So my players did what I expect is fairly common, they took extra obligation to get more starting money. This has provided me with a group that has very high obligation so I'm trying to think of ways to show them why that is signifigant. The feeling during character create was 2500 credits is a ton of equipment, and "If bounty hunters show up, we just blow them away and take their stuff, high obligation = free stuff!" I want to show them obligation is more than free loot...
So I was looking at the obligations, and it seems there are two groups:
Player Hands Off - things like Criminal, Debt, Bounty, in fact the bulk of obligations, seem to be things that happen to the character. Meaning it falls into my realm to make it matter.
Player Hands On - Addiction, Obsession, Duty, things that it falls at least partially on the player to bring up.
Now on to the questions I have,
1) When I roll before the game, that determines whose obligation comes up and if stress is taken. Lets say no obligation comes up, would it be wrong to make obligation come up anyway but with no stress hit? Or should I let it be and trust the odds of probability that it will all hit the fan soon enough? I do have a regular plot going on, so I'm not relying on obligation to drive the campaign - at least not yet.
2) What are good ways to make sure 'Hands On' obligations, especially high rated ones (20) are relevant? This ties into question 1, but should an addiction be coming up even when that players obligation wasn't triggered? It seems like yes, but I don't want to be too liberal with the GM hammer...
One of my players has Obsession (20) and is obsessed with Good vs. Evil. He's a droid who was created to classify the galaxy into Good and Evil, a walking Bioware Alignment Meter if you will. He has an Obsession with determining who is good and who is evil. When this gets triggered,I plan to include a 'curve ball' in the session, a Grey area that isn't easily classified, and see what that does. When it's not triggered, would it be fair to have him roll Cool from time to time, to see if he drifts off in the middle of a scene contemplating where this falls on the grand scale? Or maybe that would be Discipline? His mental stats are, lacking, so there is a good chance he'd be very easily distracted if I did too many rolls.
3) Assuming obligations should be coming up whether they are triggered or not, what are a few examples of, say, 'Criminal' when it was triggered vs. when it wasn't triggered? I have two players with criminal, so when it gets triggered I plan to have the law catch up to them. When it hasn't been triggered I am thinking they might see The Law looking their way curiously, or there happens to be a Bounty poster for them in a Cantina. Things along those lines. Am I on the right track here?