Wave 5 Tidbits: GTM #174

By Sithborg, in X-Wing

http://www.gametrademagazine.com/Home/1/1/58/581

Reading the article gives us some very tantalizing tidbits about the upcoming Wave 5 ships.

I think the number one tidbit is talking about how the debris tokens works. Apparently, unlike asteroids, you take a stress token instead of losing your attack when you land on them. I am really curious to see what the rest of the rules are like, and how to integrate them in the game. I'm assuming the damage part of flying over obstacles is still in place.

Also, we get a look at another Decimator pilot, Captain Oicunn. No look at his cost, but it looks like he has a Anti-pursuit Laser like effect, only when he does the crashing. Apparently the title is Dauntless, and it sounds like it prevents the Decimator from losing it's action when it collides with another ship.

Another interesting tidbit is that Stay On Target and the Dash Rendar crew card are the two champion cards.

Finally, some incentive for playing bumper cars with your ships... on purpose.

Yeah, a ship meant to ram into other ships.

Probably another of their small tweaks designed to encourage higher ps builds.

4 Shuttles with Anti Pursuit and Tactician anyone?

So judging from the way the article is worded:

Captain Oicunn damages enemy ships when he crashes into them, and when his Decimator is equipped with the Dauntless Title upgrade, such collisions may not even cost him the ability to perform an action.

Captain Oicunn only deals damage to enemy ships and always deals damage whenever he hits. Seems really good.

Dauntless “MAY’ not cost him his action, so I'm guessing it says something along the lines of “When this ship overlaps another ship, roll an attack die, on a hit/crit you do not lose your action”

Too bad it's a title upgrade I was hoping it would be usable on Arvel Crynyd

I think that the coolest thing so far revealed from Wave 5 is the stress inducing debris obstacles! That is a cool idea and will shake up the 6 asteroid death match that we all know and love. Could be a very interesting new way to play.

They are definitely trying to make stress a more significant part of the game lately.

Captain Oicunn only deals damage to enemy ships and always deals damage whenever he hits.

I don't see anything about him only damaging enemy ships. It could be possible that he damages friendlies he rams as well, and we dont really know whether he damages himself as well, huge ship-like.

Captain Oicunn only deals damage to enemy ships and always deals damage whenever he hits.

I don't see anything about him only damaging enemy ships. It could be possible that he damages friendlies he rams as well, and we dont really know whether he damages himself as well, huge ship-like.

The title might offer damage for an action, but that seems useless as well.

Edited by Aminar

It specifically says enemy, but this is also promotional material. They want him to sound good and powerful, they are not likely to announce any drawbacks to the ability in an add like this.

HA HA

TIME FOR RAMMING

I think the number one tidbit is talking about how the debris tokens works. Apparently, unlike asteroids, you take a stress token instead of losing your attack when you land on them. I am really curious to see what the rest of the rules are like, and how to integrate them in the game. I'm assuming the damage part of flying over obstacles is still in place.

Excellent bit of news. It makes sense that you'd still take damage.

I actually don't see why there needs to be drawback to that ability. You are likely to only hit one ship a turn, maybe two. At one damage it would likely not be destroying many ships. This thing will likely see focused fire and death before it bulldozes too many ships to death. 0 agility will hurt it. If it isn't bumping or evading arcs it will get crushed in a hurry. If it comes up short on a ramming try and ends up at range 0 that will hurt.

It specifically says enemy, but this is also promotional material. They want him to sound good and powerful, they are not likely to announce any drawbacks to the ability in an add like this.

They'd have said ships then. Of course they aren't going into detail, but we have yet to see a pilot ability with that kind of drawback, or any kind of drawback, with the psuedoexception of Arvel, who they have to have learned something from.

It's interesting that you can still shoot when sitting on the debris cloud. Knowing that, I hope they don't introduce the debris clouds to tournaments as it makes maneuvering easier. Some people are already upset about more 360 firing arcs entering in the game. They want to claim that it dumbs down the game. Taking the mistake of landing on an obstacle out of the game I find a little disappointing.

The other thing I want to know is can the Debris Fields be used instead of asteroids in tournament play (similar to that of the transport instead of asteroids in Epic Play)

It would very much shake things up as the debris fields look to be quite a bit more elongated than the predominantly circular asteroids.

They might change the rules to “Bring 3 of any mixture of asteroids and/or debris fields for use in your games” That would be fun.

Edit: or perhaps once you destroy a ship you place a debris field down where it was, not that would be flavorful, heck I might do that in fun games anyways!

Edited by Mace Windu

The other thing I want to know is can the Debris Fields be used instead of asteroids in tournament play (similar to that of the transport instead of asteroids in Epic Play)

It would very much shake things up as the debris fields look to be quite a bit more elongated than the predominantly circular asteroids.

They might change the rules to “Bring 3 of any mixture of asteroids and/or debris fields for use in your games” That would be fun.

Edit: or perhaps once you destroy a ship you place a debris field down where it was, not that would be flavorful, heck I might do that in fun games anyways!

Opps not sure how I managed this post! DELETE

Edited by Mace Windu

I actually don't see why there needs to be drawback to that ability.

I'm not actually suggesting that there IS a drawback, I was just pointing out that we don't know yet. I have seen far too many statements like that get Chinese whispered into hard and fast promises from the company and then the actual product comes out and it's something different and fans get upset because "what they were promised" didn't happen, nevermind that no one ever said it would.

The text says he damages enemy ships. If we want to speculate on conditions or what else he does fantastic, just identify it as speculation.

Awesome. Really looking forward to both of these ships. I was already planning on getting them because they look badass and the fact they are bringing some interesting rules to the table is icing on the cake.

The other thing I want to know is can the Debris Fields be used instead of asteroids in tournament play (similar to that of the transport instead of asteroids in Epic Play)

It would very much shake things up as the debris fields look to be quite a bit more elongated than the predominantly circular asteroids.

They might change the rules to “Bring 3 of any mixture of asteroids and/or debris fields for use in your games” That would be fun.

Edit: or perhaps once you destroy a ship you place a debris field down where it was, not that would be flavorful, heck I might do that in fun games anyways!

That is a neat idea about placing debris clouds down for ships that have been destroyed. I would only want that in casual games though. I can't see FFG making us buy 3 of the wave 5 ships just to have at least 8 debris clouds for the swarms.

The other thing I want to know is can the Debris Fields be used instead of asteroids in tournament play (similar to that of the transport instead of asteroids in Epic Play)

It would very much shake things up as the debris fields look to be quite a bit more elongated than the predominantly circular asteroids.

They might change the rules to “Bring 3 of any mixture of asteroids and/or debris fields for use in your games” That would be fun.

Edit: or perhaps once you destroy a ship you place a debris field down where it was, not that would be flavorful, heck I might do that in fun games anyways!

It'll also be fun for ion ships, as the only thing better than an ioned enemy ship is an ioned enemy ship that can't take any actions.

If you really do prefer your bombers and Shuttle, you could try this list I won't an event with: (though it was pre-wave 4 so not sure it's so good vs. Phantoms)

Colonel Jendon + ST321

Ct. Jonus + Swarm Tactics + Assault Missiles

Scimitar Squadron Pilot + Assault Missiles

Scimitar Squadron Pilot + Assault Missiles

Lets you get locks + Focus + Rerolls on your scimitars Assault missiles so that the almost always hit for 4

Edit: wrong post man Im having a bad day

Edited by Mace Windu

Man, I really like the idea of a ramming ship. I wonder, since he appears to be the PS 4 Pilot… he must be able to aim for almost any of the ships that are higher PS than him. You don't need to guess where they'll be because they're stuck where they were when dials are planned. I can see Ion and APL working well here. Ion a ship one round with someone, ram it for damage, possibly still get your action, then let it collide with you possibly taking APL damage and being denied actions and shots against you. Or, hope your opponent overcompensated to make sure they got past you only to plant a bomb behind you for them to go racing into.

I'm very eager to try this ship out now...

Man, I really like the idea of a ramming ship. I wonder, since he appears to be the PS 4 Pilot… he must be able to aim for almost any of the ships that are higher PS than him. You don't need to guess where they'll be because they're stuck where they were when dials are planned. I can see Ion and APL working well here. Ion a ship one round with someone, ram it for damage, possibly still get your action, then let it collide with you possibly taking APL damage and being denied actions and shots against you. Or, hope your opponent overcompensated to make sure they got past you only to plant a bomb behind you for them to go racing into.

I'm very eager to try this ship out now...

Yeah, but Arvel will simply eat him alive. ;)

Man, I really like the idea of a ramming ship. I wonder, since he appears to be the PS 4 Pilot… he must be able to aim for almost any of the ships that are higher PS than him. You don't need to guess where they'll be because they're stuck where they were when dials are planned. I can see Ion and APL working well here. Ion a ship one round with someone, ram it for damage, possibly still get your action, then let it collide with you possibly taking APL damage and being denied actions and shots against you. Or, hope your opponent overcompensated to make sure they got past you only to plant a bomb behind you for them to go racing into.

I'm very eager to try this ship out now...

Yeah, but Arvel will simply eat him alive. ;)

Not really. He'd only be dealing 3 dice, he wouldn't get modification without help from other ships, and if he got rammed and then took APL then half his HP would be gone before anyone even shot at him. I don't call that eating anyone alive, I call that being a particularly irritating bug that just hit the windshield because it's right where you're supposed to look through.