Reading the rules about scale, it says "when dealing with a vessel's weapons, armor, and hull trauma threshold, every point is equal to ten points of the equivalent characteristic in the personal scale".
If a personal blaster fires to an airspeeder that has no armor and 2 ht, it has to deal at least 10 points of damage to deal 1 single point to the airspeeder, I get that. But I am confused regarding multiplying the ht x10 as well. In that case, the airspeeder will have 20 ht and if hit in the previous example, will have 19.
Is this the correct way? I've seen related posts and there's people that doesn't multiply the ht, increasing the possibilities of an airspeeder be taken down with a couple of good shots from a personal weapon.