightful Revelation can make a single check to reveal vital information about his or her situation that he or she couldn’t normally uncover.
“This is great deal more potent than a normal Knowledge skill check, because it’s specifically intended to reveal relevant information that would otherwise be outside your character’s frame of reference. In complex negotiations with a Hutt Crime Lord? Use Insightful Revelation to find out that his new slave is actually a Rebel agent, and make a deal with her instead. Captured by the Empire? Turns out the lieutenant heading up your prison detail is secretly Force-sensitive, and desperate to hide it from his superiors. Who knew? Well, you did, thanks to Insightful Revelation.
And. . . .
“Playing alongside these sudden epiphanies, we have Unmatched Expertise. Perhaps more than any other characters, Colonists such as Doctors, Scholars, and Performers are defined by their jobs and specializations. Accordingly, it’s appropriate that Unmatched Expertise rewards them for their dedication and helps make them the very best at what they do.
“Specifically, Unmatched Expertise allows the most talented Colonists to decrease the difficulty of all career skill checks by one for an entire encounter. Nobody out-talks a Politico, out-medics a Doctor, or out-deals an Entrepreneur!”
I wonder how much say does the player have in Insightful Revelation? Using their example, could the player go "Well, that Imperial is force sensitive" out of the blue, or is that too much power to put in the hands of the players? Could I go "That customs agent? I hear he's dyslexic - so I give my importation forms to him, so he'll miss the discrepancies in the cargo manifest!"
Unmatched Expertise sounds insanely powerful! The ability to run a con so outrageous that the GM should be piling on the setback dice (that all vanish, thanks to the talents) to someone so un-gullible it's not funny ("You want to sell Jabba 400 tons of sand? Okay, but I have to warn you that the difficulty is going to be -" player deploys Unmatched Expertise "-distressingly easy. . . . "
Man, I'd love to see the upgrades for these guys!
Edited by Desslok