Last time I checked, the Empire can use HLC too, so don't complain too much about it. The Firespray, arguably the best Empire ship for a long time now, is a perfect platform (not to mention with Krassis...)
Sure they Rebels are getting it on a turret. But Imps still have cloaking. And that turret has a big blind spot at range 1. So get your nimble little ships in there and don't complain. If you wanna play Imps, then use their strength, maneuverability, to counteract our strengths. If you can't do that, maybe you're playing the wrong side.
That blind spot at range one means nothing at all when the ship has Barrel Roll as an action.
You know it can barrel roll. Plan around that. Take a high PS ship and move after it. Imps seem to love Phantoms with VI, and there's no reason you shouldn't be able to get in range 1 with that, save for ion/stress.
This happens every time something new comes out. One side gets something really new, and the other side complains about it being OP. Last time, it was Imp Aces. Then Rebels got Huge ships, and Rebel aces was announced. Then Wave 4, and the Phantom and Defender were hot topics, while Rebel ships were new, but no new mechanic to seem very impressive. Now Rebs get the Outrider, and everyone's fearing the 360 HLC.
Not to mention, you also have the Decimator coming in. Now Imps have a turret too, so that helps keep that complaint down. Plus it can damage things just by running into them, as stated in that article that came up a couple days ago. And the new debris clouds cause stress, so there goes that barrell roll you're so afraid of.
But I digress.
I guess the point is, you don't know how hard it's gonna be to play against until it's out. You haven't playtested it, and I know because there's not been enough info about it yet to do so accurately. just be patient and actually play against something before you call it OP.