Using cards in combination

By Osoling, in X-Wing

Hello all,

My first post to the forum, but I have enjoyed reading so far. I promise not to pull an Emperor Palpatine or anything.

What I would love to hear is this. What cards do you use in combination? Do you find synergy between certain cards? What wisdom can you share?

Thanks in advance!

I can't wait to get my hands on a Transport, so I can play with the (admittedly not very original) synergy of these best buds:

Hobbie Klivian (25) (X-Wing pilot, PS 5)

When you acquire or spend a target lock, you may remove 1 stress token from your ship.

R3-A2 (2)

When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.

  • Declare target, give/receive stress token,
  • Roll dice, spend target lock (even if you choose 'zero' for how many you reroll, you need to spend it to remove the stress)

On top of all that, I would like to use this guy:

"Dutch" Vander (23) (Y-Wing pilot, PS 6)

After acquiring a target lock, choose another friendly ship at Range 1-2. The chosen ship may immediately acquire a target lock.

So then Hobbie can take the focus action and receive the target lock from Dutch, for double probabilities power!

Han Solo + Gunner + Marksmanship

Han and Gunner allows rerolls. Marksmanship is like a super-focus. Put together, this combination virtually ensures that Han Solo would do some damage each turn.

  • TIE Interceptors & Push The Limit - the ability to barrel roll and then boost is amazing and rivals a Phantom for the ability to sabre-dance arcs of fire and other threats. The most extreme example - in my last game with the Royal Flush Gang, I literally landed on a bomb token and still got out of the blast radius before it went off...

Welcome to this madness we call a "Hobby".

Until recently this game has been pretty combo absent. I'm not even sure combo is the right word. Certain cards allow the strengths of the model or help cover a weakness but there have been few "combos". Comes down to point efficency most of the time. Or Synergy. But that's usually just another way of saying "terrorist action sharing".

Really only the new astromechs and crew have started turning on actual combos.

Soontir Fel (Tie Interceptor) with Push the Limit and Targeting Computer

Push the Limit on any Tie Interceptor

Ion Cannon & Tactician

Push the Limit with Advanced Proton Torpedos

Gunner & Fire Control System

Blaster Turret & Recon Specialist

Rebel Captive and Ion Cannon

Advanced Sensors on any B-wing

R2-D2 & Shield Upgrade

Ibtisam (B-wing) with Push the Limit

Han Solo with Gunner or Luke Skywalker

Millennium Falcon title with C3-P0

Garvin Dreis (X-wing) with Dutch Vander (Y-wing)

Tarn and r7

Elusiveness and sensor jammers (on Ibby)

HWK and a turret (they should never be flown without one)

Gold squadron pilot

Ion cannon turret

R3-a2

25 points

If you end up looking straight at them you can ion/stress them and really kill their formation.

Predator with any secondary weapon

Ibtisam with opportunist. Gain a stress and then be able to reroll the die.

Slave 1, gunner, predator, flechette torpedoes, munitions failsafe.

Corran Horn + Fire Control System +Marksmanship

Gain a Target Lock and "focus" on his last attack

Han Solo with Millenium Falcon upgrade....For no in game purpose other than its his ship.

I can't wait to get my hands on a Transport, so I can play with the (admittedly not very original) synergy of these best buds:

Hobbie Klivian (25) (X-Wing pilot, PS 5)

When you acquire or spend a target lock, you may remove 1 stress token from your ship.

R3-A2 (2)

When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.

  • Declare target, give/receive stress token,
  • Roll dice, spend target lock (even if you choose 'zero' for how many you reroll, you need to spend it to remove the stress)

On top of all that, I would like to use this guy:

"Dutch" Vander (23) (Y-Wing pilot, PS 6)

After acquiring a target lock, choose another friendly ship at Range 1-2. The chosen ship may immediately acquire a target lock.

So then Hobbie can take the focus action and receive the target lock from Dutch, for double probabilities power!

Flew this fairly recently. Dutch adds a whole extra dimension to the equation.

Note that since Dutch doesn't say "take a free target lock action," Hobbie can still do this under stress. This essentially means Hobbie can K-turn, Dutch gives TL, Hobbie is stress free, Hobbie shoots, mutual stress on him and attacker, Hobbie clears stress with TL given by Dutch.

Not sure if anyone would try this as it is risky but....

Jek Porkins - When you receive a stress token, you may remove it and roll 1 attack die. On a transparent.png* result, deal 1 facedown Damage card to this ship.

Elusiveness - When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die.
If you have at least 1 stress token, you cannot use this ability

could even throw in R5-D8

R5-D8 - Action: Roll 1 defense die. On a transparent.pngevade or focus result, discard 1 of your facedown Damage cards.

Edited by oddeye

Airen Cracken with Squad Leader, lets him hand out 2 actions per turn if you are willing to skip his.

Airen Cracken with Squad Leader, lets him hand out 2 actions per turn if you are willing to skip his.

yes i am meaning to try this.. really seems like it has alot of merit.

Elusiveness isn't an action. Does that mean Jek can force you to re roll all attack dice thrown at him?

Elusiveness isn't an action. Does that mean Jek can force you to re roll all attack dice thrown at him?

no...you can only trigger the card effect once per trigger(getting shot at). But if someone else shoots at him in the same round, and he has managed to clear his stress, he could use elusiveness again.

I can't wait to get my hands on a Transport, so I can play with the (admittedly not very original) synergy of these best buds:

Hobbie Klivian (25) (X-Wing pilot, PS 5)

When you acquire or spend a target lock, you may remove 1 stress token from your ship.

R3-A2 (2)

When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.

  • Declare target, give/receive stress token,
  • Roll dice, spend target lock (even if you choose 'zero' for how many you reroll, you need to spend it to remove the stress)

On top of all that, I would like to use this guy:

"Dutch" Vander (23) (Y-Wing pilot, PS 6)

After acquiring a target lock, choose another friendly ship at Range 1-2. The chosen ship may immediately acquire a target lock.

So then Hobbie can take the focus action and receive the target lock from Dutch, for double probabilities power!

Flew this fairly recently. Dutch adds a whole extra dimension to the equation.

Note that since Dutch doesn't say "take a free target lock action," Hobbie can still do this under stress. This essentially means Hobbie can K-turn, Dutch gives TL, Hobbie is stress free, Hobbie shoots, mutual stress on him and attacker, Hobbie clears stress with TL given by Dutch.

Ran this at my Regionals actually, I really liked it.

Blue Squadron Pilot — B-Wing 22

Blue Squadron Pilot — B-Wing 22

"Hobbie" Klivian — X-Wing 25

R3-A2 2

"Dutch" Vander — Y-Wing 23

R2 Astromech 1

I may have to wor on an updated post Wave 4 version.

The ultimate totally unneccesary over-the-top flash git combo?

Corran Horn, Advanced Sensors, R7-T1, Outmanuever (or Predator).

Swan lazily head-on towards your opponent. When you're getting close enough to engage, choose a K3 turn as your maneuver. Use your Advanced Sensors to activate R7-T1. Acquire your target lock, boost towards your opponent, then execute your K3 to drop right into their six. Shoot them twice in their rear end and cackle.

Now if only there was some way to add Advanced Proton Torpedoes into the mix...

APT & Ion Pulse Missiles on either a Bomber or Slave1.

Get target lock 1st turn.

Fire Ion Missile (does not cost your target lock). Put ion on target... hopefully.

Next turn Focus, and move in for the kill.

The ultimate totally unneccesary over-the-top flash git combo?

Corran Horn, Advanced Sensors, R7-T1, Outmanuever (or Predator).

Swan lazily head-on towards your opponent. When you're getting close enough to engage, choose a K3 turn as your maneuver. Use your Advanced Sensors to activate R7-T1. Acquire your target lock, boost towards your opponent, then execute your K3 to drop right into their six. Shoot them twice in their rear end and cackle.

Now if only there was some way to add Advanced Proton Torpedoes into the mix...

Just buy them? The E has a Torp slot.

Whoops

Edited by Nickotine42

Well done, ladies and gentlemen! I'll be trying these out presently! Keep going. This thread beat my expectations.

Edited by Osoling