I had a look at my deck recently and realised 90% of it came from the first two cycles, or more specifically, from the Dwarrowdelf Cycle. Those expansions had just so many powerful cards which are still the staple of many decks today. All of the heroes were winners, and with player cards like Arwen, Sword that was broken, Imladris stargazer, Warden of Healing to name a few, the cycle was, in my opinion, one of the best.
In those days, I used to check for stories on the site incessantly, hammering the refresh button. I used to pay for expedited shipping so the adventure packs would arrive sooner. And say what you will about how spirit Glorfindel has affected the game, but I remember vividly the anticipation I felt for that pack. It's not a feeling I've felt with this game since.
Nowadays when I open a pack, there are one or two cards that are fun to try out, but more often then not they are placed in my binder and stay there. I realise there have been some great things recently for theme players, Rohan, Gondor etc, but if you don't want to base your deck around a specific trait, exciting cards have been thin on the ground. Take the Against the Shadow cycle for example, barring a few cards like Gondorian shield and Outlands, the cards were lacklustre at best and some of the heroes were borderline unusable.
Don't get me wrong I still love the game. But I miss that excitement of anticipating a new pack. In my opinion, with any game of this type where you level up or gain new powers, the trick is to give the illusion of excessive power, but in reality it fits perfectly into the game. It's a carrot on a stick thing. The other LCG I play is Star Wars. With that game there is always the illusion of cards being overpowered. You see the preview and think that it can't possibly be right, but when you play it the limitations become clear and the card more often then not fits perfectly into the meta. Due to its cooperative nature, this is something I think LOTR has shied away from for some time.
Of course there are lots of justified arguments against power cards. Limiting design choice, breaking the game etc. But could there be some arguments for them? Adding more options to the small number of power cards currently available? The anticipation of new packs and the excitement of increasing your power against the ever more devious encounter deck? I personally feel that LOTR has erred on the side of caution for too long. What do people think?