Hey folks thought I'd reach out.
Played a scenario against the Rebel GR-75. I flew my fun list (Vader, Fett, Howl and Academy TIE-100 points). The other guy ran Dutch, Han Solo, plus a few other ships (150 point list) I forget along with the GR-75.
With the reinforce action, the ship had an auto 2 evade against every attack made. With 2 attack dice on Vader and the Academy TIE I only managed to ding the shields once by using Fett. I tried closing with Fett and he got rammed. By the end of the turn the shields were full up and I was left with ships with only 2AD.
What do you folks usually fly against these big ships? More ordnance? Bigger guns? Swarms? I suppose I could try a Space Cow list... ![]()
EDIT: Add we were playing a scenario. The points are set by the scenario. Imps got mines but only 1 was within range the entire game (made the transport go backwards 3 for one turn). The other mine got converted to Reb control courtesy of Solo. Reinforcements did not kick in either since no reinforcements for Pilots < 5 or if the ship dies from a ram.
Mission goals:
Rebs: get the transport off the opposite corner. "Get to the choppa!"
Imps: destroy fore and aft sections of transport.
I flanked the transport with Vader and TIEs on one side, Fett on the other. Basically the Rebs spent one turn (speed 3) building up energy and slapping on then double evade, one turn jamming (speed 3) and the rest heading full speed.
Edited by Tiltowait