Here is my new rebel squad. please critique, offer weaknesses and tweaks
biggs
F2f2
Stealth device
blue squadron
roak garnett
ion cannon turret
airen cracken
squad leader
So idea here is to use biggs action to boost agility with r2f2. This gives biggs four total agility.
When its crackens action he gives biggs his action to focus. now biggs is 4 defence focused.
next, roak makes airen level 12 so he shoots first answer after he shoots he passes an action to either biggs or blue squad to beef their attacks.
If you can keep biggs at range three or behind asteroids he is rocking 5 agility focused. its prove extremely hard to punch through this in the games I've played.
only let down is a lack of offensive punch. cracken is pretty useless offensively except for handing out actions and roak can only do a max of one damage per turn.
still tho, this list has proven extremely frustrating when it works and has good flexibility, switching between buffing biggs defence when he is in range and biggs/blues offense when biggs can't be hit.
roak making anyone a level 12, and the ion turret should offer some resistance to phantoms tho I've never played a phantom squad with this list yet.
thoughts?