I just got my rules and of course went to space combat (which is the same as EotE) and space ships. I just wanted to wrap my head around what it would be like to face a star destroyer in this game, well running away from actually. I don't expect PCsto kill star destroyers very often but I hope they can still show up in adventures, they are such an iconic part of Star Wars.
So tell me if I am reading the rules right. Let's say the PCs are in a chase with a star destroyer, at long range.
The star destroyer can fire twenty heavy turbo lasers (slow firing 2) so let's say seven a round a round, no other weapons can fire at long range, so I don't have to worry about all the other plethora of weapons the star destroyers have. Bit that is still seven damage 10, breach 4 shots a turn.
Now let's look at how likely they are to hit, a long range shot is three purple dice, plus the PCs will probably be doing evasive maneuvers, so upgrade one difficulty dice. Add four more purple dice since the star destroyer's silhouette.
So the imperial gunners have to overcome at least seven purple dice of difficulty. Here is where it gets really messy, imperial gunners are minions. One gunner has an agility of 2 and no skills at all. But if you remember from the movies, turbo lasers are fired by a crew, a crew of how many? If I say their are five gunners on each gun, they get to be pretty. Good shots, what if there are seven, now they have a really good chance to hit my PCs. Remember they are firing almost seven times a round.
I guess I feel like this whole situation, is both complicated and poorly defined for something that should probably b pretty common in an AoR game.
I saw a few extra action for ships with tons of shots to use, and mercifully it reduced those seven rolls to one, but they seem like bad ideas on the part of the empire since they don't increase the chance to hit, or reall increase damage. All they reall do is reduce did rolling, though while convenient, isn't a good, tactical, idea.
And I reall Ned better stats for the men manning those guns.
I am fine with a game saying that star destroyers are so much more powerful than, say a Yt-1300 that any interaction with them should be handled more dramatically than by following the rules so closely. But then why all the stats for all these big ships. Star destroyers are by no means the only ships where these problems will emerge.
On a. Related note, I was so excited to see the carrier spec Comodor, Having a PC skilled at commanding large ships seemed so awesome. But thn I read the specialization, and they didn't seem to do anything cool as the commander of a big ship, and there doesn't even to b a mechanic in the gam for getting them a big ship.