The super friends - what to pair with Garven and Dutch

By riddlesworth, in X-Wing

Hi guys! relatively new to Xwing, recent convert from the messy tables of 40k.

have been enjoying the simplicity and tightness of the ruleset as well as the tactical depth. most recently, i've flown XXBB with biggs and 2 daggers with fire control systems (i see the benefit of advanced sensors but i'm not laying out the cash for 2 shuttles at the moment)

having been an eldar player, i've always loved synergy and with my y wing coming in the post, i'm really excited to try a dutch/garven list. the problem is i have no idea what to pair with it. biggs and a rookie? 2 blues? a blue and an a with some upgrades? biggs and a stack of torpedos for everyone?

what do other people run with garven and dutch?

Try r7-t1 on dutch, consider kyle + moldy crow for even more synergistic focus token shennanigans.

have considered kyle. would really like 4 ships though - my flying isn't good enough yet to keep 3 ships alive. 4 gives me a buffer as im mostly playing against imperials

garven dutch kyle and a blue is 92 points - enough room to play around, a bit tight - Drop to an a-wing or z-95 and there's plenty of upgrade room.

One of my favorite old-school lists is this:

"Dutch" Vander (23)
Ion Cannon Turret (5)
R5 Astromech (1)

Garven Dreis (26)

Gold Squadron Pilot (18)
Ion Cannon Turret (5)

Rookie Pilot (21)

Total: 99

And here's a similar list with a Wave 3 facelift:

"Dutch" Vander (23)
Ion Cannon Turret (5)

Garven Dreis (26)

Roark Garnet (19)
Ion Cannon Turret (5)

Blue Squadron Pilot (22)

Total: 100

Edited by Vorpal Sword

have been enjoying the simplicity and tightness of the ruleset as well as the tactical depth. most recently, i've flown XXBB with biggs and 2 daggers with fire control systems (i see the benefit of advanced sensors but i'm not laying out the cash for 2 shuttles at the moment)

The E-wing has it too, in case you didn't know.

i did not know that. suddenly the ewing jumps up my "to buy" list in priority

i like the roark inclusion. same firepower as the y wing because of the ion cannon and the tradeoff between 8hp to 5 hp because of the extra defence dice. and he brings mini swarm tactics to boot. worth trying certainly

You could try

Dutch + ICT

Garven

Kyle Katarn + Moldy Crow + (ICT/Blaster Turret)

Lt Blount

Four ships all PS6 with focus and TL support and your choice of ion or blaster turret on Kyle. I like the control of the ICT but the dmg output might be lacking. And having a blaster turret on Kyle without recon specialist in conjunction with him handing out a focus token might make the blaster turret hard to use with out modifiers.

Either way I might give this a go myself just for fun

At last year's regionals (pre-wave 3), I flew:

Prototype Pilot (17)
Concussion Missiles (4)
"Dutch" Vander (23)
Ion Cannon Turret (5)
Proton Torpedoes (4)
Garven Dreis (26)
Rookie Pilot (21)

With the A-wing as either a flanker (still being close enough to get a target lock from Dutch on 1st combat round) or as a blocker, depending on the other player's squad, and the rest of the squad together. Worked very well- A highly accurate alpha strike with the missiles would decimate a large ship in the first round of shooting. If I lost the X-wings early, I was in trouble as I had no other sources of damage and Garven was a priority target. Due to limited amounts of playtime recently, I haven't been able to test some of my modifications, such as:
- Removing the A-wing and replacing with a second rookie pilot
- Removing the ordnance on Dutch to replace the A with Tarn+R7
- Removing the ordnance on Dutch to replace the A and Rookie with two Blue Sq. B-wings, or 3 Z-95s, etc.

Completely untested but something I plan to try the next time I get to throw down some ships is the following.

"Dutch" Vander
R7-T1, Ion Cannon Turret (31 points)
Garven Dreis
R2 Astromech (27 points)
Airen Cracken
Concussion Missiles, Swarm Tactics (25 points)
Tala Squadron Pilot
Concussion Missiles (17 points)
I like the synergy between all these pilots but am unsure if it's too lacking in firepower.

As a fellow 40k player I find Dutch is a solid enough force multiplier on his own. Gavin seems better on paper but my experience has definitely favored Dutch.

There are a few things that I think go well with Garven and Dutch:

With Garven- Tarn Mison w/ R5-P9. Tarn focuses, hopes for someone to shoot at him so he picks up TL, can use those for attack and defense, and gets an extra focus from Garven to use for R5-P9.

With Dutch: one or more R7 astromechs. You can use the extra TL from Dutch to set up a defensive Target Lock with R7. Works well with low PS ships that might have trouble picking up TLs on ships going after them.

With both: I find Cabernet Sauvignon makes a fine pairing with both Garven and Dutch.

I've been flying Hobbie with Dutch. Put the stress droid on Hobbie, maybe a flechette.

A version I want to try is Garven, Dutch with Ion, Cracken with Predator, and 2x Bandit. Done right Garven & both Bandits wind up with both actions while Cracken has Focus + Predator leaving Dutch with TL as the only ship with only 1 form of dice manipulation. I'd fly the Zs together, with Garven & Dutch close by, but using the longer range of their ability.

With Garven- Tarn Mison w/ R5-P9. Tarn focuses, hopes for someone to shoot at him so he picks up TL, can use those for attack and defense, and gets an extra focus from Garven to use for R5-P9.

I've played this with little success... The synergy is good, but a good opponent won't bother attacking Tarn, they will focus down Garven every time. You, and I, need to find a way of protecting good 'ole Garv.

Hi guys! relatively new to Xwing, recent convert from the messy tables of 40k.

have been enjoying the simplicity and tightness of the ruleset as well as the tactical depth. most recently, i've flown XXBB with biggs and 2 daggers with fire control systems (i see the benefit of advanced sensors but i'm not laying out the cash for 2 shuttles at the moment)

... biggs and a stack of torpedos for everyone?

....what do other people run with garven and dutch?

How about a box of Trojans?

Or Kyle Katarn if you have the points.

Edited by InvestFDC

Garven Dreis — X-Wing 26

R5-P9 3

"Hobbie" Klivian — X-Wing 25

R3-A2 2

"Dutch" Vander — Y-Wing 23

Ion Cannon Turret 5

R2 Astromech 1

Bandit Squadron Pilot — Z-95 Headhunter 12

Ion Pulse Missiles 3

Lots of synergy between passing locks and focus around for damage and board control with Hobbie.

I call this my "Freebie Squad"

Garven Dreis — X-Wing 26

"Hobbie" Klivian — X-Wing 25
R3-A2 2

"Dutch" Vander — Y-Wing 23
Ion Cannon Turret 5

Airen Cracken — Z-95 Headhunter 19

so many free actions and synergies, reasonable PS of 8,6,6,5 currently my go-to Rebel Squad and quiter likely what im going ot be flying at my next tournament.

Edited by Mace Windu

100pts

Dutch w/ ion turret

Garven

Cracken

+ 27pts

Options...

Hobbie w/ R3-A2

Biggs w/ R7

Outer Rim Smuggler

Veteran Instincts on Cracken + 2 Tala Z95s

Dagger Bwing w/ advanced sensors

Blue Bwing w/ FCS & ion cannon

Roark w/ blaster turret & Moldy Crow +1pt

Roark w/ ion turret, swarm tactics on Cracken +1pt

Rebel Operative w/ blaster turret, recon specialist & Moldy Crow +1pt

If you drop Cracken you can have...

3 Tala Z95s & R2-D2 on Garven & R7-T1 on Dutch

Chewbacca w/ opportunist

Chewbacca w/ push the limit & Nien Nunb (or Falcon title)

Lando w/ Han Solo

...and on and on it goes

Good to see Dutch and Garven getting a look in again after the Z-95 release. I think the Headhunter can make a formidable combo with these guys.

Edited by McBain

Horton Salm with 2xTorpedos. R2D6 & Swarm tactics.

Allows him to boost garvin up to PS8, then either he or Dutch can benefit from the focus.

I fielded a Dutch / Garvin combo earlier this week. It was:

- Garvin + R2 + VI + proton

- Dutch + Ion + R2 + proton

- Bandit (x3)

Versus:

- Krassis HLC

- Carnor Jax

- Academy TIE (x2)

I won, but I can't say I used Dutch and Garvin very well. Their torpedo strike was a flop and the. Bandits really stole the show, out flying the low PS TIE's, spreading enemy fire and action-denying Krassis. It just seems that their cross-advantage is useful only in the first round of combat.

I fielded a Dutch / Garvin combo earlier this week. It was:

- Garvin + R2 + VI + proton

- Dutch + Ion + R2 + proton

- Bandit (x3)

I assume when you say you ran R2 on Garven you meant R2-D6? seeing as Garven does not have an EPT normally? No Green 1s & 2s as well as VI for Garven.

I've been playing with these two at the centre of a toolbox type list:

Ion Dutch, Garven, wedge and a prototype.

Wedge proves a bit too big a target, but I've just recently got a b wing so I'm thinking of swapping wedge for an advanced sensors b wing (probably a dagger), or possibly a blue with HLC. Thinking about it, that's probably best, as even when stressed the blur can still receive the target lock and focus from garven and Dutch.

Edited by malladin.ben

26: Garvin

28: Dutch w/ Ion

21: Cracken w/ Squad Leader

25: Biggs

Total: 1000

If only Cracken was at the Battle of Yavin. With that kind of order efficiency, they would've critted the Death Star on the first attack run!