I don't play terrorists.
Wave 5 Tidbits: GTM #174
Yeah, but Arvel will simply eat him alive.Man, I really like the idea of a ramming ship.
Not really.
It was a joke man. I was making fun of how useless Arvel is. Notice the wink?
As long as you increase forward fire power, Arvel will never get through, done.
I like the idea of Dash and debris fields. He ignores them for movement and when declaring actions, then he still gets to shoot out too!
Tidbits is right. Hardly anything there. Hopefully they'll spoil the rest of the Capt. Next week in an update.
I like how it lets me say " Ramming Speed ! " in a game now as an empire player. I will enjoy it.
Awesome. Really looking forward to both of these ships. I was already planning on getting them because they look badass and the fact they are bringing some interesting rules to the table is icing on the cake.
Ditto!
I love me some Large Ships!
![]()
Hello Wave Five, come right on into my parlor, dear plastic friends!
![]()
Glad to finally get some details on the debris clouds. Will be great to have a variety of obstacles - should mix things up a bit. As others have mentioned, it seems like FFG are putting more emphasis on the stress mechanic.
I'm also liking the ramming ship
It almost a huge ship without actually being one.
wonder if they are going to make a rule that blown up ships become Debris??
It's interesting that you can still shoot when sitting on the debris cloud. Knowing that, I hope they don't introduce the debris clouds to tournaments as it makes maneuvering easier. Some people are already upset about more 360 firing arcs entering in the game. They want to claim that it dumbs down the game. Taking the mistake of landing on an obstacle out of the game I find a little disappointing.
For bad players, it may take the mistake out of landing on an obstacle. Good players may use the flexibility to pull some neat tricks and/or create builds that handle the stress, giving them more options than their opponent. Or they might use the different shapes to further craft the battle space.
Edited by GiraffeandZebra
It's interesting that you can still shoot when sitting on the debris cloud. Knowing that, I hope they don't introduce the debris clouds to tournaments as it makes maneuvering easier. Some people are already upset about more 360 firing arcs entering in the game. They want to claim that it dumbs down the game. Taking the mistake of landing on an obstacle out of the game I find a little disappointing.
For bad players, it may take the mistake out of landing on an obstacle. Good players may use the flexibility to pull some neat tricks and/or create builds that handle the stress, giving them more options than their opponent. Or they might use the different shapes to further craft the battle space.
...which isn't something that should be encouraged. Taking the mistake out of landing on an obstacle removes some of the skill involved in this game (which already relies quite a bit on the luck of the dice).
I'm not sure FFG will allow this at tournaments. It's only ever required the contents of a Core Set to play. But I suppose it's possible that the Tournament FAQ will be updated to give players the option to bring some debris clouds. The thing is, how would that work? Would you bring three debris clouds, while your opponent brings three asteroids or debris clouds?
The rule is that both players use the obstacle tokens owned by the player with initiative. So could a player who wins initiative force both players to use all debris clouds, or some mixture of asteroids and debris clouds? Might the initiative bid be important just to make sure you can place the obstacle tokens you want on the board?
I'd expect that debris fields can be freely substituted for asteroids. It's yet another thing that will help deal with Phantoms. The tokens cover a lot of surface area compared to asteroids, and an in attentive pilot could shut down their cloaking ability.The other thing I want to know is can the Debris Fields be used instead of asteroids in tournament play (similar to that of the transport instead of asteroids in Epic Play)
It would very much shake things up as the debris fields look to be quite a bit more elongated than the predominantly circular asteroids.
They might change the rules to “Bring 3 of any mixture of asteroids and/or debris fields for use in your games” That would be fun.
Edit: or perhaps once you destroy a ship you place a debris field down where it was, not that would be flavorful, heck I might do that in fun games anyways!
It'll also be fun for ion ships, as the only thing better than an ioned enemy ship is an ioned enemy ship that can't take any actions.
Honestly, I have a feeling the debris fields are for the scenario that's included with the ship.
Yeah, but Arvel will simply eat him alive.Man, I really like the idea of a ramming ship.
Not really.
It was a joke man. I was making fun of how useless Arvel is. Notice the wink?
Gotcha. Thought it meant something else.
For bad players, it may take the mistake out of landing on an obstacle. Good players may use the flexibility to pull some neat tricks and/or create builds that handle the stress, giving them more options than their opponent. Or they might use the different shapes to further craft the battle space.It's interesting that you can still shoot when sitting on the debris cloud. Knowing that, I hope they don't introduce the debris clouds to tournaments as it makes maneuvering easier. Some people are already upset about more 360 firing arcs entering in the game. They want to claim that it dumbs down the game. Taking the mistake of landing on an obstacle out of the game I find a little disappointing.
...which isn't something that should be encouraged. Taking the mistake out of landing on an obstacle removes some of the skill involved in this game (which already relies quite a bit on the luck of the dice).
I'm not sure FFG will allow this at tournaments. It's only ever required the contents of a Core Set to play. But I suppose it's possible that the Tournament FAQ will be updated to give players the option to bring some debris clouds. The thing is, how would that work? Would you bring three debris clouds, while your opponent brings three asteroids or debris clouds?
The rule is that both players use the obstacle tokens owned by the player with initiative. So could a player who wins initiative force both players to use all debris clouds, or some mixture of asteroids and debris clouds? Might the initiative bid be important just to make sure you can place the obstacle tokens you want on the board?
Kinda my thought as well. Would be pretty s...ty if I had to buy either of these packs to play in a tournament.
The Stay on Target card was designed by 2013 World Champ Paul Heaver, and the Dash Rendar crew card was done by 2012 World Champ, Doug Kinney.
The Stay on Target card was designed by 2013 World Champ Paul Heaver, and the Dash Rendar crew card was done by 2012 World Champ, Doug Kinney.
Out of curiosity, how do you know this?
I will be curious to see the manoeuvering dial on the decimator as well as some of its other upgrade cards.
They'd have said ships then. Of course they aren't going into detail, but we have yet to see a pilot ability with that kind of drawback, or any kind of drawback, with the psuedoexception of Arvel, who they have to have learned something from.It specifically says enemy, but this is also promotional material. They want him to sound good and powerful, they are not likely to announce any drawbacks to the ability in an add like this.
Porkins has a pretty severe drawback. Only a 3/8 chance to trigger, but taking hull damage is worse than keeping the stress to begin with.
I think these new derbies fields are now a part of the terrain and not just for any scenarios only play.
If they had been included in the Outrider just because Dash is great at dodging them, then maybe.
Why are they in both of the new ships?
![]()
Because they are new items for the game period, that is my call.
![]()
The announcement article made it sound like that as well. They are mentioned as new game elements, not just scenario elements, which really haven't been mentioned like that before.
Something to keep in mind, I'm fairly certain the damage part is still part of it. I doubt they whole sale changed the obstacle rules. It sounds like they just changed the landing on an obstacle effect. And while it isn't quite as punishing as losing your attack, the stress will cause issues when you are trying to get off the debris. Honestly, I think this is an interesting idea, and can be a fun way to expand the tournament game.
Be interesting to see how the debris is in regards to placing them, how it effects tourney play and force composition if they are being used and you know they are , if they are obligatory if you have one of the new ships out which would be interesting.
I like the ramming mechanic for the Decimator but I wonder how practical it will be, be more of a situational thing as I don't expect the dial will be very manoeuvrable, maybe a bit more than the Shuttle so another ship for the Engine Upgrade maybe
Edited by KnightHammerBe interesting to see how the debris is in regards to placing them, how it effects tourney play and force composition if they are being used and you know they are , if they are obligatory if you have one of the new ships out which would be interesting.
I like the ramming mechanic for the Decimator but I wonder how practical it will be, be more of a situational thing as I don't expect the dial will be very manoeuvrable, maybe a bit more than the Shuttle so another ship for the Engine Upgrade maybe
Except you can't ram with a boost, and you can't use it before you move.
Except you can't ram with a boost, and you can't use it before you move.Be interesting to see how the debris is in regards to placing them, how it effects tourney play and force composition if they are being used and you know they are , if they are obligatory if you have one of the new ships out which would be interesting.
I like the ramming mechanic for the Decimator but I wonder how practical it will be, be more of a situational thing as I don't expect the dial will be very manoeuvrable, maybe a bit more than the Shuttle so another ship for the Engine Upgrade maybe
You can ram with Daredevil, though, and it looks like Captain Oicunn has an EPT:

For bad players, it may take the mistake out of landing on an obstacle. Good players may use the flexibility to pull some neat tricks and/or create builds that handle the stress, giving them more options than their opponent. Or they might use the different shapes to further craft the battle space.It's interesting that you can still shoot when sitting on the debris cloud. Knowing that, I hope they don't introduce the debris clouds to tournaments as it makes maneuvering easier. Some people are already upset about more 360 firing arcs entering in the game. They want to claim that it dumbs down the game. Taking the mistake of landing on an obstacle out of the game I find a little disappointing.
...which isn't something that should be encouraged. Taking the mistake out of landing on an obstacle removes some of the skill involved in this game (which already relies quite a bit on the luck of the dice).
I disagree. It cuts both ways. The bad player gets some forgiveness, the good player gets another element to take advantage of. Both may improve but the gap remains and the skill is still there. Much like bumping, some squads will take advantage of what is meant to be a penalty by benefitting from its use more than their opponent does. I'm visualizing a squad that can pass through and shed the stress while putting their opponent to decide if taking the stress is worth following. Or during setup a crafty player choosing debris because they are facing a phantom and they'd prefer to have larger obstacles that do just as good a job limiting ACD trigger.
Probably not worth worrying about though. It is likely to be just a mission object and not for tournament play as others have suggested.