So how many of you guys fly Imperial X-Wings- Rebel TIE fighters? What and how do you do it, and what have you found that screws with the workings of XWMG, and what's fun to do?
Just curious.
Note: I'm interested in flying an HWK for The Empire. I wonder what kind of boon it could be to Imperial craft.
Switcheroo: Flipping ships into opposing factions!
For me, there are no such things as Rebel Tie-Fighters and Imperial X-Wings : I don't mix up.
But to each his own. ![]()
You have two issues to deal with: thematic issues and Balance issues. I think a lot of problems can be avoided in this regard by not permitting named pilots to cross over into the other faction. Not only is that Thematically unpleasant (Imperial Luke?) but also potentially game-breaking, since the Pilot abilities are certainly not designed to cross factions Rebel Howlrunner? Imperial Roark? There could be a lot of problems from this.
However, it sounds like a fun experiment, so try it out! I just recommend only using generics for any mixed squads for balance purposes.
Makes me ponder... if I could fly any squad, what would it be...
Some sort of Captain Yorr, Jan Ors combo could be fun.
You have two issues to deal with: thematic issues and Balance issues. I think a lot of problems can be avoided in this regard by not permitting named pilots to cross over into the other faction. Not only is that Thematically unpleasant (Imperial Luke?) but also potentially game-breaking, since the Pilot abilities are certainly not designed to cross factions Rebel Howlrunner? Imperial Roark? There could be a lot of problems from this.
However, it sounds like a fun experiment, so try it out! I just recommend only using generics for any mixed squads for balance purposes.
It really is a matter of outright ignoring the canon for the sake of gameplay, honestly. But the game breaking part is what I find interesting.
I don't like the idea of mixing factions, mostly for fear that it would end up being so much fun that I'd want to do it ALL the time. It's like having cake for dinner.
All I want in life is to be able to run "Wraith Squadron" tactics of an X-wing tanking for a TIE Interceptor (Biggs, in other words).
Hell, just release a set of TIE Interceptors for the Rebels, with a PS9 "Lt Ketch". Make my dreams come true...
I don't like the idea of mixing factions, mostly for fear that it would end up being so much fun that I'd want to do it ALL the time. It's like having cake for dinner.
I know right!?
Also gives me an excuse to give X-Wings a TIE design and a spare HWK an Imperial Shuttle appearance. Which would be mega cool, and everyone knows it.
Until FFG does it officially, I would like to mix together YTs, firesprays, headhunters and hawks to make a fringe group.
Blasphemy!!!
Like ForgottenLore's idea, I've pondered the notion of cobbling together, say, a collection of bounty hunter ships (Firespray/Slave I, YT-666/Hound's Tooth, Aggressor/IG-2000), freighters (YT-1300) and "common" snub fighters (Headhunters, Y-Wings) in order to try to put together a "Fringe" force, after the fashion of the old Star Wars Miniatures rules. Space pirates, smugglers, etc. I like the idea of multiple factions; some of the most fun I've had is running tabletop miniatures wargames with MORE than just two players, with multiple factions vying for victory points. (This works better with objectives more sophisticated than "kill everyone else," or it just becomes a silly psychological game to keep everyone else from ganging up on you first before they take each other out.
)
If there's a bit of overlap in the lists, I can deal with that (thinking about Biggs Darklighter defecting with a bunch of TIE pilots) ... though I'd like there to be SOMETHING distinctive about a particular faction so it's not a complete free-for-all. Perhaps if there were to be a rule to allow cross-faction ship usage, you'd have to pay some kind of points penalty for using a ship that's outside your normal list -- and you'd still be limited in that while you might be able to get the ship, you're still limited on the *personalities*.
Captain Yorr + Gunner
Jan Ors + Blaster turret
Airen Cracken + Swarm Tactics
Avenger Squad
First round of combat. Cracken shoots with an extra die(from Jan) and gives an action to Jan or the Avenger. Yorr eats the stree. Then the Avenger, who has been brought up to Cracken's PS gets to shoot. Rolling 4 dice at least, maybe 5 if they used their action to boost in close. Ors shoots at whomever they may be able to finish off. Finally Yorr gets to shoot, also throwing 4 at minimum, thanks to Jan, and eats the extra stress.
Yorr now has three stress, but in the first round of combat we rolled up to 17 red. Three pilots at PS8 so you know you're unloading first.
Edited by BohrdumbI read on here once about a 3 player game that moved the all the fringe ships to their own side then play a 3-way free for all, but the imperial player wins if the fringe gets wiped out, the fringe wins if the rebels are destroyed and the rebels win if the empire forces are eliminated (or maybe it was the other way around?).
I love stealing an X-wing in Battlefront and flying it as an IMP ship.
I love stealing an X-wing in Battlefront and flying it as an IMP ship.

Later, F***ers!
Don't forget Han flys a shuttle in Jedi, and judging by the way Luke props vader up against what I believe is the ramp to a shuttle so does Luke
Always possible :-)
My first few games, just learning how to play were mixed faction. It was insanely fun.