200p Empire VS Rebels. Could use some help

By Fnords, in X-Wing

Hi

Having a 200p game soon and wondering what you guys think about this list.

My friend flies rebels and have all the ships so anything can come at me.

Would have like another Flechette Torpedoes but I only have one so it will have to do.

"Echo"

Veteran Instincts

Sensor Jammer

Intelligence Agent

Advanced Cloaking Device

Colonel Vessery

Outmaneuver

Heavy Laser Cannon

Stealth Device

Scimitar Squadron Pilot

Flechette Torpedoes

Ion Pulse Missiles

Seismic Charges

Munitions Failsafe

Scimitar Squadron Pilot

Assault Missiles

Ion Pulse Missiles

Seismic Charges

Bounty Hunter

Seismic Charges

Recon Specialist

Omicron Group Pilot

Darth Vader

Total: 200

Fewer cards and more ships is generally the better way to go.

Nice lineup.

Though for 200 points I'd do something wacky like 4 space cows+Fire Control Systems+??? and the rest in TIE Bombers (5) with Seismic charges. That 5 points of area auto-hit plus 80 hull+shield points to chew through.

Nice lineup.

Though for 200 points I'd do something wacky like 4 space cows+Fire Control Systems+??? and the rest in TIE Bombers (5) with Seismic charges. That 5 points of area auto-hit plus 80 hull+shield points to chew through.

That sounds crazy was feeling good about 42 hitpoints (=

I only have 2 Bombers atm but maybe this is the time to pick up some more.

Would also help outnwith the more ships fewer cards deal.

Aside from that do you see any big no-no in the list?

One question then I would love to help. Will you be playing on a standard3x3? I guess 2 questions, will he have epic points to field a transport or cr-90.

Nice lineup.

Though for 200 points I'd do something wacky like 4 space cows+Fire Control Systems+??? and the rest in TIE Bombers (5) with Seismic charges. That 5 points of area auto-hit plus 80 hull+shield points to chew through.

That sounds crazy was feeling good about 42 hitpoints (=

I only have 2 Bombers atm but maybe this is the time to pick up some more.

Would also help outnwith the more ships fewer cards deal.

Aside from that do you see any big no-no in the list?

Well...not knowing what your friend will throw at you are you prepared for:

Swarms of Z-95's?

Multiple Falcons?

Biggs/Wedge +several B-wings with Fire Control (and maybe Heavy Laser Cannons?)

I'd fly with what you know which is what I am assuming your list is...I actually do not see anything that jumps out at me. :)

Board will be slightly bigger would say around 3,5x4.

He doesnt own any of the massive ships and as far as I know only one falcon.

Think he has

2-3 headhunters

2 A-wings

2 B-wings

4-5 X-wings

2 Y-wings

1 Hwk

1 E-wing

1 Falcon

Edited by Fnords

Ok great. Jammed phantom can be rough. The only thing I see that wouldn't be ideal is that all your ships that can target lock move early. Highest being 3. Other than vessery which wants those locks for that sweet focus lock hlc alpha. Easily fixed with the ST-title. A very small thing. Even if you drop the sensor jammer on echo and run fcs. That would be another sneaky way to give vessery locks. Int agent is cool but if he runs turrets recon spec. On echo will be great for the 4 dice focus roll. You could even move int agent on the shuttle as it will do the same thing if the shuttle is in the fray. I like your list and everything I'm saying is just thoughts. I'm sry if my grammar is bad. My cell hates this forum. Good luck and if you want to discuss more i'm game.

Ok great. Jammed phantom can be rough. The only thing I see that wouldn't be ideal is that all your ships that can target lock move early. Highest being 3. Other than vessery which wants those locks for that sweet focus lock hlc alpha. Easily fixed with the ST-title. A very small thing. Even if you drop the sensor jammer on echo and run fcs. That would be another sneaky way to give vessery locks. Int agent is cool but if he runs turrets recon spec. On echo will be great for the 4 dice focus roll. You could even move int agent on the shuttle as it will do the same thing if the shuttle is in the fray. I like your list and everything I'm saying is just thoughts. I'm sry if my grammar is bad. My cell hates this forum. Good luck and if you want to discuss more i'm game.

Glad you like the list.

What could be done is replace the scimitar with assault missile, and instead run Jonus with seismic and ion pulse missile. Would have to take off munition failsafe as well but np.

He could then fly with Vessery to get rerolls and locks. He would also have the same PS as Vessery which is nice.

What you think?

Not a bad idea. If you use the target lock re-roll you can't reroll the same die twice, kinda making Jonus ability only good for the other bomber however.

I like it, although i think i might trash some of the upgrades and get a couple of TIEs or Ints.

I like itthou, although i think i might trash some of the upgrades and get acouple of TIEs or Ints.

Which ones would you remove?

Sensor jammer, inteligence agent, munition failsafe can easily be removed but that only saves me 6p. Could remove some stuff from bombers. But other then the assault missile rest are not that expensive.

The general idea with the list is to not make it easy to pick targets. By removing things from the bombers i would lower the threat level making other ships more of a target.

would love to hear what you think could be removed tho

Went back to the drawing board and came up with this. Ttle on shuttle helps with target locks. 1 bomber out and lots of upgrades. But we welcome 3 academy tie.

+ TIE Bomber +
 
    * T/B Scimitar Squadron Pilot
        (Barrel Roll, Focus, Target Lock)
        Flechette Torpedoes, Ion Pulse Missiles
 
 
+ TIE Defender +
 
    * T/D •Colonel Vessery
        (Barrel Roll, Focus, Target Lock)
        Heavy Laser Cannon, Outmaneuver
 
 
+ TIE Fighter +
 
    * T/F Academy Pilot
        (Barrel Roll, Evade, Focus)
 
 
    * T/F Academy Pilot
        (Barrel Roll, Evade, Focus)
 
 
    * T/F Academy Pilot
        (Barrel Roll, Evade, Focus)
 
 
+ TIE Phantom +
 
    * T/P •"Echo"
        (Barrel Roll, Cloak, Evade, Focus)
        Advanced Cloaking Device, Veteran Instincts
 
 
+ Firespray-31 +
 
    * FS Bounty Hunter
        (Evade, Focus, Target Lock)
        Recon Specialist
 
 
+ Lambda-Class Shuttle +
 
    * LS Omicron Group Pilot
        (Focus, Target Lock)
        •Darth Vader, •ST-321
 
 

I really like this list, a little bit of everything. Only suggestion I'd make is drop the Munitions Failsafe and change Vessery's Stealth Device to an Engine Upgrade. After my first time flying Defenders the other day, I think boost will be super helpful on them, especially after that white 4K. Other than that, if you can manage to get the ST title on the Lambda, I think you'll be golden.