Slight of Hand List Idea (TIE/DDP)

By Battalia, in X-Wing

A list that can't be made until wave 5 hits, but I'm excited to give it a try when it does. Here is the break down:

TIE/D Delta Squadron Pilot with HLC - 37

TIE/D Delta Squadron Pilot - 30

TIE/P Shadow Squadron Pilot with Fleet Officer and Stealth Device - 33

The list is to capitalize on the fear of the Phantoms right now. The job of the Phantom would be to arc dodge as much as possible and pass focus onto the defenders for their shots and evades, and since the TIE/D's have a low piloting skill you will have a good idea if you can spend that focus for your attack roll since most ships will have already shot already. The average evade results with 5 dice is 1.875, and 2.25 with 6 dice.

If the enemy focus' down the phantom, that is fine, it buys time for the defenders to chew down the enemy. If they go for the Defenders, the double focus will help boost your 3 evade dice results and (hopefully) attacks. And if it comes down to it, the Phantom can always help out if it sees the opportunity to do so :)

Think it has any potential?

Hmmm, my hands are pretty average sized for a dude. Whether that has bearing on any of my other appendages, I'll leave to your imagination.

Oh, you meant sleight?

I'm not a big fan of Stealth Device anymore, much less on one of the generic Phantoms.

Edited by WonderWAAAGH

A list that can't be made until wave 5 hits, but I'm excited to give it a try when it does. Here is the break down:

TIE/D Delta Squadron Pilot with HLC - 37

TIE/D Delta Squadron Pilot - 30

TIE/P Shadow Squadron Pilot with Fleet Officer and Stealth Device - 33

The list is to capitalize on the fear of the Phantoms right now. The job of the Phantom would be to arc dodge as much as possible and pass focus onto the defenders for their shots and evades, and since the TIE/D's have a low piloting skill you will have a good idea if you can spend that focus for your attack roll since most ships will have already shot already. The average evade results with 5 dice is 1.875, and 2.25 with 6 dice.

If the enemy focus' down the phantom, that is fine, it buys time for the defenders to chew down the enemy. If they go for the Defenders, the double focus will help boost your 3 evade dice results and (hopefully) attacks. And if it comes down to it, the Phantom can always help out if it sees the opportunity to do so :)

Think it has any potential?

If you activate Fleet Officer, you can't barrel roll (so no arc-dodging with your action this turn) or cloak (so no arc-dodging outside your action next turn). You need some kind of way to get a step ahead of the action economy, I think.

A list that can't be made until wave 5 hits, but I'm excited to give it a try when it does. Here is the break down:

TIE/D Delta Squadron Pilot with HLC - 37

TIE/D Delta Squadron Pilot - 30

TIE/P Shadow Squadron Pilot with Fleet Officer and Stealth Device - 33

The list is to capitalize on the fear of the Phantoms right now. The job of the Phantom would be to arc dodge as much as possible and pass focus onto the defenders for their shots and evades, and since the TIE/D's have a low piloting skill you will have a good idea if you can spend that focus for your attack roll since most ships will have already shot already. The average evade results with 5 dice is 1.875, and 2.25 with 6 dice.

If the enemy focus' down the phantom, that is fine, it buys time for the defenders to chew down the enemy. If they go for the Defenders, the double focus will help boost your 3 evade dice results and (hopefully) attacks. And if it comes down to it, the Phantom can always help out if it sees the opportunity to do so :)

Think it has any potential?

If you activate Fleet Officer, you can't barrel roll (so no arc-dodging with your action this turn) or cloak (so no arc-dodging outside your action next turn). You need some kind of way to get a step ahead of the action economy, I think.

I'm thinking of just cloaking and leaving it cloaked. That takes care of the previous issue as well as if I can see an arc dodge opportunity, you could de-cloak, arc-dodge and either buff the defenders, or the phantom as needed.

I'm thinking of just cloaking and leaving it cloaked. That takes care of the previous issue as well as if I can see an arc dodge opportunity, you could de-cloak, arc-dodge and either buff the defenders, or the phantom as needed.

Hmm, you're still going to be starved for actions. Even if you manage to get it off as you intend, the phantom only has 4 green moves, so becomes pretty predictable once stressed (and if you don't clear it right away, then fleet officer feels like dead weight).

I don't see the point of this. You've got way too many points tied up in a ship that will never shoot, and I can't imagine any way that the extra focus tokens are doing more damage than spending those 30ish points on more guns.

I think this list is pretty clever and looks like a lot of fun really. Perhaps a shuttle would be a better carrier for the Fleet Officer though? You'd have to try it out to see if it has any potential.