1. The A-Wing's pivot only pivoted about 60 degrees in each direction in the original design, so no, it wouldn't have an aft fire arc.
2. The only piloting rolls that happen in combat by the rules is GtA and moving through hazardous areas. And while handling does help with the hazardous areas, Speed is useless in it (and that does make sense, I'm just saying that if you pile in hazardous areas a lot to make maneuvering better, you are effectively removing speed advantage).
3. GtA is trash as written. A slower ship has no incentive to even bother GtAing a faster ship that has GtAed him. A-Wing GtA's Y-Wing. Y-Wing ignores penalties, fires on A-Wing, 70% of the time the A-Wing will just blow up, threat gone.
4. Sensor ranges in the game are whack. An X-Wing can outrun how far it can see on sensors in one maneuver, even if they are using active sensors.
5. Why are fast ships the ones that have to rely on "narrative" while slower ships can just you know rely on the rules?
Edited by Emperor Norton