I have been talking about the content of AoR to my group, and they are all pretty excited about being able to play as a group of Rebel operatives. They want to use the new specializations, particularly spy/saboteur types. However, they have become quite attached to their current EotE characters, and I am looking for advice on how to convert them to the new specializations. They like the idea of having their current characters be recruited to join the Alliance.
I have a few ideas of my own, but I would love to hear from my fellow gamers. I have an adventure planned where a long-time contact of the group will reveal himself as a Rebel intelligence agent who wants the group to join the fight against the Empire. I have no doubts that they will join, based on their enthusiasm for the new content and their characters' relationship with the NPC. I then have a followup adventure planned in which the PCs, now a squad of Rebel operatives, will be put into a mission just after they had completed their training.
Here are some ways I have though about handling the specializations.
1. Let the PCs take a free specialization instead of being awarded with experience for the mission in which they join the Rebellion. They will also each take on a duty and either keep their obligations or ditch their obligations (haven't figured that out yet).
2. Have the players completely rewrite their characters using the new careers and duties, keeping only their names, species, and possibly their obligations. This would keep the characters' backgrounds the same, but would also them completely invest themselves in the AoR careers.
3. Give them the option of starting a completely new character, if they should feel so inclined.
If anyone has any advice on which of these sounds ideal, or if you have any amendments or ideas of your own, please feel free to share!
Thanks, and happy gaming!