My players really have not cared to bother with the Rebellion or seek it out. They don't know it but they have already done a job for them, and without a rebel leader it was rather incompetent since it was also designed as combat 'practice' for a rebel cell.
I am trying to lead to a finale battle similar to what happens in the "Tramp Freighters" galaxy guide. Then that leads to a pre-RotJ version of Darkstryder
Hate to do what happened to Han, where he is offered lots of credits, never got it, and then had to be guilt tripped into fighting by chewie.
any ideas? Right now my players are wandering around the cluster from one plot hook to the next, and haven't really been actively doing much