Jan Ors Crew, Target Own Ship?

By Danath "ATLAS", in X-Wing Rules Questions

I suggest play it as not being in range one of yourself because it will change once they release the faq about it, you might as well get use to it now.

Well unless you're playing with unreleased cards, then there are currently no cards that matter. Swarm Tactics did matter, but they changed that to May so you no longer have to use it.

Franks response about other or another quite frankly makes no sense so I wouldn't put much weight behind that.

Also Krynn, you can't simply discount the argument that a ship is within range X of itself. Because there is no clear ruling either way, but as I've said before, in many other, perhaps even most other games, a model is always considered to be within range X of itself. If that's true in X-Wing then there's no need to change the wording on Jan.

Is the ship Jan is on friendly to itself? Yes.

Is the ship Jan is on within Range 1 of itself? Yes.

So the wording on Jan and other cards like the Fleet Officer work just fine no matter which way FFG rules.

Edited by VanorDM

Sorry but I just don't believe that the ship is considered range one of itself as it is the focal point of measurement.

It's where range one starts, anything between it and range 2 is range one.

If I'm wrong than which hey I've got no problem to admit, then it's a very poorly worded card.

There actually is one card right now where it matters. Targeting Coordinator. For an energy you could give yourself a target lock... in theory.

then it's a very poorly worded card.

I don't see how. Here's the card text.

Once per round, when a friendly ship at range 1-3 performs a focus action or would be assigned a focus token, you may assign an evade token instead.

So we break that down into the things you have to check. Again lets assume that a ship can be in range 1 of itself.

Is the ship Friendly? Yes, all ships on your side are considered friendly.

Is the ship at range 1? Yes a ship is considered to be range 1 of itself.

Did it preform a focus action? Yes it did.

I see no real confusion there, all the things you have to check for are clear and can be answered clearly with a yes/no answer.

There actually is one card right now where it matters. Targeting Coordinator.

No, because Targeting Coordinator lets you give a blue TL token you already have to another ship. So all you'd be doing is giving yourself the TL you already have. Which would be a waste of 1 energy.

then it's a very poorly worded card.

I don't see how. Here's the card text.

Once per round, when a friendly ship at range 1-3 performs a focus action or would be assigned a focus token, you may assign an evade token instead.

So we break that down into the things you have to check. Again lets assume that a ship can be in range 1 of itself.Is the ship Friendly? Yes, all ships on your side are considered friendly.Is the ship at range 1? Yes a ship is considered to be range 1 of itself.Did it preform a focus action? Yes it did.I see no real confusion there, all the things you have to check for are clear and can be answered clearly with a yes/no answer.

Can a ship be at range one of itself

I don't think so as it is the point from where you measure

Since there are others that I've seen am to think both ways, then it is not very well written.

I don't recall anything is the rules which states a ship is within range one of itself

All I know is you measure off of said ship.

From there you check to see if another ship is in range one.

Hey maybe I am wrong but I think the point from where you measure is not included

Edited by Krynn007
No, because Targeting Coordinator lets you give a blue TL token you already have to another ship. So all you'd be doing is giving yourself the TL you already have. Which would be a waste of 1 energy.

Actually it says to acquire a target lock so in theory you could keep it.

"Energy: You may spend 1 energy to choose 1 friendly ship at Range 1-2. Acquire a target lock, then assign the blue target lock token to the chosen ship."

I think Vanor's point is that while the underlying rule may be unknown, the Jan herself is not at all unclear.

Can a ship be at range one of itself

Yes that is open to debate, and what I said was based on how the card would work if FFG rules that a ship can be at/within range 1 of itself.

Jan works just fine either way, there would be no need to change Jan (crew) either way FFG rules on the larger issue of being in range 1 of itself.

Actually it says to acquire a target lock so in theory you could keep it.

Yes but the point is that you have to acquire a TL, not just a blue TL token. That means preforming the TL action.

So here's the way it would work.

CR-90 preforms TL action, gains a blue TL token, and gives a red TL token to the target.

CR-90 uses Targeting Coordinator to give blue TL token it already has to itself for 1 energy.

So the net result is you spent 1 energy to keep a blue TL token you already had.

Maybe I'm missing some of the rules but I thought each card that reads 'energy' has a chance to be used. Therefore you could take your action (reinforce) and then spend an energy to acquire a target lock and assign it to the chosen ship.

Edited by Danath

Maybe I'm missing some of the rules but I thought each card that reads 'energy' has a chance to be used. Therefore you could take your action (reinforce) and then spend an energy to acquire a target lock and assign it to the chosen ship.

This is correct. The Coordinator lets you take the action, and then pass it off to a selected friendly ship. And I agree that it would be a current card affected by the rule. If you can pick yourself, it lets you trade an energy for a target lock as a pseudo-second action.

Looked it up in the rules;

Energy Steps in the Activation Phase
To gain and spend energy, huge ships resolves two additional steps during the
Activation phase. These steps occur between the “Clean Up” and “Perform
Action” steps, and they occur in the following order:
1. Gain Energy: The huge ship gains a number of energy
tokens equal to the number of energy icons shown on
the chosen maneuver on the maneuver dial (below the
speed number).
2. Allocate Energy: The huge ship’s controlling player may remove
energy tokens from his Ship card and place them on any cards with
an energy limit that are equipped to this ship. He cannot place energy
tokens on a card in excess of its energy limit.
3. Use Energy: The huge ship may use one or more of its Upgrade
cards or Damage cards with the “Energy:” header. Each card with this
header can be used only once per round.

If you can pick yourself, it lets you trade an energy for a target lock as a pseudo-second action.

So yes, the Targeting Coord does in fact matter for the 'in range 1 of itself'. That means we could throw that at Frank and get a ruling on it based on a released card.

Edited by VanorDM

If you can pick yourself, it lets you trade an energy for a target lock as a pseudo-second action.

I honestly hadn't considered that. But now that you put it that way, I can see how it would work as a pseudo-second action. Because the Targeting Coord does in fact let you take acquire a TL.

So yes, the Targeting Coord does in fact matter for the 'in range 1 of itself'. That means we could throw that at Frank and get a ruling on it based on a released card.

I already did earlier. :) He responded to my other question with R7-T1 lighting fast but hasn't for this one.

I already did earlier. :) He responded to my other question with R7-T1 lighting fast but hasn't for this one.

Cool, thanks for posting that other answer.